General Information

General
Stability: United
Stability Gain Chance: 50%
Stability Loss Chance: 46%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -2
Rolling Karma: -4
Temporary Karma: 0
Income
Money: 5215 / 6000
Money Income: 1307
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 13
Miscellaneous
Origin: (C) Shattered Dominion

Notes

https://discord.com/channels/1188889187018088488/1455846619986792459/1457623367296356352 Lusari Libraries have a research cap of 5, until the end of Medieval era.

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 60%
Territory: 35 / 35
Roads: 10 / 26
Territory Holdings
Plains 0
Forest 2
Dense Forest 0
Urban 3
Hill 3
Mountain 2
River 2
Desert 0
Tundra 11
Marsh 0
Hazardous Land 0
Shallow Water 12
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Limitless
Mercenary Law: Some Mercenaries
Consumption Stance: Indulgence
Tax Stance: High
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Lokhim Remnant Tributary Loyal 0% 0% 10% Hidden
Satrapy of Zarqīnūra Tributary Loyal 0% 0% 10% wood: 3
bronze: 1
Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Velgorod Allied None Unknown
2 Mehravan Allied Military Alliance Hidden
3 Khanya Neutral Non-Aggression Pact Unknown
4 The Bayan Reborne Allied Military Alliance Hidden
5 Luwanah Allied None Unknown
6 Tirakhun Sunrise Allied Military Alliance Hidden
7 Henux Bulwark Allied None Unknown
8 New Remnants Neutral Military Alliance Hidden
9 New Remnants Neutral Military Alliance Hidden
10 Satrapy of Zarqīnūra Unfriendly None Unknown
11 Remnants of Athabasca Allied None Unknown
12 Lokhim Remnant Allied Non-Aggression Pact Unknown
13 Remnants of the Watch Allied None Unknown
14 Vyssafia Coven Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/8

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 0 wood: 1
money: 15
Ancient Light Infantry 0 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Classical Light Archers 0 wood: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Siege Weapon 0 iron: 1
wood: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Classical Tactician 0 iron: 1
money: 15
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/8

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 40 37 3 22 / 25
Wood 20 17 3 9 / 15
Stone 7 7 0 7 / 15
Mounts 5 1 4 2 / 15
Research 9 0 9 0 / 0
Magic 0 0 0 1 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 0 4 9 / 10
Iron 1 0 1 8 / 10

Jobs

Working Pops: 15/24

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 2 wood: 1
administration: 1
Farmer 6 wood: 1
food: 5
Fisherman 0 food: 3
Harvester 6 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 1 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 0
effective_pop_capacity: 3

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 0
food_production: 2

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: None

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 0

Node: None

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 1
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood


Cities

City Slots: 3

Metropolis

Name: Durasiya

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Zarqayn

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: stone

Generic City

Name: Luwanah

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: mounts

Wonders

Wonders
Name Node Era Created Legacy Status
Lokhim Construction Guilds None Classical False
The Chromeria Research Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 4
Quest Name Slot Total Progress Per Tick Current Progress Link
Ancient Relic 1 Progress Slot 1 3 / 23 Discord Message (1366812770322092052)
Bureaucratic Imbroglio No Slot 0 1 / 4 https://discordapp.com/channels/1188889187018088488/1400388359700086816/1401076270397259887
Unique mundane naval unit No Slot 0 10 / 12 Discord Message (1413171809939099700)
Recovery of Lusari Archives 1 Progress Slot 1 3 / 7 Discord Message (1450003786641707128)
Bronze to Iron Node 1 Progress Slot 1 3 / 15 Conversion
Research Node 3 1 Progress Slot 1 0 / 38 Discord Message (1463064900648833126)

Modifiers

Field Value Duration Source
Turns with Library 18.0 -1 Library District
research_production 3.0 -1 Library District
wood_consumption 3.0 -1 Doubled Library District (would be 4, but is reduced by 1 due to Construction Economy)
Turns with Library 7.0 -1 Doubled Library District
research_production 1.0 -1 Doubled Library District
effective_pop_capacity 4.0 -1 Doubled Classical Homes
wood_consumption 1.0 -1 Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)