Archived Changes for Artifacts (923 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69ae408f974249d8901348be | artifacts | Peruga Idol | Update | Approved |
Equipped:
True → 0
|
Discord Message (1478471450829787267) | juggernacht | |
| 69ae4075974249d8901348bd | artifacts | Salcifer's Candle | Update | Approved |
Effect Description:
Artifact Wielder at session start, (before events or mech-rps are posted) may spend a charge to activate this artifact.
While activated:
>Wielder gains +1 Magic (to a maximum of 6)
>All War sessions start with two free undead units added to their deployment pool
Gain Charges:
>Salcifer's Candle regains all charges at the start of an era
>Salcifer's Candle regains all charges if a "Holy War" is won against the Frozen Legion
Current Charges: 3/5 → Artifact Wielder at session start, (before events or mech-rps are posted) may spend a charge to activate this artifact.
While activated:
>Wielder gains +1 Magic (to a maximum of 6)
>All War sessions start with two free undead units added to their deployment pool
Gain Charges:
>Salcifer's Candle regains all charges at the start of an era
>Salcifer's Candle regains all charges if a "Holy War" is won against the Frozen Legion
Current Charges: 2/5
|
Discord Message (1478471450829787267) | juggernacht | |
| 69ab079106155b47960e33d4 | artifacts | Sunken Key | Update | Approved |
Effect Description:
This artifact has eight empty slots, each time a mech-rp is successful, it may be placed inside of one of these slots instead of granting the rewards it would typically. This artifact does not have to be equipped to place any mech-rps inside. Once all slots are filled, this artifact upgrades. This artifact cannot be upgraded via any other method.
Slots:
1.
2.
3.
4.
5.
6.
7.
8.
For each mech-rp in one of the above slots, the wielder of the Sunken Key gains a +1 bonus on any mech-rp made to start artifact recovery quests, increase artifact recovery quest progress per session, or create progress slots that may only be used for artifact recovery.
Each age, any mech-rps stored above are automatically lost. → This artifact has eight empty slots, each time a mech-rp is successful, it may be placed inside of one of these slots instead of granting the rewards it would typically. This artifact does not have to be equipped to place any mech-rps inside. Once all slots are filled, this artifact upgrades. This artifact cannot be upgraded via any other method.
Slots:
1. https://discord.com/channels/1188889187018088488/1477081046053818378/1477846866270883840
2.
3.
4.
5.
6.
7.
8.
For each mech-rp in one of the above slots, the wielder of the Sunken Key gains a +1 bonus on any mech-rp made to start artifact recovery quests, increase artifact recovery quest progress per session, or create progress slots that may only be used for artifact recovery.
Each age, any mech-rps stored above are automatically lost.
|
to the key is fed | bantgrouphug | |
| 69ab8dce67b5aa58d1330955 | artifacts | 699257d20e0925b25dd529a9 | Remove | Approved |
Name:
Bjork Horn - King of the Elks → None
Rarity:
Great → None
Equipped:
0 → None
Effect Description:
At the beginning of a War a "Bjork Horn - King of the Elks" Support Unit is created and attached to a ruler unit.
"Bjork Horn - King of the Elks"
Age of Strife - Support
Prerequisites: Bjork Horn - King of the Elks Artifact
HP: -
Morale: -
Damage: -
Retaliation: -
Range: -
Speed: 4
Armor: -
Special - Magical Mount
This unit and the unit attached to it gains the "Magical" Trait
Special - King of the Wilds
All terrain has its speed cost reduced by 1 to a minimum of one
Special - Furry Companion
Can only be attached to a leader unit; that unit gains + 2 Morale
If the "Bjork Horn - King of the Elks" sup unit dies:
>50% chance for the Artifact to become lost in the region the unit was destroyed in
-All nations involved in the battle where the attached unit die, may immediately look for the artifact with a dramatic bonus to the MRP to start the quest. → None
Owner:
Vandros
→
None
Creator:
None
→
None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
Artifact Slot Usage:
4 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
|
melted in forge | yoda1546 | |
| 69ab8da767b5aa58d1330951 | artifacts | 68ef0f09a5fc143f40e682c5 | Remove | Approved |
Name:
Vandros Telefort → None
Rarity:
Great → None
Equipped:
0 → None
Effect Description:
At the start of each session or when first equipped, the wielder may move into another region by paying pay 10 mana per region. This fort randomly is placed in an empty tile and acts as a city only for trade related mechanics. → None
Owner:
Vandros
→
None
Creator:
Vandros
→
None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
owner_death_loss_chance:
0.15 → None
passive_loss_chance:
0.02 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
Artifact Slot Usage:
4 → None
|
Burned in forge | yoda1546 | |
| 69aa2e8d06155b47960e3312 | artifacts | 67f57d123ea41ff4f8ea83fb | Remove | Approved |
Name:
Soul of the Last Moondancer → None
Owner:
Vandros
→
None
Effect Description:
Once per session the wielder may spend any amount of character magic points to gain a bonus to a roll equal to the amount of character magic points spent.
If at least four character magic points are spent on a mech-rp, the effects of Foresight are also given to the mech-rp.
If at least six character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two.
If at least ten character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two more. → None
Creator:
None
→
None
Rarity:
Legendary → None
Mechanical Modifiers:
[] → None
Equipped:
True → None
administration:
0 → None
current_territory:
0 → None
district_details:
{} → None
effective_pop_capacity:
0 → None
effective_territory:
0 → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
owner_death_loss_chance:
0.1 → None
passive_loss_chance:
0.01 → None
pop_count:
0 → None
road_capacity:
0 → None
loss_chance_at_tick:
0.01 → None
loss_roll:
0.8452126516263738 → None
Artifact Slot Usage:
6 → None
|
destroyed and resurrected | yoda1546 | |
| 69a8e5632111d5cd22a33f60 | artifacts | 69389753482c31f3b81ff566 | Remove | Approved |
Name:
Shimmering Elixir → None
Rarity:
Legendary → None
Equipped:
0 → None
Effect Description:
[This artifact may be consumed to gain 6d8 character magic points instantly. These points exist outside of standard character magic point storage, and will be lost at the end of the session. All spells cast using exlusively these character magic points have their DC reduced by 5. When a spell with this decreased DC fails, 1 character magic point is restored to the total.] → None
Owner:
Ateşhan Aydin
→
None
Creator:
None
→
None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
Artifact Slot Usage:
6 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
|
Doc said so | docrm | |
| 69a68ea794cc9c70c81489c8 | artifacts | Dagger of Undeath | Update | Approved |
Owner:
None
→
Green Gentlemen Leader
|
None | docrm | |
| 69a67d2794cc9c70c81489ad | artifacts | The Firefather | Update | Approved |
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 8/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 0/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication
|
Discord Message (1478275239468077137) | juggernacht | |
| 69a66d8fa277ddd0915a264e | artifacts | Statue of Benevolence | Update | Approved |
Owner:
Serithuna Mellukar
→
None
|
Statue of Benevolence has been lost due to passive loss chance |