Archived Changes for Nations (20101 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6801f5fda39a3e1b787aea92 nations Luwanah Add Approved
Name:
None → Luwanah
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Lusari
Primary Culture:
None → Yashmari
Primary Religion:
None → Chromayah
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f5d9a39a3e1b787aea90 nations 6801f5d9a39a3e1b787aea91 Add Approved
Name:
None → Zarqayn
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Lusari
Primary Culture:
None → Yashmari
Primary Religion:
None → Chromayah
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f56aa39a3e1b787aea8e nations Remnants of Athabasca Add Approved
Name:
None → Remnants of Athabasca
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Athian
Primary Culture:
None → Elishian
Primary Religion:
None → Northern Renewal
Current Territory:
None → 1
Road Usage:
None → 0
Overlord:
None → New Remnants
Vassal Type:
None → Protectorate
Compliance:
None → Compliant
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f52ca39a3e1b787aea8c nations Remnants of the Watch Add Approved
Name:
None → Remnants of the Watch
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Lumirans
Primary Culture:
None → Elishian
Primary Religion:
None → Northern Renewal
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f509a39a3e1b787aea8a nations 6801f509a39a3e1b787aea8b Add Approved
Name:
None → Remnants of the Valley
Region:
None → Sentinel's Watch
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Lumirans
Primary Culture:
None → Elishian
Primary Religion:
None → Northern Renewal
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f4cba39a3e1b787aea88 nations 6801f4cba39a3e1b787aea89 Add Approved
Name:
None → Zaphuré
Region:
None → Wild Reach
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Sithid
Primary Culture:
None → Ka’Unda
Primary Religion:
None → Zaphari Winds
Current Territory:
None → 1
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f4aba39a3e1b787aea86 nations 6801f4aba39a3e1b787aea87 Add Approved
Name:
None → Enyanyé
Region:
None → Wild Reach
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Fulkuun
Primary Culture:
None → Fonji
Primary Religion:
None → Avlekutu
Current Territory:
None → 3
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f482a39a3e1b787aea84 nations Fnyanyé Tolté Add Approved
Name:
None → Fnyanyé
Region:
None → Wild Reach
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Fulkuun
Primary Culture:
None → Fonji
Primary Religion:
None → Avlekutu
Current Territory:
None → 3
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f459a39a3e1b787aea82 nations 6801f459a39a3e1b787aea83 Add Approved
Name:
None → Chuk-Okoto
Region:
None → Sentinel's Watch
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Skippers
Primary Culture:
None → Okotoese
Primary Religion:
None → Ulenvet
Current Territory:
None → 20
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
6801f3d9a39a3e1b787aea7e nations 6801f3d9a39a3e1b787aea7f Add Approved
Name:
None → Bayan-Dulga
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Mutatum
Primary Culture:
None → Ulgiyan
Primary Religion:
Current Territory:
None → 4
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht