Archived Changes for Yashmar (106 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
68259c29aba4290a5887b02f | nations | Yashmar | Update | Approved |
Progress Quests:
None →
[]
Jobs:
farmer:
0 →
None
bureaucrat:
0 →
None
apprentice:
0 →
None
harvester:
0 →
None
miner:
0 →
None
Land Units:
ancient_fire_shaman:
0 →
None
ancient_beacon:
0 →
None
ancient_oakling:
0 →
None
ancient_ravager:
0 →
None
ancient_vortex:
0 →
None
ancient_wyrm:
0 →
None
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
ancient_heavy_archers:
0 →
None
ancient_heavy_infantry:
0 →
None
ancient_light_archers:
0 →
None
ancient_light_infantry:
0 →
None
|
Discord Message (1372423306917056534) | 2025-05-15 07:47:53.475000 | juggernacht |
68257136c953a9e4f755f93b | nations | Yashmar | Update | Rejected |
Land Units:
ancient_heavy_archers:
None →
0
ancient_heavy_infantry:
None →
0
ancient_light_archers:
None →
0
ancient_light_infantry:
None →
0
ancient_heavy_cavalry:
None →
0
ancient_light_cavalry:
None →
0
ancient_battering_ram:
None →
0
ancient_elite_infantry:
None →
0
ancient_siege_weapon:
None →
0
|
[Discord Message (1372423306917056534)] - -25% stability loss chance. Also, i dont think isolated is working, i dont have 10% stab gain chance | 2025-05-15 04:44:38.487000 | xlbeutel |
682520ddc953a9e4f755f92f | nations | Yashmar | Update | Approved |
Magic Stance:
Creation →
Persecution
Mercenary Law:
No Mercenaries →
Some Mercenaries
Land Units:
ancient_heavy_cavalry:
None →
0
ancient_light_cavalry:
None →
0
ancient_heavy_archers:
None →
0
ancient_heavy_infantry:
None →
0
ancient_light_archers:
None →
0
ancient_light_infantry:
None →
0
ancient_battering_ram:
None →
0
ancient_elite_infantry:
None →
0
ancient_siege_weapon:
None →
0
|
[https://discord.com/channels/1188889187018088488/1372106391770370119] Two laws changed due to event, cannot be changed until turn 47 | 2025-05-14 23:01:49.235000 | xlbeutel |
68244312c953a9e4f755f8f1 | nations | Yashmar | Update | Approved |
Districts:
Districts 2:
type:
"" →
ancient_forge
node:
"" →
bronze
Resource Storage:
food:
4 →
2
wood:
4 →
2
bronze:
5 →
3
Territory Types:
None →
{'plains': 0, 'forest': 1, 'dense_forest': 0, 'urban': 2, 'hill': 3, 'mountain': 2, 'river': 1, 'desert': 0, 'tundra': 4, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 1, 'deep_water': 0, 'hazardous_water': 0}
Land Units:
ancient_ameru_marines:
0 →
None
ancient_heavy_archers:
0 →
None
ancient_heavy_infantry:
0 →
None
ancient_light_archers:
0 →
None
ancient_light_infantry:
0 →
None
ancient_battering_ram:
0 →
None
ancient_elite_infantry:
0 →
None
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
ancient_siege_weapon:
0 →
None
|
[Discord Message (1372108111267102772)] Built an ancient forge on bronze node Also inputted terrain types | 2025-05-14 07:15:30.015000 | xlbeutel |
68244310c953a9e4f755f8f0 | nations | Yashmar | Update | Approved |
Districts:
Districts 2:
type:
"" →
ancient_forge
node:
"" →
bronze
Resource Storage:
food:
4 →
2
wood:
4 →
2
bronze:
5 →
3
Territory Types:
None →
{'plains': 0, 'forest': 1, 'dense_forest': 0, 'urban': 2, 'hill': 3, 'mountain': 2, 'river': 1, 'desert': 0, 'tundra': 4, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 1, 'deep_water': 0, 'hazardous_water': 0}
Land Units:
ancient_ameru_marines:
0 →
None
ancient_heavy_archers:
0 →
None
ancient_heavy_infantry:
0 →
None
ancient_light_archers:
0 →
None
ancient_light_infantry:
0 →
None
ancient_battering_ram:
0 →
None
ancient_elite_infantry:
0 →
None
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
ancient_siege_weapon:
0 →
None
|
[Discord Message (1372108111267102772)] Built an ancient forge on bronze node Also inputted terrain types | 2025-05-14 07:15:28.999000 | xlbeutel |
68242de376275a0a7bba4208 | nations | Yashmar | Update | Approved |
Money:
800 →
200
Cities:
Cities 2:
type:
metropolis →
commerce
Ongoing Modifiers:
Removed:
Item 4:
field:
locks_miner
value:
1.0
duration:
3
source:
https://discord.com/channels/1188889187018088488/1365273767965757520/1366479822951547114
Economy Type:
None →
Construction
Resource Storage:
food:
12 →
4
stone:
11 →
7
Jobs:
fisherman:
4 →
6
mystic:
5 →
3
|
Discord Message (1372085643957764106) Spent resources to convert zarqyan into commerce city (and summarily removed two metropoli penalty) (Discord Message (1372084964144975873)) - Gained new law, economic type, made it construction | 2025-05-14 05:45:07.158000 | xlbeutel |
6823f1f576275a0a7bba41f4 | nations | Yashmar | Update | Approved |
Resource Storage:
mounts:
3 →
7
|
Discord Message (1371422628190879844) | 2025-05-14 01:29:25.423000 | juggernacht |
6823e84476275a0a7bba41e1 | nations | Yashmar | Update | Approved |
Resource Storage:
wood:
5 →
4
Jobs:
fisherman:
9 →
4
mystic:
1 →
5
researcher:
2 →
3
|
Reverting changes and fixing tick production bugs https://docs.google.com/spreadsheets/d/1k84RyypgTCEJnygM82ESEPED4DrCHZtPzGAyHE0c3sI/edit?usp=sharing | 2025-05-14 00:48:04.032000 | juggernacht |
6823e71a76275a0a7bba41e0 | nations | Yashmar | Update | Approved |
Concessions:
None →
{}
Jobs:
fisherman:
4 →
9
mystic:
5 →
1
researcher:
3 →
2
farmer:
None →
0
apprentice:
None →
0
Land Units:
ancient_fire_shaman:
None →
0
ancient_ameru_marines:
None →
0
ancient_heavy_cavalry:
None →
0
ancient_light_cavalry:
None →
0
|
Testing | 2025-05-14 00:43:06.995000 | juggernacht |
68228e63248a6326b1212fa1 | nations | Yashmar | Update | Rejected |
Concessions:
None →
{}
Cities:
Cities 2:
type:
metropolis →
commerce
Ongoing Modifiers:
Removed:
Item 4:
field:
locks_miner
value:
1.0
duration:
3
source:
https://discord.com/channels/1188889187018088488/1365273767965757520/1366479822951547114
Resource Storage:
food:
12 →
9
wood:
5 →
1
stone:
11 →
7
mounts:
3 →
7
magic:
2 →
0
Jobs:
farmer:
None →
0
apprentice:
None →
0
Land Units:
ancient_heavy_cavalry:
None →
0
ancient_light_cavalry:
None →
0
|
[Discord Message (1371638118847090728) For City and non mount changes Discord Message (1371422628190879844) for the + 4 mounts] | 2025-05-13 00:12:19.341000 | whaet |