Archived Changes (39097 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68ed6eb61e8ce37ba3836e30 | characters | Odirile | Update | Approved |
Magic Points:
16 →
12
|
Discord Message (1427406804920307833) | juggernacht | |
| 68ed6ea41e8ce37ba3836e2f | nations | Khanya | Update | Approved |
Resource Storage:
magic:
16 →
14
|
Discord Message (1427396615588679842) | juggernacht | |
| 68ed6ba51e8ce37ba3836e2e | nations | The Crimson Accolade | Update | Approved |
Jobs:
harvester:
0 →
3
metallurgist:
0 →
3
|
Job Assignment | yoda1546 | |
| 68ed6b0e1e8ce37ba3836e2d | nations | Khanya | Update | Approved |
Progress Quests:
Removed:
Item 5:
quest_name:
Enrich Leyline Magic Node
progress_per_tick:
4
current_progress:
16
required_progress:
16
link:
https://discord.com/channels/1188889187018088488/1349990363171000370/1350113498646052875
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
|
Discord Message (1427403126750576700) | juggernacht | |
| 68ed65181e8ce37ba3836e2c | characters | Odirile | Update | Approved |
Magic Points:
18 →
16
|
Discord Message (1427396958183755907) | juggernacht | |
| 68ed64ba1e8ce37ba3836e2b | nations | Khanya | Update | Approved |
Resource Storage:
magic:
18 →
16
|
Discord Message (1427396615588679842) | juggernacht | |
| 68ed639f1e8ce37ba3836e2a | nations | Khanya | Update | Approved |
Jobs:
apprentice:
0 →
2
harvester:
9 →
7
|
Jobs | juggernacht | |
| 68ed63751e8ce37ba3836e29 | artifacts | Mirror of Transcendence | Update | Approved |
Effect Description:
Once per session the wielder of the Mirror of Transcendence may gaze into it, revealing their inner most struggles, strengths, trials and tribulations.
After gazing into the Mirror of Transcendence, the user will create a copy of themselves devoid of all weakness, and swap places with them. For the duration of that session, the following will occur:
- All negative attributes will flip, becoming positive.
- The character will receive a free use of foresight for each mech-rp rolled this session.
- If this character were to die, the original copy will leave the Mirror of Transcendence at Bedridden.
Each time the wielder gazes into the Mirror, there is a 5% chance that a woefully negative copy will be made. In this case, four mech-rps will have their effects made entirely negative, and decided by the random roll of an admin.
Foresight must be used on failures. This chance increases by 5% each time it fails, resetting when it occurs. [Current Chance: 5%] This chance cannot be reduced by any means, other than it occuring. AI nations or characters cannot be convinced to use the Mirror of Transcendence after it reaches 25% chance or higher.
"The image I see within is clearer than I've ever seen. It is me, or rather, the most perfect version of me." →
Once per session the wielder of the Mirror of Transcendence may gaze into it, revealing their inner most struggles, strengths, trials and tribulations.
After gazing into the Mirror of Transcendence, the user will create a copy of themselves devoid of all weakness, and swap places with them. For the duration of that session, the following will occur:
- All negative attributes will flip, becoming positive.
- The character will receive a free use of foresight for each mech-rp rolled this session.
- If this character were to die, the original copy will leave the Mirror of Transcendence at Bedridden.
Each time the wielder gazes into the Mirror, there is a 5% chance that a woefully negative copy will be made. In this case, four mech-rps will have their effects made entirely negative, and decided by the random roll of an admin.
Foresight must be used on failures. This chance increases by 5% each time it fails, resetting when it occurs. [Current Chance: 10%] This chance cannot be reduced by any means, other than it occuring. AI nations or characters cannot be convinced to use the Mirror of Transcendence after it reaches 25% chance or higher.
"The image I see within is clearer than I've ever seen. It is me, or rather, the most perfect version of me."
|
Discord Message (1427394746682445915) | yoda1546 | |
| 68ed62621e8ce37ba3836e28 | nations | Taika | Update | Approved |
Progress Quests:
Added:
Item 19:
quest_name:
Good Healing artifact
bonus_progress_per_tick:
1
current_progress:
0
required_progress:
10
link:
https://discord.com/channels/1188889187018088488/1319470456478240839/1319473619096829983
slot:
no_slot
|
None | docrm | |
| 68ed602a1e8ce37ba3836e27 | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (6/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (10/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm |