Archived Changes (39097 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68f0244306106a6bd07144e0 | nations | The Conclave | Update | Approved |
Jobs:
fisherman:
13 →
12
merchant:
2 →
3
|
Job Assignment | mc_nugs | |
| 68f01ac606106a6bd07144df | religions | Northern Renewal | Update | Approved |
Effect Description:
None →
When casting spells, ignore the automatic magical malfunction of the first three natural 1's each session.
|
None | mykonos_ | |
| 68f016f706106a6bd07144de | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (10/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (14/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm | |
| 68f0046d06106a6bd07144d6 | wonders | The Transcendent Forge | Update | Approved |
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts.
In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list:
Mundane: 1 Session (2 Raw Materials)
Good: 1 Session (5 Raw Materials)
Great: 1 Sessions (9 Raw Materials)
Legendary: 2 Sessions (14 Raw Materials)
Mythical: 3 Sessions (30 Raw Materials)
There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done.
This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped.
All artifacts created in this wonder have a 10% chance of being of a quality higher than expected.
Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect.
Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions.
The wonder may hold up to 30 Raw Materials at a time, and will generate one a session.
(4/30)
Artifact 1 currently being melted:
Started melting:
Artifact 2 currently being melted:
Started melting: →
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts.
In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list:
Mundane: 1 Session (3 Raw Materials)
Good: 1 Session (6 Raw Materials)
Great: 1 Sessions (10 Raw Materials)
Legendary: 2 Sessions (15 Raw Materials)
Mythical: 3 Sessions (30 Raw Materials)
There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done.
This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped.
All artifacts created in this wonder have a 10% chance of being of a quality higher than expected.
Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect.
Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions.
The wonder may hold up to 30 Raw Materials at a time, and will generate one a session.
(4/30)
Artifact 1 currently being melted: Brain of Toma
Started melting: Session 58
Artifact 2 currently being melted: Butcherer of the Seas
Started melting: Session 58
|
Discord Message (1428115715743027322) | yoda1546 | |
| 68f003af06106a6bd07144d5 | nations | Taika | Update | Approved |
Money:
4542 →
2517
|
None | docrm | |
| 68f0010906106a6bd07144d4 | nations | The Conclave | Update | Approved |
Jobs:
merchant:
1 →
2
|
Job Assignment | mc_nugs | |
| 68f000df06106a6bd07144d3 | nations | The Conclave | Update | Approved |
Jobs:
harvester:
5 →
7
miner:
5 →
7
|
Job Assignment | mc_nugs | |
| 68f000c706106a6bd07144d2 | nations | The Conclave | Update | Approved |
Jobs:
fisherman:
12 →
13
researcher:
4 →
3
|
Job Assignment | mc_nugs | |
| 68f000a006106a6bd07144d1 | nations | The Conclave | Update | Approved |
Jobs:
fisherman:
8 →
12
harvester:
4 →
5
miner:
4 →
5
|
Job Assignment | mc_nugs | |
| 68f0009f06106a6bd07144d0 | nations | The Crimson Accolade | Update | Approved |
Territory Types:
mountain:
16 →
14
marsh:
21 →
24
|
None | yoda1546 |