General Information

General
Stability: Balanced
Stability Gain Chance: 11%
Stability Loss Chance: 5%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 0
Rolling Karma:
Temporary Karma: 0
Income
Money: -75 / 6000
Money Income: -75
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Miscellaneous
Origin: (T) Default

Notes

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 6 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 1
Dense Forest 0
Urban 0
Hill 1
Mountain 4
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Goblin
Primary Culture: Kushari
Primary Religion: Ethereal Flow
Minority Count: 3
Population Details
# Race Culture Religion
1 Goblin Kushari Ethereal Flow
2 Goblin Kushari Ethereal Flow
3 Goblin Kushari Ethereal Flow
4 Human Baz'ta Northern Obliteration
5 Human Flowing Valley Ethereal Flow

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: High
Military Funding: Substantial
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Acceptance
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Standard

Vassalship

Vassalship
Overlord: Vyssafia Coven
Vassal Type: Mercantile
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0 money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 0 5 -5 -5 / 25
Wood 0 0 0 0 / 20
Stone 1 0 1 1 / 20
Mounts 0 0 0 0 / 20
Research 0 0 0 0 / 0
Magic 0 0 0 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 10
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/5

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 3

Empty Slot

Empty Slot

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source