Curse:
Name: | Curse |
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Complexity: | Average |
Cast Time: | Ritual |
Initial Cost: | 4 |
Upkeep Cost: | 1 |
Usable By: | Either |
Hidden: | False |
Effect: |
If successful, you may designate one character or nation to bestow negative effects upon.
You may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.
The complexity, and cost of the spell depends on the scope of the desired effect, following the below list:
Minor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.
Moderate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.
Major Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.
Terrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.
Only one curse may affect the same nation / character at a time.
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Creator: | Unknown |