Archived Changes (39325 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68ddb8b7e547a52b14a906a5 nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Added:
Item 16:
field: vassal_slot
value: 1.0
duration: -1
source: era bonus
None titancrushet
68ddb887e547a52b14a906a4 nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Removed:
Item 16:
field: stability_loss_chance
value: 0.2
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1421998554762973286
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
None titancrushet
68ddb10be547a52b14a906a3 nations Lokhim Remnant Update Approved
Prestige:
98 → 100
Money:
5945 → 3868
Ongoing Modifiers:
Removed:
Item 17:
field: stability_loss_chance
value: -0.2
duration: -1
source: Upgraded Vineyard
Item 18:
field: prestige_gain
value: -1.0
duration: -1
source: Upgraded Vineyard
Item 19:
field: stone_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Forge
Item 20:
field: stability_loss_chance
value: 0.2
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1421998554762973286
Resource Storage:
food: 30 → 18
wood: 25 → 23
stone: 25 → 23
bronze: 11 → 8
iron: 11 → 5
Territory Types:
plains: 5 → 0
Naval Units:
classical_transport_ship: 0 → None
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
None titancrushet
68ddb109e547a52b14a906a2 characters Nekreyn Update Approved
Magic Points:
18 → 16
None titancrushet
68dd834ae547a52b14a9069e nations New Remnants Update Approved
Jobs:
fisherman: 6 → 5
merchant: 1 → 2
miner: 4 → 3
Job Assignment risendiablo
68dd8331e547a52b14a9069d nations New Remnants Update Approved
Jobs:
fisherman: 5 → 6
Job Assignment risendiablo
68dd731be547a52b14a9069c mercenaries Dilani's Oathborn Update Approved None mykonos_
68dd4a49ac49cba4e17895ff wonders Arctic Union Update Approved
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. All members share a military pact; controller gains +1 Title slot. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot.
None mykonos_
68dd4a27ac49cba4e17895fe wonders Arctic Union Update Approved
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. All members share a military pact; controller gains +1 Title slot. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +20 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. All members share a military pact; controller gains +1 Title slot. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private.
None mykonos_
68dd4928ac49cba4e17895fd wonders Arctic Union Update Approved
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. All members share a military pact; controller gains +1 Title slot. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. All votes take place publicly, unless a secret-rp is spent to make them private. → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. All members share a military pact; controller gains +1 Title slot. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +20 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private.
None mykonos_