Archived Changes for Artifacts (6512 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d1cca2f543357b045e9354 artifacts Nemesis Diagram Update Approved
Effect Description:
At the start of a war session the wielder of the Nemesis Diagram may designate three units, which must include the ruler unit, to gain the magical special trait. If one of the designated units attack another unit that has an armor value of 0, it gains an attack and an additional damage. Additionally, all progress quest to create a new unit gain +1 progress. The Nemesis Diagram has a Character Magic upkeep of 1. The wielder of this artifact gains +1 prowess. If in a defensive war, the wielder gains 2 instead. During a war, if the enemy troops lose morale due to a duel, they lose an additional morale to a minimum of 1. → The wielder gains +1 Prowess, bypassing capacity. In defensive wars, the wielder instead gains +2 Prowess, bypassing capacity. At the start of a war session, the wielder may designate 3 units including the wielder. These units gain the Magical trait, +1 Attack, +1 Damage, -2 Defence. If enemy troops lose morale from one of the designated units, they lose an additional morale. All progress quests to create a new unit gain +1 progress. This artifact has a Character Magic upkeep of 1.
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68d1cc74f543357b045e9353 artifacts Mantle of the Crimson Horizon Update Approved
Effect Description:
The wielder of this artifact gains the magical trait and +1 armor. The wielder may sacrifice any number units at full hit points on the battle map to gain +3 temporary health per unit. Undead units in your army has +1 speed. Additional effect: The wielder of this artifact may sacrifice an undead unit on the battle map at the start of the turn and lose 2 health, to teleport onto the space it was in, then gains an additional attack this turn with a base damage of 1. → The wielder gains the Magical trait and +1 Armor. When the wielder would take damage, they may sacrifice an adjacent unit at full HP to gain +2 armor until the end of their next turn. If the sacrificed unit was Undead, the wielder also gains +1 Damage until the end of their next turn. Additional Effect: At the start of their turn, the wielder may sacrifice an Undead unit on the battle map and lose 2 Health to teleport onto the space it occupied. The wielder then gains an additional attack this turn with base damage 1.
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68d1cc52f543357b045e9352 artifacts Lushlands Guardian Update Approved
Equipped:
None → 0
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. → The wielder may summon a Uqnia Guardian at the start of any war session, not counting against their total unit cap. This unit gains an bonus depending on what terrain it is in bypassing capacity. Plains: +2 Attack Forest: +2 Defense Dense Forest: +2 Defense Urban: +2 Attack Hill: +2 Defense Mountain: +2 Defense River: +2 Attack Desert: +2 Attack Tundra: +2 Attack Marsh: +2 Defense Hazardous: +2 Defense
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68d1cc3bf543357b045e9351 artifacts Hungering Stave Update Approved
Effect Description:
Once every session, you may cast Blast at no Magic Point cost. When Blast is cast in a duel using this artifact, it does not increase in DC and grants a moderately increased chance on the magic roll in the duel. Additionally, you may invest 2 character magic points to gain a small and random war bonus at the start of a war session. → The wielder casts Blast at one less complexity and gains +4 on the magic roll in the duel. The wielder gains a charge when casting a spell with base mana cost of 4 or higher. The wielder may pay charges for effects: Pay a charge: Cast Blast at no Mana cost that may also effect an entire duel Pay two charges: Gain a small random war bonus at the start of a war session. 3/3
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68d1cc26f543357b045e9350 artifacts Helm of Antipathy Update Approved
Equipped:
None → 0
Effect Description:
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery. → The wielder is immune to Clairvoyance and all attempts to gather information on their character or nation. The wielder may spend 5 charges of this artifact may choose to perform all their MRPs in secret, gaining +2 to them. This bonus is increased to +4 on subversive actions or trickery. Whenever the wielder performs a secret MRP to create tension between two other nations, gain a charge. Charges: 5/5
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68d1cc06f543357b045e934f artifacts Hamner of Creation Update Approved
Effect Description:
The wielder of the Hamner of Creation increases the starting progress of all quests to upgrade or create an artifact by 1d4. Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory. Additionally, if an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not. → The wielder of the Hamner of Creation increases the starting progress of all quests to upgrade or create a non-mundane artifact by 1d4. All artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation. If an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not.
Owner:
None → None
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68d1cbe9f543357b045e934e artifacts Great Uqnia Shard Update Approved
Effect Description:
The wielder may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap. This artifact cannot be destroyed. Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose. Wardens - Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons. - Increase one random attribute by one per Pylon that remains standing. - After securing a Pylon, gain a random powerful national effect. - Receive events related to protecting the Pylons. Ravagers - Gain moderately increased chances of success on all rolls related to destroying Pylons. - Increase three random attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons. - The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed. - Receive events related to destroying the Pylons. → At the start of any war session, the wielder may summon 2 Uqnia Guardians. These units count against the wielder’s total unit cap. This artifact cannot be destroyed. When the wielder first gains this artifact, they must choose to become either a Pylon Warden or a Pylon Ravager. This choice cannot be changed unless a progress quest with 16 progress is completed. Wardens • +4 to all rolls related to protecting or securing Pylons. • Increase 1 random attribute by 1 for each Pylon that remains standing. • After securing a Pylon, gain a random powerful national effect. • Receive events related to protecting the Pylons. Ravagers • +4 to all rolls related to destroying Pylons. • Increase 3 random attributes by 1 for each Pylon that has been destroyed. If the wielder is a ruler who directly destroyed a Pylon, double the number of attributes affected. • Gain the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed. • Receive events related to destroying the Pylons.
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68d1cb8ff543357b045e934d artifacts Golden Owl Pendant Update Approved
Effect Description:
Once per session, the wielder of the Golden Owl Pendant may reroll one non-natural 20 or non-natural 1 mech-rp roll, taking the new result at moderately decreased chances of success. If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder. Currently Stored Roll: None → Once per session, the wielder may reroll have a roll gain the effects of foresight, taking the new result at moderately decreased chances of success. If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder. Currently Stored Roll: None
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68d1cad6f543357b045e934c artifacts 67f57a2b3ea41ff4f8ea83dd Update Approved
Effect Description:
The wielder of the Gestalt Consciousness increases their Rulership, Cunning and Strategy by 2. Additionally, once every other session gain a free use of Foresight on a Rulership, Cunning or Strategy mech-rp. However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable. The wielder of this artifact cannot have their lifespan increased by any means. If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells. → The wielder increases their Rulership, Cunning and Strategy by 2. Every session, there is a 50% chance to gain a charge. Spend a charge: Gain Foresight on a Rulership, Cunning or Strategy mech-rp. However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable. The wielder of this artifact cannot have their lifespan increased by any means. If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells.
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68d1ca76f543357b045e934b artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The wielder of this artifact has their Charisma stat increased by 2 and increased the effective range of diplomacy by +1 per Allied/Pacted nation. Moderate increase diplomacy with nations in a shared market. Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge. The wielder may sacrifice any number of charges once per session: 1 Charge: Gain +2 to charisma ignoring capacity and +2 to a single charisma based MRP roll 2 Charges: Reduce the nations infamy by 10 and gain +2 to all charisma rolls for a single session 2 Charges: Negate the reward to a diplomatic roll this session that you failed 3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. (Diplomacy) 6 Charges: When doing a diplomatic MRP, select three more additional nations, treat the base DC the same as of it were one nation but do add their temperaments. This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations. Mythic - Requires 16 Allied/pacted Nations] Current Charges: 4 → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 4/6
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