Vorkatir-Karak

Region: Wild Reach Pop Count: 20 / 20 Rulers: Eselbrad Von-Izorgrung

General Information

General
Stability: United
Stability Gain Chance: 60%
Stability Loss Chance: 125%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -3
Rolling Karma: -2
Temporary Karma: 0
Income
Money: 1420 / 6000
Money Income: 270
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 20 / 25
Roads: 0 / 18
Territory Holdings
Plains 1
Forest 0
Dense Forest 0
Urban 0
Hill 1
Mountain 18
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: Low
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Radical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Qad’ashin Allied Non-Aggression Pact Unknown
2 Inkanira Neutral Military Alliance Hidden
3 Svitolysia Kings Friendly Non-Aggression Pact Unknown
4 Heiwa Kokka Allied None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Cavalry Archer 0 mounts: 1
Classical Civilian 0
Classical Light Cavalry 0 mounts: 1
Imperial Cavalier 0 prestige: 2

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 31 27 4 6 / 20
Wood 21 15 6 20 / 25
Stone 24 10 14 21 / 25
Mounts 4 0 4 3 / 25
Research 7 0 7 0 / 0
Magic 7 3 4 8 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 0 5 15 / 20
Iron 1 0 1 5 / 5

Jobs

Working Pops: 20/20

Job Assigned Pops Upkeep Production
Bureaucrat 2 wood: 2
administration: 1
Farmer 7 wood: 1
food: 4
Harvester 7 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 1 stone: 1
bronze: 2
iron: 1
Miner 3 wood: 1
stone: 4
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 0
food_production: 2

Node: None

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 0

Node: stone

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 0
magic_production: 1

Node: magic

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: stone

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: None

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 0
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Izor-Karak

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Aide-Karak

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
The Vorkatir Peaks None Classical False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
House of Rune-Carvers 0 15 / 13 Discord Message (1372954068439404675)
An Actionable Accord 2 14 / 17 Secondary: Discord Message (1373855633236820009)
Mythical Quest 2 6 / 15 Primary: Discord Message (1378372641630453881)
Crown of Karak 3 7 / 20 Discord Message (1388860120787587194)

Modifiers

Field Value Duration Source
stone_nodes 1.0 -1 Classical Fort on second stone node
stability_gain_chance 0.25 -1 https://discord.com/channels/1188889187018088488/1392620472243589172/1394098085805686825
magic_consumption 3.0 -1 Artifice https://discord.com/channels/1188889187018088488/1395609545518088233/1397985864235221134