New Aukasisa

Region: Twilight Mire Pop Count: 6 / 13

General Information

General
Stability: Balanced
Stability Gain Chance: 10%
Stability Loss Chance: 47%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 3
Rolling Karma:
Temporary Karma: 0
Income
Money: 72 / 6000
Money Income: 72
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: Unknown
Temperament: Neutral

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 0 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0

Demographics & Population

Demographics
Primary Race: Stouten
Primary Culture: Valoni
Primary Religion: The Vision
Minority Count: 2
Population Details
# Race Culture Religion
1 Stouten Koen Ver Divine Symphony
2 Stouten Valoni The Vision
3 Stouten Valoni The Vision
4 Stouten Valoni The Vision
5 Stouten Valoni The Vision
6 Stouten Valoni The Vision

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Strength
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: Moderate
Justice Stance: None

Vassalship

Vassalship
Overlord: Celtearan Empire
Vassal Type: Provincial
Compliance: Neutral
Chance to Disobey: 15%
Chance to Rebel: 0%
Chance to Demand Concessions: 30%
Concessions Amount: 8
Concessions:

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 4
Naval Attack Modifier: 3
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0 money: 30

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 0 6 -6 -6 / 25
Wood 0 0 0 0 / 20
Stone 0 0 0 0 / 20
Mounts 0 0 0 0 / 20
Research 0 0 0 0 / 0
Magic 0 0 0 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 10
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/6

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 0
wood: 2
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 0
stone: 2
stability_loss_chance: 0.02
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Vampire 0 stability_loss_chance: 0.1
food: 0
magic: 0

Districts, Cities, & Wonders

Districts

District Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source