Sishayo

Region: Frigid Caps Pop Count: 12 / 16
General
Stability: United
Stability Gain Chance: 30%
Stability Loss Chance: 50%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 0
Rolling Karma: -1
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 18 / 28
Roads: 17 / 18
Income
Money: 430 / 6000
Money Income: 250
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Benevolence
Land Doctrine: Volley
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tithespeakers Compliant 15% 0% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Tithespeakers Friendly None Unknown
2 Aislids Loyals Neutral Non-Aggression Pact Unknown
3 Home Box Neutral Defensive Pact Neutral
4 Vandador Neutral Military Alliance Player
5 Lokhim Empire Neutral Non-Aggression Pact Unknown

War Stats

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
food: 2
Ancient Oakling 0 magic: 1
wood: 1
food: 2
Ancient Ravager 0 magic: 2
bronze: 1
food: 2
Ancient Vortex 0 magic: 2
food: 2
Ancient Wyrm 0 magic: 2
stone: 2
food: 2
Ancient Civilian 0 food: 2
Ancient Fire Shaman 0 magic: 1
food: 2

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep

Nodes

Food 0
Wood 2
Stone 2
Mounts 1
Research 1
Magic 3
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 14 12 2 9 / 20
Wood 6 6 0 1 / 15
Stone 2 2 0 1 / 15
Mounts 2 1 1 5 / 10
Research 4.0 0 4.0 0 / 0
Magic 11 1 10 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 12/12

Job Assigned Pops Upkeep Production
Apprentice 4 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Farmer 3 wood: 1
food: 4
Harvester 1 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 0
stone: 3
Mystic 4 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 5

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None


Cities

City Slots: 3

Metropolis

Name: Isipho

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source
research_production 1.0 -1 Research Node on Capital