Firenzia

Region: Sentinel's Watch Pop Count: 14 / 17
General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 6%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 0
Rolling Karma: -1
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 21 / 28
Roads: 0 / 18
Income
Money: 1040 / 6000
Money Income: 250
Remaining Import Slots: 11
Remaining Export Slots: 11
Trade Distance: 10
Government & Laws
Government Type: Trade Federation
Succession Type: Strength
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Jinmeiyo Speakers Neutral 15% 5% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 United Goomal Friendly None Unknown
2 Nauüm Neutral Defensive Pact Neutral
3 Shinra Friendly Military Alliance Player

War Stats

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Civilian 0 food: 2
Ancient Heavy Archers 0 bronze: 1
food: 2
Ancient Heavy Infantry 0 bronze: 1
wood: 1
food: 2
Ancient Light Archers 0 wood: 1
food: 2
Ancient Light Infantry 0 wood: 1
stone: 1
food: 2
Ancient Reman Longbowbird 0 wood: 2
food: 2

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
food: 2
Ancient Elite Warship 0 bronze: 2
wood: 1
food: 2
Ancient Missile Ship 0 wood: 1
food: 2
Ancient Transport Ship 0 wood: 1
food: 2

Nodes

Food 3
Wood 1
Stone 0
Mounts 1
Research 0
Magic 1
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 6 15 -9 -9 / 20
Wood 2 5 -3 -3 / 15
Stone 0 1 -1 -1 / 15
Mounts 2 1 1 3 / 10
Research 1 0 1 0 / 0
Magic 1 0 1 3 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 0 2 4 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/14

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 5

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: bronze

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: mounts

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Empty Slot


Cities

City Slots: 4

Generic City

Name: Reme

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Metropolis

Name: Esmeraldi

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source