Archived Changes for Artifacts (6512 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d1d151f543357b045e9369 artifacts Void Parasite Update Approved
Equipped:
None → 0
Effect Description:
Once per mech-rp the wielder of the V̷o̶i̷d̴ Parasite may elect to draw upon the V̷o̶i̷d̴ Parasite, doing so switches your d20 with anything from a d15, to a d35, and any number in between. When used, the consequences of failure are made more dramatic. Additionally, the wielder of V̷o̶i̷d̴ Parasite has three random attributes increased by one. The V̷o̶i̷d̴ Parasite does not take up an artifact slot, but if four artifacts are equipped including this one, it doubles their chance of death per session; to a minimum of 5%. Cursed: V̷o̶i̷d̴ Parasite cannot be removed, and will not be automatically passed on upon death. Instead, it will seek a random host within the area, more than likely leading to the new heir. → Once per mech-rp the wielder may switch the d20 with anything from a d15, to a d35, and any number in between. When used, the consequences of failure are made more dramatic. Additionally, the wielder has three random attributes increased by 1. The V̷o̶i̷d̴ Parasite does not take up an artifact slot, but if four artifacts are equipped including this one, it doubles their chance of death per session; to a minimum of 5%. This artifact cannot be removed, and will not be automatically passed on upon death. Instead, it will seek a random host within the area, more than likely leading to the new heir.
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68d1d13bf543357b045e9368 artifacts The Wisp Warden Update Approved
Effect Description:
Thrice per session, the wielder of the Wisp Warden may reroll any mech-rp which involves directly harming, weakening or sabotaging another nation; this must be the primary goal of the mech-rp, and not a potential consequence. The higher of the two rolls must be taken. Only one reroll may be used per mech-rp. → Thrice per session, the wielder of the Wisp Warden may have any hostile MRP gain the effect of foresight. The higher of the two rolls must be taken. Only one reroll may be used per mech-rp.
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68d1d129f543357b045e9367 artifacts The Void Watcher Update Approved
Effect Description:
Each time the wielder of this artifact completes any of the below tasks, their Elderly start time increases by the amount of sessions listed: - Kill a character (2 Sessions) - Duel a character (1 Session) - Kill a unit during a war (1 Session per three units within one war) - Destroy an artifact (1 Session, per tier) - Increase an attribute (1 Session, once per attribute, per era) Additionally, the wielder of this artifact increases a random attribute each session by 3, and decreases two random attributes by 1. Both of these still adhere to attribute minimums and maximums. These change each session. This artifact may not be unequipped, and is immune to any effect which may disable it. → The wielder increases a random attribute each session by 2, and decreases one random attributes by 1. These change each session. This artifact may not be unequipped, and is immune to any effect which may disable it. Each time the wielder completes any of the below tasks, their Elderly start time increases by the amount of sessions listed: - Kill a character (3 Sessions) - Duel a character (2 Session) - Kill a unit during a war (1 Session per three units within one war) - Destroy an artifact (2 Session, per tier) - Increase an attribute (1 Session, once per attribute, per era)
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68d1d114f543357b045e9366 artifacts The Great Archive of the Remembrancers Update Approved
Effect Description:
Pick 1 Good or Mundane Tier artifact from your region or an adjacent region, and their effects. This artifact will gain all the effects of the artifact for 1d2 sessions. After the 1d2 session duration has elapsed, a new artifact may be selected. Reduce artifact loss chance by 5% on death, and 1% per session, to a minimum of 0%. When an artifact is lost, there is a 25% chance that it instead is not. Lower upkeep cost of nation spells by 1, to a minimum of 1. → The wielder may choose 1 Good or lower Tier artifact from your region or an adjacent region, and their effects. This artifact will gain all the effects of the artifact for 1d2 sessions. After the 1d2 session duration has elapsed, a new artifact may be selected. Reduce artifact loss chance by 5% on death, and 1% per session, to a minimum of 0%. When an artifact is lost, there is a 25% chance that it instead is not. Additional effect: Lower upkeep cost of nation spells by 1, to a minimum of 1.
