Archived Changes (49421 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 693f860d59205d635367acb4 | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (10): Instantly gain 2d10 temporary karma.
Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age.
Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot.
The Xuros Obelisk currently generates (10) MP a session, placed into storage.
Current Storage: (30/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (10): Instantly gain 2d10 temporary karma.
Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age.
Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot.
The Xuros Obelisk currently generates (10) MP a session, placed into storage.
Current Storage: (10/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Mechanical Modifiers:
Added:
Item 1:
type:
nation
modifier:
artifact_slots
value:
6.0
|
Sanctifying the Deck | docrm | |
| 693f854459205d635367acb3 | nations | The Conclave | Update | Approved |
Temporary Karma:
0 → 1
Districts:
Added:
Item 9:
type:
""
node:
""
|
Discord Message (1449911423085051934) | juggernacht | |
| 693f844959205d635367acb2 | artifacts | Deck of Vile Purity | Update | Approved |
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission)
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17
18
19
20
→ Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission)
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17
18
19
20
|
None | mykonos_ | |
| 693f83cf59205d635367acb0 | artifacts | Deck of Vile Purity | Add | Approved |
Name:
None → Deck of Vile Purity
Rarity:
None → Mythical
Equipped:
None → 0
Effect Description:
None → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission)
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17
18
19
20
Owner:
None
→
Salphaxia
Creator:
None
→
None
Mechanical Modifiers:
None → []
|
mykonos_ | ||
| 693f7c7959205d635367acab | nations | Taika | Update | Approved |
Resource Storage:
food:
14 → 18
|
None | docrm | |
| 693f5c0d59205d635367ac8d | nations | Lusariyya | Update | Approved |
Technologies:
bureacratic_legacies:
investing:
0 → 4
cost:
5 → 4
penitent_faith:
investing:
0 → 1
|
Discord Message (1449926906542559455) | xlbeutel | |
| 693f579059205d635367ac8c | nations | Vandador | Update | Approved |
Progress Quests:
Item 3:
slot:
4_progress_slot → no_slot
Added:
Item 5:
quest_name:
For the "totally real dueling artifact"
bonus_progress_per_tick:
2
current_progress:
0
required_progress:
29
link:
https://discord.com/channels/1188889187018088488/1449229566001545243/1449921665772290170
slot:
4_progress_slot
Naval Units:
classical_transport_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
|
Discord Message (1449921665772290170) and +2 from the Compass of Ages. | adador | |
| 693f22f359205d635367abf6 | nations | Vandador | Update | Approved |
Money:
5054 → 4304
Resource Storage:
iron:
8 → 3
Naval Units:
classical_transport_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
|
Discord Message (1449205475156430993) Discord Message (1449196136937295946) | adador | |
| 693f546d59205d635367ac8b | nations | The Myosotis Pact | Update | Approved |
Jobs:
hunter:
0 → 6
Naval Units:
classical_transport_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
|
jobs | elphonsa | |
| 693ef8eb59205d635367aa85 | pops | None | Update | Approved |
Culture:
|
Discord Message (1449667754490855575) | mc_nugs |