Archived Changes (49375 total)

ID Target Collection Target Change Type Status Changes Reason Time User
693fedd869cffc1086fb1cf7 merchants Orchid Island Trading Company Update Approved
Progress Quests:
Item 1:
bonus_progress_per_tick: 1 → 0
slot: 1_progress_slot → no_slot
Item 3:
bonus_progress_per_tick: 1 → 0
slot: 1_progress_slot → no_slot
Added:
Item 6:
quest_name: Stealing The Dawi Crown Legendary Artifact
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1295478923433480252/1449271821743685702
slot: no_slot
Item 7:
quest_name: Average Complexity Spell Creation
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1295478923433480252/1449269605477519515
slot: no_slot
Notes:
Expansion Location: Libaro Union (Metropolis) Your Lucky Coin is undergoing creation, unfortunately it must absorb "lucky magic" to become more lucky! Every time you roll a Nat 20 for any reason, gain +1 progress! Every time you roll a Nat 1 for any reason, loose -1 progress. :( Mythical Artifact pt 1 search completion quest: Visit 2 capitals within the Golden Expanse https://discord.com/channels/1188889187018088488/1406089755216576522/1443316776027951348 → Expansion Location: Taika Taika (Metropolis) Your Lucky Coin is undergoing creation, unfortunately it must absorb "lucky magic" to become more lucky! Every time you roll a Nat 20 for any reason, gain +1 progress! Every time you roll a Nat 1 for any reason, loose -1 progress. :(
Adding my two progress quests that were not ran in time for tick. One was going to get progress this tick, so I added 1 to its starting progress, the other was gonna be unslotted at tick, so I added it with the stated starting progress value. whaet
693fe98d69cffc1086fb1cf3 nations Lusariyya Update Approved
Resource Storage:
wood: 17 → 15
stone: 9 → 7
magic: 3 → 0
None xlbeutel
693fe90b69cffc1086fb1cf2 nations Lusariyya Update Approved
Jobs:
bureaucrat: 4 → 2
Job Assignment xlbeutel
693fd94a69cffc1086fb1cf0 nations Lusariyya Update Approved
Districts:
Item 8:
type: "" → classical_center
Territory Types:
forest: 1 → 2
shallow_water: 8 → 9
Discord Message (1450060406113697875) xlbeutel
693fbdf769cffc1086fb1ce1 nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Resource Storage:
magic: 9 → 10
Naval Units:
classical_transport_ship: None → 0
resource log: Discord Message (1450032289890177115) pflegi
693fbd6069cffc1086fb1cdc nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Stability:
Fragile → Unsettled
Naval Units:
classical_transport_ship: None → 0
stability log: Discord Message (1450031220175015937) pflegi
693fdd0a69cffc1086fb1cf1 nations Lusariyya Update Approved
Jobs:
bureaucrat: 0 → 4
Job Assignment xlbeutel
693fd51069cffc1086fb1cef nations Lusariyya Update Approved
Jobs:
fisherman: 0 → 7
Job Assignment xlbeutel
693fc2bc69cffc1086fb1ce5 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (10/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (20/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
693fbf7c69cffc1086fb1ce3 market_links None Add Approved
Member:
Market:
Market Safety Stance:
None → Ignore
Putting here since im assuming mercs pass and to see what they will want if so docrm