Archived Changes for Nations (24042 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67fd818ec7cef0b115500ed5 nations Khanya Update Approved
Job Assignment juggernacht
67fd817cb443808ee8af5fa3 nations Khanya Update Approved
Jobs:
artificer: 0 → None
fisherman: 0 → None
apprentice: 0 → None
bureaucrat: 0 → None
farmer: 0 → None
harvester: 2 → None
hunter: 5 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → None
mystic: 0 → None
researcher: 1 → None
Job Assignment juggernacht
67fd33fc6b75be3a2d34639e nations Vorkatir-Karak Update Approved
Region:
None → Wild Reach
Infamy:
0 → 0
Temporary Karma:
0 → 0
Rolling Karma:
0 → 0
Money:
"" → 0
Current Territory:
"" → 7
Road Usage:
0 → 0
Districts:
None → [{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}]
Cities:
None → [{'name': 'Izor-Karak', 'type': 'metropolis', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}]
Ongoing Modifiers:
None → [{'field': 'Research', 'value': 2, 'duration': 99, 'source': 'Religous Effect'}]
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 2, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 1, 'iron': 0}
Jobs:
None → {'apprentice': 0, 'fisherman': 0, 'artificer': 0, 'bureaucrat': 0, 'farmer': 0, 'harvester': 0, 'hunter': 6, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Updates for the Nations my5trya55a55in2
67fce9366b75be3a2d346371 nations 67fce9366b75be3a2d346372 Add Approved
Name:
None → Duchy of Ontarine
Region:
None → Shatterlands
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Human
Primary Culture:
None → Anglish
Primary Religion:
None → Britannism
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 1, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'artificer': 0, 'bureaucrat': 0, 'apprentice': 0, 'fisherman': 0, 'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht
67fce8e66b75be3a2d34636d nations 67fce83b6b75be3a2d346368 Update Approved
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: metropolis
node: wood
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
juggernacht
67fce8a06b75be3a2d34636c nations Tsetsl Breakers Update Approved
Cities:
Cities 1:
node: wood → ""
juggernacht
67fce8896b75be3a2d34636b nations Tsetsl Update Approved
Cities:
Cities 1:
node: wood → ""
juggernacht
67fce86f6b75be3a2d34636a nations Tsetsl Update Approved
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: wood
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
resource_nodes:
wood: 0 → 1
juggernacht
67fce8586b75be3a2d346369 nations Tsetsl Breakers Update Approved
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: wood
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
resource_nodes:
food: 0 → 1
wood: 0 → 1
juggernacht
67fce83b6b75be3a2d346367 nations 67fce83b6b75be3a2d346368 Add Approved
Name:
None → Duchy of Columbine
Region:
None → Shatterlands
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Human
Primary Culture:
None → Anglish
Primary Religion:
None → Britannism
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'artificer': 0, 'bureaucrat': 0, 'apprentice': 0, 'fisherman': 0, 'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
juggernacht