Archived Changes for Teleport (2 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
681ae41c226b8185b030a93a | spells | Teleport | Update | Approved |
Effect:
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters cast this as an instant spell to transport themselves during roleplay. →
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
|
2025-05-07 04:39:56.795000 | mykonos_ | |
681ae3df226b8185b030a938 | spells | Teleport | Add | Approved |
Name:
None →
Teleport
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
4
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters cast this as an instant spell to transport themselves during roleplay.
Creator:
None
→
None
|
2025-05-07 04:38:55.306000 | mykonos_ |