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68d1d0e7f543357b045e9365 artifacts The Blade of Amel-Dyon Update Approved
Effect Description:
Once per session, at the start of a duel or war session, the wielder of the Blade of Amel-Dyon may unsheathe it, gaining the following effects for the remainder of the war session or duel: - Their Cunning, Prowess and Strategy are increased by 1, to a maximum of 6. - All maneuvers gain slightly increased chances of success. - During a duel, the wielder may choose to reduce their elderly start time by one session in order to reroll a check, once per check. If this were to reduce the elderly start time of the wielder to zero, they are guaranteed to die at the end of the duel. After the duel or war session concludes, the wielder reduces their current health state by one. "A warrior fights to protect those who may yet live to mourn him." - An inscription on the hilt. → Once per session, at the start of a duel or war session, the wielder may unsheathe it, gaining the following effects for the remainder of the war session or duel: - Their Cunning, Prowess and Strategy are increased by 1. - All maneuvers checks gain +4. - During a duel, the wielder may choose to reduce their elderly start time by one session in order to reroll a check, once per check. If this were to reduce the elderly start time of the wielder to zero, they are guaranteed to die at the end of the duel. After the duel or war session concludes, the wielder reduces their current health state by one. "A warrior fights to protect those who may yet live to mourn him." - An inscription on the hilt.
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68d1d0c9f543357b045e9364 artifacts The Blackthorn Rose Update Approved
Equipped:
None → 0
Effect Description:
Once per session, the wielder of the Blackthorn Rose may reroll a single d20 roll once, and take the higher of the two results. If used to reroll a natural 1, this artifact becomes unusable for 1d4 sessions. → Once per session, the wielder may reroll a single d20 roll once, and take the higher of the two results. If used to reroll a natural 1, this artifact becomes unusable for 1d2 sessions.
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68d1d0aff543357b045e9363 artifacts 67f57af13ea41ff4f8ea83e3 Update Approved
Effect Description:
At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%. → At the start of a war session, the wielder may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. At the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.
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68d1d093f543357b045e9362 artifacts Staff of the Lumiran Archmage Update Approved
Effect Description:
This artifact has five charges (5), and gains a charge each time it dispels a spell successfully. The wielder of the Staff of the Lumiran Archmage may spend a charge of the staff to gain a +4 bonus on the contested check of a Dispel. After a successful Dispel, the wielder of the Staff of Lumiran Archmage gains character magic points equal to a quarter of the magic point cost of the spell that is dispelled, rounded up. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state. Additionally, the wielder of this staff gains moderately increased chances of success when attempting to gather character magic points. → The wielder may spend 1d3 charges to gain a +2 bonus per charge spent on a contested magic check. After a successful Dispel, the wielder gains Character Magic Points equal to a quarter of the mana cost of the spell that was dispelled, rounded up. If this artifact is at maximum charges, the wielder gains +1 Character Magic income and +1 to their gather Mana checks. Each time the wielder successfully completes a MRP to gather Mana, they gain 1 charge on this artifact. If this artifact ever reaches 0 charges, the wielder immediately loses all Character Magic Points. Charges: 5/5
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68d1d064f543357b045e9361 artifacts 67f57cda3ea41ff4f8ea83f9 Update Approved
Effect Description:
Once per age the wielder of the Staff of Enrichment may create a progress quest to create a random, non-luxury node within their territory. This progress quest starts at +3 progress per turn, on top of whatever slot it is placed into. → The wielder may spend a three charges to create a progress quest to create a random, non-luxury node within their territory. This progress quest starts at +3 progress per turn, on top of whatever slot it is placed into. The wielder may perform a very hard quest to gain a charge. 3/3
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68d1d04ef543357b045e9360 artifacts Sszdor Merchants Update Approved
Equipped:
None → 0
Effect Description:
At the start of each session, a d20 is rolled, and the wielder of this artifact gains the effects of the below roll: 1: Lose $250 (Per Era) 2-8: Nothing happens 9-15: Gain $125 (Per Era) 16-19: Gain $200 (Per Era) 20: Gain a random artifact, according to the following ratios (65% Mundane, 30% Good, 5% Great) Additionally, if the Sszdor Merchants are ever lost, they may be automatically recovered by spending $1000 (Per Era) Sszdor Merchants may be upgraded into a Mythical artifact by sacrificing $35,000 (Per Era) into them. ($0/$70,000) → At the start of each session, a d20 is rolled, and the wielder gains the effects of the below roll: Additionally, if this artifact is ever lost, it may be recovered by spending $1000 (Per Era). This artifact may be upgraded into a Mythical artifact by sacrificing $35,000 (Per Era) into them. ($0/$70,000) 1: Lose $250 (Per Era) 2-8: Nothing happens 9-15: Gain $125 (Per Era) 16-19: Gain $200 (Per Era) 20: Gain a random artifact, according to the following ratios (65% Mundane, 30% Good, 5% Great)
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