Lumithal Conclave

Region: Verdant Plains Pop Count: 24 / 27.0 Empire Prestige: 93 Prestige Gain: 1
General
Stability: United
Stability Gain Chance: 25%
Stability Loss Chance: 71%
Stability Loss Chance On Leader Death: 100%
Infamy: 10
Total Karma: 10
Rolling Karma: 0
Temporary Karma: 4
Administration & Holdings
Administration: 1
Territory: 21 / 65
Roads: 9 / 10
Income
Money: 2420 / 6000
Money Income: 225
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Government & Laws
Government Type: Sacred Vicar
Succession Type: Strength
Conscription Type: High
Military Funding: Substantial
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Suppression
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Aislids Loyals Neutral 15% 5% 0% TBA Neutral
Taksilar Loyal 0% 0% 0% TBA Neutral
Tychi Neutral 15% 5% 0% TBA Player
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Aislids Loyals Friendly None Unknown
2 Home Box Friendly Non-Aggression Pact Unknown
3 Pulee Alatar Unfriendly None Unknown
4 Taksilar Allied None Unknown

War Stats

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 6/10

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
food: 2
Ancient Civilian 0 food: 2
Ancient Elite Infantry 1 bronze: 2
stone: 1
food: 2
Ancient Heavy Archers 0 bronze: 1
food: 2
Ancient Heavy Infantry 0 bronze: 1
wood: 1
food: 2
Ancient Light Archers 2 wood: 1
food: 2
Ancient Light Infantry 3 wood: 1
stone: 1
food: 2
Ancient Siege Weapon 0 bronze: 1
wood: 1
food: 2

Naval Units

Naval Units: 0/10

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
food: 2
Ancient Elite Warship 0 bronze: 2
wood: 1
food: 2
Ancient Missile Ship 0 wood: 1
food: 2
Ancient Transport Ship 0 wood: 1
food: 2

Nodes

Food 3
Wood 3
Stone 0
Mounts 1
Research 1
Magic 1
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 35.0 38 -3.0 0.0 / 20
Wood 18 16 2 13.0 / 15
Stone 15 18 -3 10.0 / 15
Mounts 1 1 0 5.0 / 10
Research 10 0 10 0 / 0
Magic 2 0 2 6.0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 6 7 -1 5.0 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 24/24

Job Assigned Pops Upkeep Production
Fisherman 8 food: 3
Harvester 5 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 1 stone: 1
bronze: 2
Miner 5 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 5 stone: 1
bronze: 1
research: 1

Districts

District Slots: 7

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: magic

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Fort

Type: fort

Cost: stone: 5
wood: 3

Modifiers: stone_consumption: 1

Node: food

Empty Slot


Cathedral

Type: cathedral

Cost: prestige: 5

Modifiers: prestige_gain: -1
conversion_strength: 1
conversion_prestige_cap: 3

Node: wood

Cities

City Slots: 5

Commerce

Name: Opal

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: research

Metropolis

Name: Flowstone

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Tides Landing

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source
food_production 4.0 2 Event Reward
food_production -1.0 2 No benefits from Tides Landing
effective_pop_capacity -1.0 2 No benefits from Tides Landing