Ancient Ranch
Type: ranch
Cost:
wood: 5
food: 3
mounts: 2
Modifiers:
mounts_production: 2
food_production: 1
Node:
mounts
Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1
Node:
None
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1
Node:
None
Ancient Dock
Type: dock
Cost:
stone: 3
wood: 5
food: 2
Modifiers:
wood_consumption: 1
food_production: 1
Node:
food
Latent Pylon
Type: latent_pylon
Cost:
wood: 3
stone: 3
magic: 1
Modifiers:
magic_production: 1
Node:
None
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 1
effective_pop_capacity: 2
Node:
None
Generic City
Name: Athens
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
food
Sanctum
Name: Eleusis
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
bronze