General Information

General
Stability: Fragile
Stability Gain Chance: 5%
Stability Loss Chance: 46%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -1
Rolling Karma: 2
Temporary Karma: 0
Income
Money: 1633 / 6000
Money Income: 102
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (A) Default

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 19 / 28
Roads: 0 / 18
Territory Holdings
Plains 5
Forest 4
Dense Forest 0
Urban 0
Hill 10
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Elected
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
The Betrayed Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Sunflower Council Neutral None Unknown
2 C'tiss Riders Friendly Defensive Pact Hidden
3 The Betrayed Friendly None Unknown
4 Holy Federation of the Draconic Empire Friendly None Unknown
5 Qad’ashin Allied Non-Aggression Pact Unknown
6 Lyroa Neutral Non-Aggression Pact Unknown
7 Mountain Alliance Friendly None Unknown
8 Qad'eshel Friendly None Unknown
9 Teo'zados'koa Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 30
Ancient Oakling 0 magic: 1
wood: 1
money: 30
Ancient Ravager 0 magic: 2
bronze: 1
money: 30
Ancient Vortex 0 magic: 2
money: 30
Ancient Wyrm 0 magic: 2
stone: 2
money: 30
Ancient Civilian 0 money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 19 -16 20 / 25
Wood 4 5 -1 15 / 20
Stone 2 3 -1 16 / 20
Mounts 0 0 0 1 / 20
Research 3 0 3 0 / 0
Magic 7 0 7 15 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 10
Iron 2 0 2 10 / 10

Jobs

Working Pops: 0/17

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: iron

Empty Slot

Empty Slot


Cities

City Slots: 3

Metropolis

Name: La Cadeau

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Gardouest

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Crystalline Harp Recovery Quest No Slot 0 4 / 4 https://discordapp.com/channels/1188889187018088488/1373142454685012038/1373892598598467585
Iron Node Creation No Slot 0 20 / 20 Discord Message (1406831400631668737)
Wood Node Creation No Slot 0 10 / 10 Discord Message (1406818694902054973)
Good Artifact Creation 3 Progress Slot 3 7 / 12 https://discordapp.com/channels/1188889187018088488/1426418467027947530/1427120593181999115

Modifiers

Field Value Duration Source
wood_production 1.0 -1 Link