Archived Changes for Quarantino (3 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
6899a8b0f1885a8fe0982942 | nations | Quarantino | Update | Approved |
Money:
0 →
150
Resource Storage:
food:
0 →
-5
Jobs:
partial_vampire:
0 →
1
resource_desires:
None →
[{'resource': 'food', 'trade_type': 'Desire to Sell', 'price': 50, 'quantity': 2}, {'resource': 'wood', 'trade_type': 'Desire to Sell', 'price': 75, 'quantity': 1}, {'resource': 'stone', 'trade_type': 'Desire to Sell', 'price': 75, 'quantity': 2}, {'resource': 'mounts', 'trade_type': 'Desire to Sell', 'price': 70, 'quantity': 1}, {'resource': 'iron', 'trade_type': 'Desire to Sell', 'price': 145, 'quantity': 1}, {'resource': 'moonstone', 'trade_type': 'Need to Buy', 'price': 355, 'quantity': 1}, {'resource': 'furs', 'trade_type': 'Desire to Buy', 'price': 290, 'quantity': 1}]
production_at_tick:
None →
{'food': -5, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
research_production_at_tick:
None →
0
research_consumption_at_tick:
None →
0
stability_gain_roll:
None →
0.0037716724084102538
stability_gain_chance_at_tick:
None →
0
stability_loss_roll:
None →
0.3871979231235593
stability_loss_chance_at_tick:
None →
0.34
concessions_roll:
None →
0.8386336191847462
concessions_chance_at_tick:
None →
0.2
rebellion_roll:
None →
0.7341025983139523
rebellion_chance_at_tick:
None →
0
expansion_roll:
None →
0.8552362102388203
expansion_chance_at_tick:
None →
0.4
vampirism_roll:
None →
0.08976874044506555
vampirism_chance_at_tick:
None →
0.5
Temperament Change Roll:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Sessions Since Temperament Change:
Restricted content
|
Tick Update for Quarantino | 2025-08-11 08:24:16.396000 | |
689992f076927afc419bab4c | nations | Quarantino | Update | Approved |
Primary Religion:
Concessions:
"" →
{}
Districts:
Added: 5 new districts
Added:
Districts 1:
type:
""
node:
""
Districts 2:
type:
""
node:
""
Districts 3:
type:
""
node:
""
Districts 4:
type:
""
node:
""
Districts 5:
type:
""
node:
""
Cities:
Added: 3 new cities
Added:
Cities 1:
name:
""
type:
""
node:
""
wall:
""
Cities 2:
name:
""
type:
""
node:
""
wall:
""
Cities 3:
name:
""
type:
""
node:
""
wall:
""
|
fixing religion | 2025-08-11 06:51:28.104000 | juggernacht |
689992ac76927afc419bab44 | nations | Quarantino | Add | Approved |
Name:
None →
Quarantino
Region:
None
→
Twilight Mire
Prestige:
None →
0
Stability:
None →
Balanced
Infamy:
None →
0
Temporary Karma:
None →
0
Money:
None →
0
Primary Race:
None
→
Lilado
Primary Culture:
None
→
Solmari
Primary Religion:
None
→
Luminismo
Road Usage:
None →
0
Overlord:
None
→
Celtearan Empire
Vassal Type:
None →
Martial
Compliance:
None →
Compliant
Concessions:
None →
""
Districts:
None →
[]
Imperial District:
None →
{'type': '', 'node': ''}
Cities:
None →
[]
Origin:
None →
Unknown
Ongoing Modifiers:
None →
[]
Temperament:
Restricted content
Progress Quests:
None →
[]
Government Type:
None →
Autocracy
Succession Type:
None →
Strength
Nomad Camp Type:
None →
None
Conscription Type:
None →
Moderate
Military Funding:
None →
Standard
Magic Stance:
None →
Bureaucracy
Centralization Law:
None →
Standard
Citizenship Stance:
None →
None
Foreign Acceptance:
None →
Integration
Subject Stance:
None →
Balanced
Land Doctrine:
None →
Standard
Naval Doctrine:
None →
Standard
Diplomatic Stance:
None →
Expansionist
Scientific Stance:
None →
Pragmatic
Economy Type:
None →
None
Expansion Control Stance:
None →
Free
Mercenary Law:
None →
Some Mercenaries
Consumption Stance:
None →
None
Tax Stance:
None →
None
Justice Stance:
None →
None
Resource Storage:
None →
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None →
{'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
None →
{'apprentice': 0, 'farmer': 0, 'partial_vampire': 0, 'bureaucrat': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Technologies:
None →
{'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None →
{'classical_tactician': 0, 'imperial_celestial': 0, 'imperial_tyranus': 0, 'imperial_vanguard': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'classical_siege_weapon': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_spearmen': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_cavalry_archer': 0, 'classical_civilian': 0, 'classical_light_cavalry': 0, 'imperial_cavalier': 0}
Naval Units:
None →
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
|
Discord Message (1403571813036069038) | 2025-08-11 06:50:20.302000 | juggernacht |