Archived Changes for The Grand Canal (2 total)

ID Target Collection Target Change Type Status Changes Reason Time User
693f8c2759205d635367acc2 wonders The Grand Canal Update Approved
Node:
iron → magic
Discord Message (1448776798723768465) juggernacht
693f893e59205d635367acbc wonders The Grand Canal Add Approved
Name:
None → The Grand Canal
Era Created:
None → Classical
Legacy Status:
None → 0
Node:
None → iron
Effect Description:
None → The owner gains +1 pop cap (per era) The owner gains +1 district slot Rivers in the owner's territory become fully navigable to all naval units. Urban tiles built on rivers within the owner's territory are considered rivers instead of urban during war sessions. River terrain now produces 1 food per 2 tiles instead of 1 food per 3 tiles. Non-Mountain/Hazardous hexs within the owner's territory may be terraformed into a river at the cost of: 1 food (per era), 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era). Unique Sacking: The wonder has 15 HP, If the Wonder reaches 0 HP, it is considered sacked. Its HP does not replenish naturally. This wonder can still be sacked normally. May be repaired at a rate of 1 stone, metal, or wood per HP. River terrain can now be occupied to deal damage to the wonder at the following rates: Empty River Hex within the owner's territory: 1 damage District River Hex: 3 damage City/Wonder: 5 damage Current HP: 15/15 While this wonder is sacked: All naval units on river tiles in the owner's territory cannot move until wonder is repaired or unit is disbanded. All units on world map suffer -1 Speed on river hexes to a minimum of 1. All battles maps that have rivers are considered hazardous terrain instead. Upkeep: The wonder requires 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era) as upkeep each session
Owner:
None → The Conclave
Creator:
None → The Conclave
Mechanical Modifiers:
None → [{'type': 'nation', 'modifier': 'effective_pop_capacity', 'value': 3.0}, {'type': 'nation', 'modifier': 'district_slots', 'value': 1.0}, {'type': 'nation', 'modifier': 'river_terrain_count_required', 'value': -1.0}, {'type': 'nation', 'modifier': 'wood_consumption', 'value': 3.0}, {'type': 'nation', 'modifier': 'stone_consumption', 'value': 3.0}, {'type': 'nation', 'modifier': 'iron_consumption', 'value': 3.0}]
https://discord.com/channels/@me/1197707377819013210/1449974736758112256 juggernacht