Archived Changes for Nations (20221 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68a32e0eca6fe4c00620e3e3 nations Vorkatir-Karak Update Approved
Jobs:
stone_speaker: 0 → 1
Job Assignment my5trya55a55in2
68a32bd2ca6fe4c00620e3e2 nations 689018b082e2d06e5947ac26 Update Approved
Primary Race:
None → Zrietas
Primary Culture:
None → Apostol
Primary Religion:
None → Ethereal Flow
Concessions:
"" → {}
Districts:
Added: 6 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Districts 5:
type: ""
node: ""
Districts 6:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: ""
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
Centralization Law:
None → Autonomous
Jobs:
partial_vampire: None → 0
fisherman: None → 0
full_vampire: None → 0
farmer: None → 0
apprentice: None → 0
bureaucrat: None → 0
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
Land Units:
imperial_arbalest: None → 0
ancient_ameru_marines: None → 0
ancient_reman_longbowbird: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_war_dancer: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_siege_weapon: None → 0
classical_tactician: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_vanguard: None → 0
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
classical_auxiliary: None → 0
classical_cavalry_archer: None → 0
classical_civilian: None → 0
classical_light_cavalry: None → 0
imperial_cavalier: None → 0
ancient_civilian: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
None titancrushet
68a328bbca6fe4c00620e3e0 nations 67f21aac9ddc76f881f9e631 Update Approved
Name:
Illud Alternative → The Crumbling Illud
Prestige:
"" → 0
Road Usage:
0 → 0
Concessions:
None → {}
Districts:
None → [{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}]
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → [{'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}]
Centralization Law:
None → Autonomous
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
partial_vampire: None → 0
fisherman: None → 0
full_vampire: None → 0
farmer: None → 0
apprentice: None → 0
bureaucrat: None → 0
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
Technologies:
aqueducts: None → {'investing': 0, 'cost': 4, 'researched': False}
caravansaries: None → {'investing': 0, 'cost': 4, 'researched': False}
chests: None → {'investing': 0, 'cost': 3, 'researched': False}
citizenship: None → {'investing': 0, 'cost': 8, 'researched': False}
city_defense: None → {'investing': 0, 'cost': 6, 'researched': False}
cosmology: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: None → {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: None → {'investing': 0, 'cost': 5, 'researched': False}
fermentation: None → {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: None → {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: None → {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: None → {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: None → {'investing': 0, 'cost': 4, 'researched': False}
military_wages: None → {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: None → {'investing': 0, 'cost': 5, 'researched': False}
mints: None → {'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization: None → {'investing': 0, 'cost': 7, 'researched': False}
national_identity: None → {'investing': 0, 'cost': 8, 'researched': False}
novitiates: None → {'investing': 0, 'cost': 7, 'researched': False}
official_courts: None → {'investing': 0, 'cost': 7, 'researched': False}
philosophy: None → {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: None → {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: None → {'investing': 0, 'cost': 0, 'researched': True}
public_programs: None → {'investing': 0, 'cost': 4, 'researched': False}
public_zeal: None → {'investing': 0, 'cost': 6, 'researched': False}
ramparts: None → {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: None → {'investing': 0, 'cost': 7, 'researched': False}
sewers: None → {'investing': 0, 'cost': 3, 'researched': False}
trade_records: None → {'investing': 0, 'cost': 3, 'researched': False}
war_engineers: None → {'investing': 0, 'cost': 7, 'researched': False}
Land Units:
None → {'imperial_arbalest': 0, 'ancient_ameru_marines': 0, 'ancient_reman_longbowbird': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_spearmen': 0, 'imperial_war_dancer': 0, 'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_siege_weapon': 0, 'classical_tactician': 0, 'imperial_celestial': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'imperial_tyranus': 0, 'imperial_vanguard': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'classical_auxiliary': 0, 'classical_cavalry_archer': 0, 'classical_civilian': 0, 'classical_light_cavalry': 0, 'imperial_cavalier': 0, 'ancient_civilian': 0}
Naval Units:
None → {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
None titancrushet
68a30c68ca6fe4c00620e3c6 nations Vyssafia Coven Update Approved
Jobs:
miner: 0 → 1
Job Assignment cee_canary
68a30c56ca6fe4c00620e3c5 nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 0 → 2
researcher: 2 → 4
Job Assignment cee_canary
68a30c0aca6fe4c00620e3c4 nations Vyssafia Coven Update Approved
Jobs:
harvester: 3 → 4
hunter: 8 → 9
Job Assignment cee_canary
68a30bd6ca6fe4c00620e3c3 nations Vyssafia Coven Update Approved
Jobs:
harvester: 0 → 3
hunter: 6 → 8
Job Assignment cee_canary
68a30bb4ca6fe4c00620e3c2 nations Vyssafia Coven Update Approved
Jobs:
researcher: 0 → 2
Job Assignment cee_canary
68a307d9ca6fe4c00620e3bf nations Vyssafia Coven Update Approved
Jobs:
hunter: 0 → 6
Job Assignment cee_canary
68a30774ca6fe4c00620e3be nations Vyssafia Coven Update Approved
Jobs:
bureaucrat: 0 → 1
Job Assignment cee_canary