General Information

General
Stability: United
Stability Gain Chance: 5%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 3
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 6118 / 6000
Money Income: 1094
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: (A) Default

Notes

None

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 40%
Territory: 20 / 20
Roads: 0 / 14
Territory Holdings
Plains 8
Forest 4
Dense Forest 0
Urban 0
Hill 2
Mountain 4
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 2
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Restricted
Foreign Acceptance: Acceptance
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Cooperative
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Standard

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Vyssafia Coven Neutral Non-Aggression Pact Unknown
2 Vandador Neutral Non-Aggression Pact Unknown
3 Sszdor Friendly None Unknown
4 Sszdor Friendly None Unknown
5 The Conclave Allied Non-Aggression Pact Unknown
6 Hug Box Friendly None Unknown

War

War Modifiers

Land Attack Modifier: -3
Land Defense Modifier: -3
Naval Attack Modifier: -3
Naval Defense Modifier: -3
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/8

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Cavalry Archer 0 mounts: 1
Classical Civilian 0
Classical Light Cavalry 0 mounts: 1
Classical Orchal Cavalry 0 mounts: 2
iron: 1
Imperial Cavalier 0 prestige: 2

Naval Units

Naval Units: 0/8

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1
Classical Terrapin 0 magic: 1
bronze: 1
stone: 1
Classical Boarding Ship 0 wood: 1
Classical Missile Ship 0 wood: 1
stone: 1
Classical Scout Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 13 21 -8 11 / 20
Wood 1 2 -1 13 / 15
Stone 1 2 -1 0 / 15
Mounts 7 1 6 15 / 15
Research 3 0 3 0 / 0
Magic 7 1 6 15 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 0 3 4 / 10
Iron 2 0 2 0 / 5

Jobs

Working Pops: 0/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 1
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 1
stone: 4
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 0
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: mounts

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: iron

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: food

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 0
ruler_artifact_slots: 10
artificer_bronze_upkeep: -1

Node: research


Cities

City Slots: 3

Metropolis

Name: Athens

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: food

Sanctum

Name: Eleusis

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: bronze

Commerce

Name: Agora

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: magic

Wonders

Wonders
Name Node Era Created Legacy Status
Great Library of Tychi Magic Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Creating Race change/conversion spell No Slot 0 22 / 22 Discord Message (1427134065470865518)
recover paradox ring No Slot 0 4 / 4 Discord Message (1431647385200623716)
building wood node 3 Progress Slot 6 15 / 18 Discord Message (1442363250082582740)
upgrading transient armor Tier 2 Spell Slot 4 6 / 11 Discord Message (1448862849823805460)

Modifiers

Field Value Duration Source
stability_loss_chance -0.25 -1 The Dreaded title
magic_consumption 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1431914921980858500
money_income -15.0 -1 Circulator Upkeep