Teleport:
Name: | Teleport |
---|---|
Complexity: | Hard |
Cast Time: | War |
Initial Cost: | 4 |
Upkeep Cost: | |
Usable By: | Either |
Hidden: | False |
Effect: |
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
|
Creator: | Unknown |