Archived Changes for Artifacts (535 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a30fbfe99db261b018ad92a | artifacts | A Piece of the Fabric of Reality | Update | Approved |
No changes
|
None | mykonos_ | |
| 6a30fbe599db261b018ad928 | artifacts | A Piece of the Fabric of Reality | Update | Approved |
Effect Description:
The wielder increases their character magic production by 3.
Each time the wielder gathers magic points, this artifact gains a charge.
Once per session the wielder may spend a charge to increase their Magic stat by 3, both adhering to cap.
Charges: 3/3 → The wielder increases their character magic production, and magic attribute (adhering to cap) by 3.
|
None | mykonos_ | |
| 6a30fbc599db261b018ad923 | artifacts | A Piece of the Fabric of Reality | Update | Approved |
Effect Description:
Each time the wielder gathers magic points, this artifact gains a charge.
Once per session the wielder may spend a charge to increase their Magic stat by 3, and instantly gain 3 character MP, adhering to cap.
Charges: 3/3 → The wielder increases their character magic production by 3.
Each time the wielder gathers magic points, this artifact gains a charge.
Once per session the wielder may spend a charge to increase their Magic stat by 3, both adhering to cap.
Charges: 3/3
|
None | mykonos_ | |
| 6a30fb8799db261b018ad91e | artifacts | A Piece of the Fabric of Reality | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder increases their Character Magic Point generation by 3.
Whenever the wielder gathers Mana, 1 Stored Mana is placed into this artifact. This is the only way to gain Stored Mana.
Once per session, the wielder may spend 4 Stored Mana to increase their Magic stat by +2 for the remainder of the session. This increase may bypass capacity.
Stored Mana: 4/4 → Each time the wielder gathers magic points, this artifact gains a charge.
Once per session the wielder may spend a charge to increase their Magic stat by 3, and instantly gain 3 character MP, adhering to cap.
Charges: 3/3
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30fa9a99db261b018ad915 | artifacts | Bearer of the Eternal Knot | Update | Approved |
Archived:
None → 0
Effect Description:
At the beginning of a War a "Bearer of the Eternal Knot" Support Unit is created and attached to a non-ruler, not 'one of" Navy or Army unit.
"Bearer of the Eternal Knot"
Age of Darkness - Support
Prerequisites: Bearer of the Eternal Knot Artifact and Church or Cathedral
HP: -
Morale: -
Damage: -
Retaliation: -
Range: -
Speed: 3
Armor: -
Special - Relic Bearer:
Attached Unit gains: +1 Armor, Magical Trait and "Unbreakable" trait
-("Unbreakable": Unit cannot flee the battlefield willingly or from loss of Morale)
-Cannot be assigned to a leader or "1 off" special units (Ex: Citadel Crab/Grey Warden)
Special - Holy Relic:
If fighting non-flow nations or excommunicated Flow nations, units that share the Navy/Army typing or are attached to gain:
>Gain +1 Moral and +2 HP
>Adjacent units gain +1 Morale or +1 HP at the end of the artifacts owners turn (Cannot mix n match)
>Adjacent units gain +2 Atk/Def (can surpass normal cap)
-(Cannot exceed the Morale or RP of the Base unit + other bonuses)
-(Range cannot be extended)
Special - Limited
Only one of this unit may exist in an army at a time
If the "Bearer of the Eternal Knot" sup unit dies:
>All units lose 2 moral that share the Navy/Army typing
>All units can no longer gain morale from double rolls or leader abilities for the remainder of the war session
>50% chance for the Artifact to become lost in the region the unit was destroyed in
-All nations involved in the battle where the attached unit die, may immediately look for the artifact with a dramatic bonus
→ At the beginning of a War a "Bearer of the Eternal Knot" Support Unit is created and attached to a non-ruler, not 'one of" Navy or Army unit.
"Bearer of the Eternal Knot"
Age of Darkness - Support
Prerequisites: Bearer of the Eternal Knot Artifact and Church or Cathedral
HP: -
Morale: -
Damage: -
Retaliation: -
Range: -
Speed: 3
Armor: -
Special - Relic Bearer:
Attached Unit gains: +1 Armor, Magical Trait and "Unbreakable" trait
-("Unbreakable": Unit cannot flee the battlefield willingly or from loss of Morale)
-Cannot be assigned to a leader or "1 off" special units (Ex: Citadel Crab/Grey Warden)
Special - Holy Relic:
If fighting non-flow nations or excommunicated Flow nations, adjacent units gain:
>Gain +2 Attack & Defense (applying to +8 max)
-(Range cannot be extended)
Special - Limited
Only one of this unit may exist in an army at a time
If the "Bearer of the Eternal Knot" sup unit dies:
>All units lose 2 morale
>All units can no longer gain morale from double rolls or leader abilities for the remainder of the war session
>50% chance for the Artifact to become lost in the region the unit was destroyed in
-All nations involved in the battle where the attached unit die start a progress quest to search for the lose artifact.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30f94e99db261b018ad910 | artifacts | Blade of the Twilight King | Update | Approved |
Archived:
None → 0
Effect Description:
Whenever the wielder slays an opponent during a duel or destroys a unit in battle, they gain the effects of Heal. This does not count toward an Immortal’s Heal if they are a Vampire, in which case they also gain 2 Blood Points. Each time the wielder wins a duel or destroys a unit, they gain +1 Damage for the remainder of the session.
