Forevante

Region: Wild Reach Pop Count: 11 / 17
General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 33%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -1
Rolling Karma: 1
Temporary Karma: 0
Administration & Holdings
Administration: 1
Territory: 18 / 18
Roads: 0 / 10
Income
Money: 1125 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Military
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
The Betrayed Neutral 15% 5% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 C'tiss Riders Friendly Defensive Pact Neutral
2 The Betrayed Friendly None Unknown
3 Sunflower Council Neutral Military Alliance Neutral
4 Lyroa Neutral Non-Aggression Pact Unknown
5 Albero Friendly None Unknown

War Stats

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
food: 2
Ancient Oakling 0 magic: 1
wood: 1
food: 2
Ancient Ravager 0 magic: 2
bronze: 1
food: 2
Ancient Vortex 0 magic: 2
food: 2
Ancient Wyrm 0 magic: 2
stone: 2
food: 2
Ancient Civilian 0 food: 2

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Nodes

Food 0
Wood 0
Stone 0
Mounts 0
Research 0
Magic 1
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 2 12 -10 11 / 20
Wood 0 3 -3 3 / 15
Stone 0 1 -1 8 / 15
Mounts 1 0 1 3 / 10
Research 2 0 2 0 / 0
Magic 2 0 2 6 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/11

Job Assigned Pops Upkeep Production
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Empty Slot

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: None

Empty Slot

Empty Slot


Cities

City Slots: 3

Generic City

Name: Forevante

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source