General Information

General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 41%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 8
Rolling Karma: -3
Temporary Karma: 7
Income
Money: 806 / 6000
Money Income: 171
Remaining Import Slots: 9
Remaining Export Slots: 9
Trade Distance: 14
Miscellaneous
Origin: (A) Default
Temperament: Player

Administration & Holdings

Administration
Administration: 2
Territory: 14 / 23
Roads: 0 / 14
Territory Holdings
Plains 6
Forest 3
Dense Forest 0
Urban 0
Hill 3
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 2
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: Low
Justice Stance: None

Vassalship

Vassalship
Overlord: The Conclave
Vassal Type: Mercantile
Compliance: Rebellious
Chance to Disobey: 50%
Chance to Rebel: 25%
Chance to Demand Concessions: 0%
Concessions Amount: 4
Concessions:

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Pulee Alatar Unfriendly None Unknown
2 None Neutral Non-Aggression Pact Unknown
3 Vandador Neutral Non-Aggression Pact Unknown
4 Vyssafia Coven Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: -3
Land Defense Modifier: -3
Naval Attack Modifier: -3
Naval Defense Modifier: -3
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/7

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1

Naval Units

Naval Units: 0/7

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 20 17 3 11 / 20
Wood 9 9 0 2 / 15
Stone 12 9 3 0 / 15
Mounts 5 1 4 9 / 15
Research 4 4 0 0 / 0
Magic 6 0 6 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 3 2 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 16/16

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 4 food: 3
stability_loss_chance: 0.02
Harvester 3 stone: 1
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 1 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 1 stone: 1
bronze: 2
Miner 4 wood: 1
stone: 3
stability_loss_chance: 0.02
Mystic 0 magic: 1
Researcher 3 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: mounts

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Latent Pylon

Type: latent_pylon

Cost: wood: 3
stone: 3
magic: 1

Modifiers: magic_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None


Cities

City Slots: 3

Generic City

Name: Athens

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Sanctum

Name: Eleusis

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: bronze

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Great Library of Tychi Magic Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Recover Duplicating Jade 2 4 / 8 Discord Message (1373726396295413793)

Modifiers

Field Value Duration Source