Archived Changes (39325 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68ddb8b7e547a52b14a906a5 | nations | Lokhim Remnant | Update | Approved |
Ongoing Modifiers:
Added:
Item 16:
field:
vassal_slot
value:
1.0
duration:
-1
source:
era bonus
|
None | titancrushet | |
| 68ddb887e547a52b14a906a4 | nations | Lokhim Remnant | Update | Approved |
Ongoing Modifiers:
Removed:
Item 16:
field:
stability_loss_chance
value:
0.2
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1421998554762973286
Naval Units:
ancient_boarding_ship:
None →
0
ancient_elite_warship:
None →
0
ancient_missile_ship:
None →
0
ancient_transport_ship:
None →
0
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
|
None | titancrushet | |
| 68ddb10be547a52b14a906a3 | nations | Lokhim Remnant | Update | Approved |
Prestige:
98 →
100
Money:
5945 →
3868
Ongoing Modifiers:
Removed:
Item 17:
field:
stability_loss_chance
value:
-0.2
duration:
-1
source:
Upgraded Vineyard
Item 18:
field:
prestige_gain
value:
-1.0
duration:
-1
source:
Upgraded Vineyard
Item 19:
field:
stone_consumption
value:
1.0
duration:
-1
source:
Upgraded Ancient Forge
Item 20:
field:
stability_loss_chance
value:
0.2
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1421998554762973286
Resource Storage:
food:
30 →
18
wood:
25 →
23
stone:
25 →
23
bronze:
11 →
8
iron:
11 →
5
Territory Types:
plains:
5 →
0
Naval Units:
classical_transport_ship:
0 →
None
classical_terrapin:
0 →
None
classical_boarding_ship:
0 →
None
classical_missile_ship:
0 →
None
classical_scout_ship:
0 →
None
ancient_boarding_ship:
0 →
None
ancient_elite_warship:
0 →
None
ancient_missile_ship:
0 →
None
ancient_transport_ship:
0 →
None
|
None | titancrushet | |
| 68ddb109e547a52b14a906a2 | characters | Nekreyn | Update | Approved |
Magic Points:
18 →
16
|
None | titancrushet | |
| 68dd834ae547a52b14a9069e | nations | New Remnants | Update | Approved |
Jobs:
fisherman:
6 →
5
merchant:
1 →
2
miner:
4 →
3
|
Job Assignment | risendiablo | |
| 68dd8331e547a52b14a9069d | nations | New Remnants | Update | Approved |
Jobs:
fisherman:
5 →
6
|
Job Assignment | risendiablo | |
| 68dd731be547a52b14a9069c | mercenaries | Dilani's Oathborn | Update | Approved |
Region:
|
None | mykonos_ | |
| 68dd4a49ac49cba4e17895ff | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
All members share a military pact; controller gains +1 Title slot.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
→
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
|
None | mykonos_ | |
| 68dd4a27ac49cba4e17895fe | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
All members share a military pact; controller gains +1 Title slot.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +20 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
→
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
All members share a military pact; controller gains +1 Title slot.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
|
None | mykonos_ | |
| 68dd4928ac49cba4e17895fd | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
All members share a military pact; controller gains +1 Title slot.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
All votes take place publicly, unless a secret-rp is spent to make them private.
→
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
All members share a military pact; controller gains +1 Title slot.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +20 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
|
None | mykonos_ |