Archived Changes for Artifacts (6505 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6952268a8557497f824a5d9e artifacts Dimensional Ballista Update Approved
Owner:
Nekreyn → None
Dimensional Ballista has been lost due to passive loss chance
695218ce8557497f824a5d3f artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 1/6 → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 2/6
Discord Message (1453896871264387283) juggernacht
695218988557497f824a5d3e artifacts Stella's Telescope Update Approved
Effect Description:
Once per session, the wielder of this artifact may choose to create a constellation up to a total of five, replacing one if wanted. Creating a constellation requires five resources of any one kind, $100 (Per Era) giving it a name and permanent small magical effect. 1.Skipper - Once per session, the wielder may choose one: Commerce: All naval trade gets a 10% risk reduction to a minimum of 5%. Conquest: All naval units gain +1 speed. 2.Big Mug - Once per session the wielder may choose one: Celebration: Increase stability gain chance by 15% Mourning: Decrease stability loss chance by 15% 3. Spear of Destiny - Once per session the wielder may choose one: Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral) Holy Wrath: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack 4. 5. → 1. Parable of the Talents (Mathew 25) - Once per session, the wielder may choose activate and spend $50 (1d3 options may occur): >Gain -10% trade risk (to a minimum of 5%). >Outcome 1: Gain Nothing >Outcome 2: Gain $50 >Outcome 3: Gain $100 2. Three Days of Christ (Mathew 12) - Once per session the wielder may choose one (Cannot select one previously chosen till all are selected): >Mourning: Decrease stability loss chance by 20% >Waiting: No Effect >Celebration: Increase stability gain chance by 20% 3. Eye for an Eye (Matthew 5) - Once per session the wielder may choose one: >Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral) >Poke: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack 4. Passover (Exodus 12) - Once per session the wielder may choose one: >Gain +1d4 to defensive secret MRPs / non-combat cunning checks >Gain religious conversions suffer -4 to rolls in your nations pops 5. Feeding the Masses (Matthew 14) - Once per session the wielder may choose one: >Feed the Soul: Convert 1 domestic pop, 25% chance to convert 1 random pop in your capital region >Feed the Body: Gain 1d6+1 Food, 1 random nation in your capital region gain 1d2+1
Discord Message (1452755273889353829) juggernacht
695218668557497f824a5d3d artifacts Paradox Ring Update Approved
Owner:
Discord Message (1451755617445351424) juggernacht
695217ea8557497f824a5d3c artifacts Crown of Unbreakable Oaths Update Approved
Effect Description:
The wielder may forge an oath with a willing participant, free of coercion. Only 2 oaths may be maintained at the same time. If an oath is broken in spirit, the party that has not broken the oath may choose to either relinquish the promise or punish the oathbreaker. The punishment has the following effects: • The oathbreaker is reduced to Bedridden. • All of the oathbreaker’s attributes are permanently reduced by 2. • Their nation’s Stability is reduced by 3 tiers (this cannot cause a civil war), or their organization is reduced by 2 tiers (this cannot destroy the organization). While an oath is maintained, both parties gain the following benefits: • If one party is healed, the other is healed by the same amount. • If one party gains a stat, the other gains +1 to a random attribute. Additionally, all mercenary units under the wielder’s control gain +1 HP and +1 Morale. Current Oaths: - - → The wielder may forge an oath with a willing participant, free of coercion. Only 2 oaths may be maintained at the same time. If an oath is broken in spirit, the party that has not broken the oath may choose to either relinquish the promise or punish the oathbreaker. The punishment has the following effects: • The oathbreaker is reduced to Bedridden. • All of the oathbreaker’s attributes are permanently reduced by 2. • Their nation’s Stability is reduced by 3 tiers (this cannot cause a civil war), or their organization is reduced by 2 tiers (this cannot destroy the organization). While an oath is maintained, both parties gain the following benefits: • If one party is healed, the other is healed by the same amount. • If one party gains a stat, the other gains +1 to a random attribute. Additionally, all mercenary units under the wielder’s control gain +1 HP and +1 Morale. Current Oaths: -??? -https://discord.com/channels/1188889187018088488/1239670803671552050/1451433694127722496
