Archived Changes (39342 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68e35202e6aa2c2cdda45ae4 nations Frostling Paradise Update Approved
Vassal Type:
Protectorate → Mercantile
Compliance:
Neutral → Defiant
Notes:
None → None
Jobs:
entertainer: None → 0
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
Discord Message (1424627282302996522) Discord Message (1421335464056586484) juggernacht
68e351efe6aa2c2cdda45ae3 nations Lusariyya Update Approved
Jobs:
harvester: 0 → 3
Job Assignment xlbeutel
68e351dae6aa2c2cdda45ae2 nations Lusariyya Update Approved
Jobs:
fisherman: 11 → 4
harvester: 4 → 0
miner: 6 → 0
Job Assignment xlbeutel
68e35153e6aa2c2cdda45ae1 nations Lusariyya Update Approved
Jobs:
harvester: 3 → 4
Job Assignment xlbeutel
68e3514be6aa2c2cdda45ae0 nations The United Duchies Update Approved
Jobs:
metallurgist: 3 → 1
Job Assignment justcharlies
68e3512be6aa2c2cdda45adf nations Lusariyya Update Approved
Jobs:
miner: 0 → 6
Job Assignment xlbeutel
68e350f0e6aa2c2cdda45ade nations Lusariyya Update Approved
Jobs:
fisherman: 10 → 11
Job Assignment xlbeutel
68e350e0e6aa2c2cdda45add nations Lusariyya Update Approved
Jobs:
fisherman: 4 → 10
Job Assignment xlbeutel
68e3508ee6aa2c2cdda45adc wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (57/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (62/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
68e35086e6aa2c2cdda45adb nations Taika Update Approved
Notes:
None → None
Resource Storage:
mounts: 17 → 14
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
None docrm