Archived Changes for Nations (20084 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69387f82482c31f3b81ff558 nations Vyssafia Coven Update Rejected
Progress Quests:
Removed:
Item 5:
quest_name: Food Node
bonus_progress_per_tick: 2
current_progress: 8
required_progress: 24
link: https://discord.com/channels/1188889187018088488/1446661295071039648/1447410644063355051
slot: 1_progress_slot
total_progress_per_tick: 3
None cee_canary
6938b2bd482c31f3b81ff585 nations Taika Update Approved
Stability:
Stable → United
Discord Message (1448096090061803652) docrm
6938a72d482c31f3b81ff57d nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 6 → 7
Job Assignment cee_canary
6938a6d7482c31f3b81ff57c nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 5 → 6
Job Assignment cee_canary
6938a6bb482c31f3b81ff57b nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 3 → 5
Job Assignment cee_canary
6938a5f5482c31f3b81ff576 nations Vyssafia Coven Update Approved
Jobs:
harvester: 4 → 3
Job Assignment cee_canary
6938a5dd482c31f3b81ff575 nations Vyssafia Coven Update Approved
Jobs:
harvester: 5 → 4
Job Assignment cee_canary
6938a58b482c31f3b81ff574 nations Vyssafia Coven Update Approved
Jobs:
fisherman: 10 → 8
Job Assignment cee_canary
6938a4e8482c31f3b81ff573 nations Queenseekers Update Approved
Prestige:
"" → 0
Road Usage:
0 → 0
Overlord:
None → Taika
Vassal Type:
None → Martial
Compliance:
None → Loyal
Concessions:
None → {}
Districts:
None → [{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}]
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → [{'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}]
Notes:
None → None
Centralization Law:
None → Autonomous
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
full_vampire: None → 0
missionary: None → 0
farmer: None → 0
partial_vampire: None → 0
apprentice: None → 0
fisherman: None → 0
artificer: None → 0
bureaucrat: None → 0
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
partial_undead: None → 0
Technologies:
aqueducts: None → {'investing': 0, 'cost': 3, 'researched': False}
caravansaries: None → {'investing': 0, 'cost': 3, 'researched': False}
chests: None → {'investing': 0, 'cost': 2, 'researched': False}
citizenship: None → {'investing': 0, 'cost': 7, 'researched': False}
city_defense: None → {'investing': 0, 'cost': 5, 'researched': False}
cosmology: None → {'investing': 0, 'cost': 5, 'researched': False}
deep_hulls: None → {'investing': 0, 'cost': 6, 'researched': False}
dynastic_hunters: None → {'investing': 0, 'cost': 4, 'researched': False}
fermentation: None → {'investing': 0, 'cost': 4, 'researched': False}
frame_saddles: None → {'investing': 0, 'cost': 2, 'researched': False}
levers_and_pulleys: None → {'investing': 0, 'cost': 5, 'researched': False}
lumber_yards: None → {'investing': 0, 'cost': 4, 'researched': False}
metal_hooks: None → {'investing': 0, 'cost': 3, 'researched': False}
military_wages: None → {'investing': 0, 'cost': 5, 'researched': False}
mine_shafts: None → {'investing': 0, 'cost': 4, 'researched': False}
mints: None → {'investing': 0, 'cost': 3, 'researched': False}
mote_stabilization: None → {'investing': 0, 'cost': 6, 'researched': False}
national_identity: None → {'investing': 0, 'cost': 7, 'researched': False}
novitiates: None → {'investing': 0, 'cost': 6, 'researched': False}
official_courts: None → {'investing': 0, 'cost': 6, 'researched': False}
philosophy: None → {'investing': 0, 'cost': 7, 'researched': False}
pit_mining: None → {'investing': 0, 'cost': 4, 'researched': False}
political_philosophy: None → {'investing': 0, 'cost': 0, 'researched': True}
public_programs: None → {'investing': 0, 'cost': 3, 'researched': False}
public_zeal: None → {'investing': 0, 'cost': 5, 'researched': False}
ramparts: None → {'investing': 0, 'cost': 5, 'researched': False}
rig_and_sail: None → {'investing': 0, 'cost': 6, 'researched': False}
sewers: None → {'investing': 0, 'cost': 2, 'researched': False}
trade_records: None → {'investing': 0, 'cost': 2, 'researched': False}
war_engineers: None → {'investing': 0, 'cost': 6, 'researched': False}
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dawn_till_dusk: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
None → {'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'classical_cavalry_archer': 0, 'classical_light_cavalry': 0, 'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_siege_weapon': 0, 'classical_elite_infantry': 0, 'classical_heavy_infantry': 0, 'classical_skirmisher': 0, 'imperial_cavalier': 0, 'imperial_celestial': 0, 'imperial_tyranus': 0, 'imperial_river_runner': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_auxiliary': 0, 'classical_civilian': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_siege_weapon': 0, 'classical_spearmen': 0, 'classical_tactician': 0, 'classical_thorn_wardens': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'ancient_civilian': 0, 'classical_orchal_cavalry': 0}
Naval Units:
None → {'classical_transport_ship': 0, 'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0, 'classical_terrapin': 0, 'classical_boarding_ship': 0, 'classical_missile_ship': 0, 'classical_scout_ship': 0}
None docrm
69389c5d482c31f3b81ff56a nations Khanya Update Approved
Territory Types:
dense_forest: 0 → 1
Discord Message (1448070943812485130) juggernacht