Discord Message (1451433694127722496) juggernacht
695217998557497f824a5d3b artifacts Duplicating Jade Update Approved
Effect Description:
Duplication: >Once per session, the wielder of this artifact may spend up to three Magic Point to gain (1/2/3)d2(+1 to total roll) of Jade (to a maximum of of 12 Jade). >The wielder may sell all pieces of Jade for $20 (Per Era) >Increase the $ value of each Jade by $5 (Per Era) per Jade Inflation: >5% chance per Jade sold, that the sum of money earned is reduced by half (rounded up), (This may never be reduced). >If Inflation is rolled, reduce sell price of Jade by $5 (per time Inflation is rolled for that age)(This may never be reduced). >Unsold pieces of Jade are automatically lost at the end of the era. Jade Pieces: (8/12) → Duplication: >Once per session, the wielder of this artifact may spend up to three Magic Point to gain (1/2/3)d2(+1 to total roll) of Jade (to a maximum of of 12 Jade). >The wielder may sell all pieces of Jade for $20 (Per Era) >Increase the $ value of each Jade by $5 (Per Era) per Jade Inflation: >5% chance per Jade sold, that the sum of money earned is reduced by half (rounded up), (This may never be reduced). >If Inflation is rolled, reduce sell price of Jade by $5 (per time Inflation is rolled for that age)(This may never be reduced). >Unsold pieces of Jade are automatically lost at the end of the era. Jade Pieces: (5/12)
Discord Message (1455076490151596072) juggernacht
694f129130b3dbc77faaf478 artifacts Corrupted Brain Stem Update Approved
Rarity:
Great → Legendary
Effect Description:
The wielder of this artifact increases their Cunning by 4, and their Cunning cap by 2. All rolls that use Cunning also add a d4. The wielder also increases their chance to die per session by 5% per point of Cunning they possess which can not be reduced blow that number. If this artifact is ever unequipped, the wielder immediately dies. → The wielder of this artifact increases their Cunning by 4, and their Cunning cap by 2. All rolls that use Cunning also add a d4+1. The wielder also increases their chance to die per session by 5% per point of Cunning they possess which can not be reduced blow that number. If this artifact is ever unequipped, the wielder immediately dies. May spend a health state to reroll on cunning checks Cannot magically heal these health stat losses Cannot equip to another character if was used already this session
None docrm
694abd0c12405ead01f5d157 artifacts Coin Scales Update Approved
Equipped:
True → 0
Discord Message (1451248420177313952) avi.a4
694abcea12405ead01f5d156 artifacts The Tether Dials Update Approved
Equipped:
0 → True
Discord Message (1451248420177313952) avi.a4
69432ffc4c9ef73ccba08cb2 artifacts The Scriptured Blade Update Approved
Effect Description:
The wielder may train this artifact using the same rules as a character once per session. For every stat training, the heir of the wielder gains a cumulative +15% chance to gain a stat point at the end of character creation. This chance may go over 100%, resulting in multiple stat points. These stat points can be spent 1-1 to increase a stat up to the character creation cap of 4, or spend 3 stat points per increase above the character creation cap. Each time a wielder trains this artifact, the DC increases by 5 for them to do so again. If the heir is venerable, they gain twice as many stat points. Rulership:0 Cunning: 4 Charisma: 0 Prowess: 0 Magic: 1 Strategy: 2 Current: 105% → The wielder may train this artifact using the same rules as a character once per session. For every stat training, the heir of the wielder gains a cumulative +15% chance to gain a stat point at the end of character creation. This chance may go over 100%, resulting in multiple stat points. These stat points can be spent 1-1 to increase a stat up to the character creation cap of 4, or spend 3 stat points per increase above the character creation cap. Each time a wielder trains this artifact, the DC increases by 5 for them to do so again. If the heir is venerable, they gain twice as many stat points. Rulership:0 Cunning: 4 Charisma: 0 Prowess: 3 Magic: 1 Strategy: 2 Current: 150%
Discord Message (1448908202623369338) Prowess trained bantgrouphug