Archived Changes (39341 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68e7136a074e928296c85123 nations Rye Spirits Update Approved
Jobs:
metallurgist: 0 → 1
researcher: 4 → 3
Technologies:
war_engineers:
investing: 0 → 5
None titancrushet
68e7131a074e928296c85122 nations Rye Spirits Update Approved
Progress Quests:
Added:
Item 1:
quest_name: Legendary artifact
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 29
link: https://discord.com/channels/1416309239638523935/1416309688009756732/1425657907403292703
slot: 4_progress_slot
None titancrushet
68e712df074e928296c85121 nations Rye Spirits Update Approved
Ongoing Modifiers:
Added:
Item 1:
field: stability_gain_chance
value: 0.05
duration: 1
source: https://discord.com/channels/1416309239638523935/1416309688009756732/1425658521126572073
Centralization Law:
Standard → Absolute
None titancrushet
68e71108074e928296c85120 wonders Ethereal City Update Approved
Effect Description:
Effects & Mechanics: Acts as a Cathedral Imperial District with synergy bonus Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $111 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, double law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. The destroyer of this wonder suffers double infamy for doing so. The owner of this wonder pays $100 per session to upkeep it. → Effects & Mechanics: This Wonder counts as a Cathedral Imperial District with it's synergy if placed on a node, rendering it similarly disabled. Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $111 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, double law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. The destroyer of this wonder suffers double infamy for doing so. The owner of this wonder pays $100 per session to upkeep it.
None mykonos_
68e70e82074e928296c8511f nations Rye Spirits Update Approved
Technologies:
chests:
cost: 2 → 1
dynastic_hunters:
cost: 4 → 3
frame_saddles:
cost: 2 → 1
mine_shafts:
cost: 4 → 3
mints:
cost: 3 → 2
novitiates:
cost: 6 → 5
pit_mining:
cost: 4 → 3
public_zeal:
cost: 5 → 4
war_engineers:
cost: 6 → 5
None titancrushet
68e70e42074e928296c8511e nations Rye Spirits Update Approved
Jobs:
harvester: 0 → 1
miner: 0 → 1
None titancrushet
68e70df7074e928296c8511d nations Rye Spirits Update Approved
Notes:
None → None
Jobs:
farmer: 0 → 3
researcher: 0 → 4
Technologies:
fermentation:
investing: 0 → 4
None titancrushet
68e6d22e074e928296c85117 nations Taika Update Approved
Progress Quests:
Added:
Item 18:
quest_name: Good Healing artifact
bonus_progress_per_tick: 1
current_progress: 0
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1319470456478240839/1319473619096829983
slot: no_slot
None docrm
68e6cd04074e928296c85115 nations Lokhim Remnant Update Approved
Jobs:
harvester: 3 → 4
metallurgist: 3 → 4
miner: 2 → 3
Job Assignment venpice
68e6cc68074e928296c85114 nations Lokhim Remnant Update Approved
Jobs:
farmer: 8 → 6
Job Assignment venpice