Teleport:

Name: Teleport
Complexity: Hard
Cast Time: War
Initial Cost: 4
Upkeep Cost:
Usable By: Either
Hidden: False
Effect:
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
Creator: Unknown