Archived Changes for Yashmar (106 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68259c29aba4290a5887b02f nations Yashmar Update Approved
Progress Quests:
None → []
Jobs:
farmer: 0 → None
bureaucrat: 0 → None
apprentice: 0 → None
harvester: 0 → None
miner: 0 → None
Land Units:
ancient_fire_shaman: 0 → None
ancient_beacon: 0 → None
ancient_oakling: 0 → None
ancient_ravager: 0 → None
ancient_vortex: 0 → None
ancient_wyrm: 0 → None
ancient_heavy_cavalry: 0 → None
ancient_light_cavalry: 0 → None
ancient_heavy_archers: 0 → None
ancient_heavy_infantry: 0 → None
ancient_light_archers: 0 → None
ancient_light_infantry: 0 → None
Discord Message (1372423306917056534) 2025-05-15 07:47:53.475000 juggernacht
68257136c953a9e4f755f93b nations Yashmar Update Rejected
Land Units:
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_siege_weapon: None → 0
[Discord Message (1372423306917056534)] - -25% stability loss chance. Also, i dont think isolated is working, i dont have 10% stab gain chance 2025-05-15 04:44:38.487000 xlbeutel
682520ddc953a9e4f755f92f nations Yashmar Update Approved
Magic Stance:
Creation → Persecution
Mercenary Law:
No Mercenaries → Some Mercenaries
Land Units:
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_siege_weapon: None → 0
[https://discord.com/channels/1188889187018088488/1372106391770370119] Two laws changed due to event, cannot be changed until turn 47 2025-05-14 23:01:49.235000 xlbeutel
68244312c953a9e4f755f8f1 nations Yashmar Update Approved
Districts:
Districts 2:
type: "" → ancient_forge
node: "" → bronze
Resource Storage:
food: 4 → 2
wood: 4 → 2
bronze: 5 → 3
Territory Types:
None → {'plains': 0, 'forest': 1, 'dense_forest': 0, 'urban': 2, 'hill': 3, 'mountain': 2, 'river': 1, 'desert': 0, 'tundra': 4, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 1, 'deep_water': 0, 'hazardous_water': 0}
Land Units:
ancient_ameru_marines: 0 → None
ancient_heavy_archers: 0 → None
ancient_heavy_infantry: 0 → None
ancient_light_archers: 0 → None
ancient_light_infantry: 0 → None
ancient_battering_ram: 0 → None
ancient_elite_infantry: 0 → None
ancient_heavy_cavalry: 0 → None
ancient_light_cavalry: 0 → None
ancient_siege_weapon: 0 → None
[Discord Message (1372108111267102772)] Built an ancient forge on bronze node Also inputted terrain types 2025-05-14 07:15:30.015000 xlbeutel
68244310c953a9e4f755f8f0 nations Yashmar Update Approved
Districts:
Districts 2:
type: "" → ancient_forge
node: "" → bronze
Resource Storage:
food: 4 → 2
wood: 4 → 2
bronze: 5 → 3
Territory Types:
None → {'plains': 0, 'forest': 1, 'dense_forest': 0, 'urban': 2, 'hill': 3, 'mountain': 2, 'river': 1, 'desert': 0, 'tundra': 4, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 1, 'deep_water': 0, 'hazardous_water': 0}
Land Units:
ancient_ameru_marines: 0 → None
ancient_heavy_archers: 0 → None
ancient_heavy_infantry: 0 → None
ancient_light_archers: 0 → None
ancient_light_infantry: 0 → None
ancient_battering_ram: 0 → None
ancient_elite_infantry: 0 → None
ancient_heavy_cavalry: 0 → None
ancient_light_cavalry: 0 → None
ancient_siege_weapon: 0 → None
[Discord Message (1372108111267102772)] Built an ancient forge on bronze node Also inputted terrain types 2025-05-14 07:15:28.999000 xlbeutel
68242de376275a0a7bba4208 nations Yashmar Update Approved
Money:
800 → 200
Cities:
Cities 2:
type: metropolis → commerce
Ongoing Modifiers:
Removed:
Item 4:
field: locks_miner
value: 1.0
duration: 3
source: https://discord.com/channels/1188889187018088488/1365273767965757520/1366479822951547114
Economy Type:
None → Construction
Resource Storage:
food: 12 → 4
stone: 11 → 7
Jobs:
fisherman: 4 → 6
mystic: 5 → 3
Discord Message (1372085643957764106) Spent resources to convert zarqyan into commerce city (and summarily removed two metropoli penalty) (Discord Message (1372084964144975873)) - Gained new law, economic type, made it construction 2025-05-14 05:45:07.158000 xlbeutel
6823f1f576275a0a7bba41f4 nations Yashmar Update Approved
Resource Storage:
mounts: 3 → 7
Discord Message (1371422628190879844) 2025-05-14 01:29:25.423000 juggernacht
6823e84476275a0a7bba41e1 nations Yashmar Update Approved
Resource Storage:
wood: 5 → 4
Jobs:
fisherman: 9 → 4
mystic: 1 → 5
researcher: 2 → 3
Reverting changes and fixing tick production bugs https://docs.google.com/spreadsheets/d/1k84RyypgTCEJnygM82ESEPED4DrCHZtPzGAyHE0c3sI/edit?usp=sharing 2025-05-14 00:48:04.032000 juggernacht
6823e71a76275a0a7bba41e0 nations Yashmar Update Approved
Concessions:
None → {}
Jobs:
fisherman: 4 → 9
mystic: 5 → 1
researcher: 3 → 2
farmer: None → 0
apprentice: None → 0
Land Units:
ancient_fire_shaman: None → 0
ancient_ameru_marines: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
Testing 2025-05-14 00:43:06.995000 juggernacht
68228e63248a6326b1212fa1 nations Yashmar Update Rejected
Concessions:
None → {}
Cities:
Cities 2:
type: metropolis → commerce
Ongoing Modifiers:
Removed:
Item 4:
field: locks_miner
value: 1.0
duration: 3
source: https://discord.com/channels/1188889187018088488/1365273767965757520/1366479822951547114
Resource Storage:
food: 12 → 9
wood: 5 → 1
stone: 11 → 7
mounts: 3 → 7
magic: 2 → 0
Jobs:
farmer: None → 0
apprentice: None → 0
Land Units:
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
[Discord Message (1371638118847090728) For City and non mount changes Discord Message (1371422628190879844) for the + 4 mounts] 2025-05-13 00:12:19.341000 whaet