Additional Effect
The wielder may spend Blood Points as if they were Mana to cast the following spells with a +6 bonus:
• Curse
• Pact
• Mass Compliance
• Theofania’s Power Word Malice
Blood Points: 0/12 → Whenever the wielder slays an opponent during a duel or destroys a unit in battle, they gain the effects of Heal. This does not count toward an Immortal’s Heal if they are a Vampire, in which case they also gain 2 Blood Points. Each time the wielder wins a duel or destroys a unit, they gain +1 Damage for the remainder of the battle.
Additional Effect
The wielder may spend Blood Points as if they were Mana to cast the following spells with a +6 bonus:
• Curse
• Pact
• Mass Compliance
• Theofania’s Power Word Malice
Blood Points: 0/12
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30f8e699db261b018ad906 | artifacts | Cauldron of the Founder | Update | Approved |
Archived:
None → 0
Effect Description:
Wielder gains:
+4 on Food and Magic gathering MRPs
+2 on Spell casting with Nation Magic (Towards the Misc. Bonus)
Wielder of this may deposit Nation Magic and Food into the Cauldron of the Founder to gain associated charges ("Magic Charges" & "Food Charges").
"Magic Charges" may be spent on the following:
3 Charges: Successfully cast a random Easy Complexity spell OR Gain +4 to a spell casting roll
5 Charges: Successfully cast a random Average Complexity spell OR Lower Complexity of a chosen Average Complexity spell by 1 tier
8 Charges: Successfully cast a random Hard Complexity spell OR Lower Complexity of a chosen Hard Complexity spell by 1 tier
10 Charges: Successfully cast a random Very Hard Complexity spell OR Lower Complexity of a chosen Very Hard Complexity spell by 1 tier
"Successfully cast" = Skip rolling to cast; doesn't prevent counter magic
"Food Charges" may be spent on the following:
8 Charges: Create a random Mundane consumable "Food" artifact
16 Charges: Create a random Good consumable "Food" artifact
24 Charges: Create a random Great consumable "Food" artifact
All Artifacts must have their associated artifact tier completion quest done before the artifact is received
→ Wielder gains:
+4 on Food and Magic gathering MRPs
Wielder of this may deposit Nation Magic and Food into the Cauldron of the Founder to gain associated charges ("Magic Charges" & "Food Charges").
"Magic Charges" may be spent on the following:
3 Charges: Successfully cast a random Easy Complexity spell OR Gain +4 to a spell casting roll
5 Charges: Successfully cast a random Average Complexity spell OR Lower Complexity of a chosen Average Complexity spell by 1 tier
8 Charges: Successfully cast a random Hard Complexity spell OR Lower Complexity of a chosen Hard Complexity spell by 1 tier
10 Charges: Successfully cast a random Very Hard Complexity spell OR Lower Complexity of a chosen Very Hard Complexity spell by 1 tier
Magic Charges: 0
"Successfully cast" = Skip rolling to cast; doesn't prevent counter magic
"Food Charges" may be spent on the following:
10 Charges: Create a random Mundane consumable "Food" artifact
20 Charges: Create a random Good consumable "Food" artifact
30 Charges: Create a random Great consumable "Food" artifact
Food Charges: 0
All Artifacts must have their associated artifact tier completion quest done before the artifact is received
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30f86c99db261b018ad8ff | artifacts | Cevik's Lucky Coin | Update | Approved |
Archived:
None → 0
Effect Description:
Cevik's Lucky Coin (Legendary)
Once per era, invert the difficulty of a non-neutral global event.
If the event is abysmal, horrendous, fantastic, or wondrous, sacrifice this coin as an additional cost to its use. → Once per era, invert the difficulty of a non-neutral global event.
If the event is abysmal, horrendous, fantastic, or wondrous, sacrifice this coin as an additional cost to its use.
This cannot be used on "special events", as defined as events without a standard difficulty. (i.e, imperial)
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30f7f099db261b018ad8f8 | artifacts | Conqueror's Crown of Athabasca | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder gains +1 Rulership and +1 Magic. Once per session, the wielder may sacrifice a domestic unit above half of its maximum HP (rounded up) to automatically dispel a hostile spell. The original caster suffers a magical malfunction automatically. Alternatively, the sacrificed unit may instead be used to cast Dispel on a non-hostile spell. (Hostile spells are defined as those intended to harm, damage, or otherwise subdue the wielder or their ruler unit.) → The wielder gains +1 Rulership.
Once per session, the wielder may sacrifice a non-summoned domestic unit above half of its maximum HP (rounded up) to automatically cause a hostile spell to fail. The original caster suffers a magical malfunction automatically.
Alternatively, the sacrificed unit may instead be used to cast Dispel on a non-hostile spell.
(Hostile spells are defined as those intended to harm, damage, or otherwise subdue the wielder or their ruler unit.)
Owner:
None
→
Dilani "the Unending"
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a30f77499db261b018ad8f5 | artifacts | Crown of Karak | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder increases their Rulership by 1 per five tiles of mountains within their territory, to a maximum of +6 Rulership. The wielder also gains an additional progress quest that starts at +2. → The wielder increases their Rulership by 1 per five hexes of mountains within their territory, to their character maximum.
The wielder also gains an additional progress quest that starts at +2.
Ongoing Modifiers:
None → []
|
None | mykonos_ |