Archived Changes (49421 total)

ID Target Collection Target Change Type Status Changes Reason Time User
693f8a6959205d635367acbf nations The Conclave Update Approved
Infamy:
20 → 50
Cities:
Item 2:
type: commerce → metropolis
Item 3:
type: metropolis → commerce
Item 5:
name: Tides Landing → Twin River
node: food → ""
Ongoing Modifiers:
Item 8:
field: magic_production → effective_pop_capacity
duration: -1 → 2
source: Wonder on top of node https://discord.com/channels/1188889187018088488/1188900070054187018/1448776798723768465 → https://discord.com/channels/1188889187018088488/1188909580378443816/1449911507373785251
Diplomatic Stance:
Belligerent → Extermination
Discord Message (1448435730803195954) Discord Message (1448829654411509980) Discord Message (1448066463062687836) Discord Message (1448950786863267922) Discord Message (1449136554726658169) Discord Message (1449136445380886538) Discord Message (1448776798723768465) Discord Message (1449911507373785251) juggernacht
693f8a5f59205d635367acbe artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission) When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 7 Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17 18 19 20 → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission) When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 7 Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] 18: The Lawbearer - [You may immediately and freely change all non-government laws without stability loss; by two steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20
None mykonos_
693c8adb01f6017248eccedc nations The Conclave Update Rejected
Infamy:
20 → 50
Money:
5955 → 5000
Cities:
Item 2:
type: commerce → metropolis
Item 3:
type: metropolis → commerce
Item 5:
name: Tides Landing → Twin River
node: food → ""
Ongoing Modifiers:
Added:
Item 8:
field: mount_production
value: 3.0
duration: -1
source: Wonder Effect (every 10 rivers = 1 mount)
Item 9:
field: effective_pop_capacity
value: 3.0
duration: -1
source: Wonder Effect (+1 pop capacity per era)
Item 10:
field: wood_consumption
value: -3.0
duration: -1
source: Wonder Upkeep
Item 11:
field: stone_consumption
value: -3.0
duration: -1
source: Wonder Upkeep
Item 12:
field: bronze_consumption
value: -3.0
duration: -1
source: Wonder Upkeep
Diplomatic Stance:
Belligerent → Extermination
Territory Types:
forest: 21 → 14
dense_forest: 0 → 1
mountain: 9 → 11
river: 25 → 31
shallow_water: 3 → 2
Discord Message (1448435730803195954) Discord Message (1448829654411509980) Discord Message (1448066463062687836) Discord Message (1448950786863267922) Discord Message (1449136554726658169) Discord Message (1449136445380886538) Discord Message (1448776798723768465) mc_nugs
693f893e59205d635367acbc wonders The Grand Canal Add Approved
Name:
None → The Grand Canal
Era Created:
None → Classical
Legacy Status:
None → 0
Node:
None → iron
Effect Description:
None → The owner gains +1 pop cap (per era) The owner gains +1 district slot Rivers in the owner's territory become fully navigable to all naval units. Urban tiles built on rivers within the owner's territory are considered rivers instead of urban during war sessions. River terrain now produces 1 food per 2 tiles instead of 1 food per 3 tiles. Non-Mountain/Hazardous hexs within the owner's territory may be terraformed into a river at the cost of: 1 food (per era), 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era). Unique Sacking: The wonder has 15 HP, If the Wonder reaches 0 HP, it is considered sacked. Its HP does not replenish naturally. This wonder can still be sacked normally. May be repaired at a rate of 1 stone, metal, or wood per HP. River terrain can now be occupied to deal damage to the wonder at the following rates: Empty River Hex within the owner's territory: 1 damage District River Hex: 3 damage City/Wonder: 5 damage Current HP: 15/15 While this wonder is sacked: All naval units on river tiles in the owner's territory cannot move until wonder is repaired or unit is disbanded. All units on world map suffer -1 Speed on river hexes to a minimum of 1. All battles maps that have rivers are considered hazardous terrain instead. Upkeep: The wonder requires 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era) as upkeep each session
Owner:
None → The Conclave
Creator:
None → The Conclave
Mechanical Modifiers:
None → [{'type': 'nation', 'modifier': 'effective_pop_capacity', 'value': 3.0}, {'type': 'nation', 'modifier': 'district_slots', 'value': 1.0}, {'type': 'nation', 'modifier': 'river_terrain_count_required', 'value': -1.0}, {'type': 'nation', 'modifier': 'wood_consumption', 'value': 3.0}, {'type': 'nation', 'modifier': 'stone_consumption', 'value': 3.0}, {'type': 'nation', 'modifier': 'iron_consumption', 'value': 3.0}]
https://discord.com/channels/@me/1197707377819013210/1449974736758112256 juggernacht
693f882a59205d635367acbb nations The United Duchies Update Approved
Jobs:
metallurgist: 4 → 3
miner: 2 → 3
Job Assignment justcharlies
693f881559205d635367acba nations The United Duchies Update Approved
Jobs:
metallurgist: 3 → 4
Job Assignment justcharlies
693f866759205d635367acb8 wonders Xuros Obelisk Update Approved
Mechanical Modifiers:
Removed:
Item 1:
type: nation
modifier: artifact_slots
value: 6.0
None docrm
693f866259205d635367acb7 characters Salphaxia Update Approved
Ongoing Modifiers:
Added:
Item 25:
field: artifact_slots
value: 6.0
duration: -1
source: Sanctify on Mythical
None docrm
693f863f59205d635367acb6 wonders Xuros Obelisk Update Approved
Mechanical Modifiers:
Item 1:
type: character → nation
None docrm
693f862459205d635367acb5 wonders Xuros Obelisk Update Approved
Mechanical Modifiers:
Item 1:
type: nation → character
None docrm