Archived Changes (50350 total)

ID Target Collection Target Change Type Status Changes Reason Time User
692a7579902e5f8cd22f463c wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (100/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, taking up one of the three slots. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (100/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None mykonos_
692a6517902e5f8cd22f4628 nations Jinying Update Approved
Districts:
Item 5:
type: ancient_barrow → classical_library
node: "" → research
Item 7:
type: classical_fort → ""
node: research → ""
Ongoing Modifiers:
Item 14:
field: food_production → magic_consumption
value: 2.0 → 4.0
source: classical fort → https://discord.com/channels/1188889187018088488/1441650782070902795
Removed:
Item 15:
field: magic_consumption
value: 4.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1441650782070902795
Discord Message (1444163489840103525) guacshadow
692a64ca902e5f8cd22f4627 nations Jinying Update Approved
Jobs:
harvester: 0 → 1
Job Assignment guacshadow
692a64be902e5f8cd22f4626 nations Jinying Update Approved
Jobs:
researcher: 0 → 5
Job Assignment guacshadow
692a64ac902e5f8cd22f4625 nations Jinying Update Approved
Jobs:
metallurgist: 0 → 5
miner: 1 → 2
Job Assignment guacshadow
692a6483902e5f8cd22f4624 nations Xī nèi lù Update Approved
Concessions:
mounts: 2 → None
stone: 2 → None
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
partial_undead: None → 0
Technologies:
dawn_till_dusk: None → {'investing': 0, 'cost': 12, 'researched': False}
Land Units:
classical_elite_infantry: None → 0
classical_heavy_infantry: None → 0
classical_skirmisher: None → 0
Discord Message (1444163489840103525) guacshadow
692a6465902e5f8cd22f4623 nations Jinying Update Approved
Resource Storage:
food: 20 → 10
wood: 14 → 4
stone: 15 → 2
mounts: 8 → 6
magic: 6 → 2
bronze: 12 → 0
Discord Message (1444163489840103525) guacshadow
692a63ad902e5f8cd22f4622 nations Forevante Update Approved
Jobs:
researcher: 0 → 3
Job Assignment bluzantine
692a638d902e5f8cd22f4621 nations Forevante Update Approved
Jobs:
farmer: 6 → 8
harvester: 0 → 3
miner: 0 → 3
Job Assignment bluzantine
692a6233902e5f8cd22f461e nations Forevante Update Approved
Jobs:
farmer: 4 → 6
metallurgist: 0 → 3
Job Assignment bluzantine