Pact:
Name: | Pact |
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Complexity: | Very Hard |
Cast Time: | Ritual |
Initial Cost: | 6 |
Upkeep Cost: | 0 |
Usable By: | Characters |
Hidden: | False |
Effect: |
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances.
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Creator: | Unknown |