Archived Changes (20460 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68ff1aa8e419bf7c94b7b7ae | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (16/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (24/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm | |
| 68ff188be419bf7c94b7b7ac | nations | 6801f0dba39a3e1b787aea65 | Update | Approved |
Compliance:
Compliant → Loyal
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
partial_undead:
None → 0
Technologies:
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False}
Naval Units:
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_transport_ship:
0 → None
|
Fixing vassal concessions that were paid | juggernacht | |
| 68ff1679e419bf7c94b7b7ab | nations | New Remnants | Update | Approved |
Jobs:
fisherman:
0 → 4
partial_undead:
None → 0
|
Job Assignment | risendiablo | |
| 68ff1289e419bf7c94b7b7a7 | nations | Zhongyuan | Update | Approved |
Rolling Karma:
6 → 7
Money:
1650 → 1725
Resource Storage:
food:
-72 → -83
expansion_roll:
0.04889727827718526 → 0.19521545193528345
stability_gain_roll:
0.08558500006185799 → 0.034045209424253375
stability_loss_chance_at_tick:
0.28 → 0.31
stability_loss_roll:
0.6832287934544505 → 0.5535947207367347
resource_desires:
Item 1:
trade_type:
Desire to Buy → Need to Buy
price:
50 → 60
quantity:
0 → 4
Item 2:
trade_type:
Desire to Buy → Desire to Sell
quantity:
3 → 2
Added:
Item 3:
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
1
Item 4:
resource:
mounts
trade_type:
Desire to Sell
price:
70
quantity:
5
Item 5:
resource:
magic
trade_type:
Desire to Buy
price:
100
quantity:
1
Item 6:
resource:
iron
trade_type:
Need to Buy
price:
185
quantity:
2
Item 7:
resource:
spices
trade_type:
Desire to Buy
price:
310
quantity:
1
Item 8:
resource:
gold
trade_type:
Desire to Buy
price:
305
quantity:
1
Sessions Since Temperament Change:
Restricted content
concessions_roll:
0.5077284114566423 → 0.5041715550090443
rebellion_roll:
0.10249835430391196 → 0.36026198418139765
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
|
Tick Update for Zhongyuan | ||
| 68ff1288e419bf7c94b7b7a6 | nations | 67ef78be98867826cf796322 | Update | Approved |
Rolling Karma:
1 → 2
Temperament:
Restricted content
Resource Storage:
food:
-369 → -421
wood:
-49 → -53
stone:
-42 → -45
expansion_roll:
0.7744758510725699 → 0.7980689596387732
stability_gain_roll:
0.9495397181318285 → 0.17452853505776567
stability_loss_chance_at_tick:
0.75 → 2
stability_loss_roll:
0.18035854472122637 → 0.43693500223309056
production_at_tick:
food:
-55 → -52
magic:
3 → 7
resource_desires:
Item 1:
resource:
wood → food
price:
75 → 50
quantity:
5 → 3
Item 2:
trade_type:
Desire to Sell → Desire to Buy
quantity:
2 → 4
Item 3:
price:
95 → 100
quantity:
1 → 3
Item 4:
resource:
bronze → iron
trade_type:
Need to Buy → Desire to Sell
price:
145 → 155
quantity:
3 → 4
Item 5:
resource:
iron → magical_crystals
trade_type:
Desire to Sell → Need to Buy
price:
155 → 345
quantity:
4 → 1
Sessions Since Temperament Change:
Restricted content
Temperament Roll:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
stability_loss_chance_civil_war_roll:
None → 0.03408905813938923
stability_loss_chancecivil_war_chance_at_tick:
None → 0.5
|
Tick Update for Zandamela Pyres | ||
| 68ff1287e419bf7c94b7b7a5 | nations | Lusariyya | Update | Approved |
Money:
4402 → 5754
Stability:
Stable → Balanced
Jobs:
harvester:
3 → 0
miner:
2 → 0
fisherman:
10 → 0
mystic:
6 → 0
bureaucrat:
2 → 0
Ongoing Modifiers:
Item 1:
value:
4.0 → 5.0
Added:
Item 2:
field:
research_production
value:
1
duration:
-1
source:
Library District
Resource Storage:
food:
2 → 4
stone:
6 → 12
mounts:
0 → 5
magic:
0 → 6
bronze:
2 → 5
expansion_roll:
0.49719698385641675 → 0.42123872811845475
stability_gain_roll:
0.5967233979258583 → 0.7862321441200645
stability_loss_chance_at_tick:
1.11 → 1.16
stability_loss_roll:
0.49622784723056956 → 0.33802960030250906
Progress Quests:
Item 5:
current_progress:
7 → 9
Item 6:
current_progress:
2 → 4
Item 7:
current_progress:
3 → 6
Technologies:
war_engineers:
investing:
2 → 0
invested:
1 → 3
production_at_tick:
food:
-1 → 2
wood:
2 → 0
stone:
8 → 6
magic:
5 → 6
|
Tick Update for Yashmar | ||
| 68ff1285e419bf7c94b7b7a4 | nations | Xī nèi lù | Update | Approved |
Stability:
Balanced → Unsettled
Money:
852 → 963
Resource Storage:
food:
-51 → -57
magic:
1 → 3
Jobs:
partial_vampire:
2 → 0
concessions_chance_at_tick:
0 → 0.2
concessions_roll:
1 → 0.5732213351143709
expansion_roll:
0.711284043765401 → 0.14705857079451734
production_at_tick:
food:
-8 → -6
magic:
0 → 2
rebellion_roll:
0.059947383212135885 → 0.28782012858706363
resource_desires:
Item 1:
resource:
food → stone
trade_type:
Desire to Buy → Desire to Sell
price:
50 → 75
quantity:
3 → 4
Item 2:
resource:
stone → magic
trade_type:
Desire to Buy → Desire to Sell
price:
75 → 95
quantity:
5 → 4
Item 3:
resource:
mounts → iron
trade_type:
Desire to Sell → Desire to Buy
price:
75 → 150
Item 4:
resource:
magic → gold
trade_type:
Need to Buy → Desire to Buy
price:
120 → 290
quantity:
4 → 1
Removed:
Item 5:
resource:
narcotics
trade_type:
Need to Buy
price:
350
quantity:
1
Item 6:
resource:
spices
trade_type:
Need to Buy
price:
355
quantity:
1
Item 7:
resource:
medicinal_herbs
trade_type:
Need to Buy
price:
370
quantity:
1
Item 8:
resource:
dyes
trade_type:
Desire to Buy
price:
290
quantity:
1
Item 9:
resource:
moonstone
trade_type:
Need to Buy
price:
370
quantity:
1
Sessions Since Temperament Change:
Restricted content
stability_gain_roll:
0.8413796405934001 → 0.8748203689778663
stability_loss_chance_at_tick:
0.68 → 1.01
stability_loss_roll:
0.6209804775561457 → 0.2736397836075667
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
vampirism_chance_at_tick:
0.6 → 0.7
vampirism_roll:
0.1342251224415567 → 0.7864194513307382
Rolling Karma:
0 → 1
|
Tick Update for Xī nèi lù | ||
| 68ff1284e419bf7c94b7b7a3 | nations | Xiánhuá Machinists | Update | Approved |
Stability:
Fragile → Unsettled
Rolling Karma:
6 → 5
Money:
2250 → 2400
Resource Storage:
food:
-305 → -344
magic:
1 → 2
Jobs:
partial_vampire:
1 → 0
expansion_roll:
0.595598229810872 → 0.8284737776018894
stability_gain_roll:
0.20306693585256375 → 0.7958293964505357
stability_loss_chance_at_tick:
0.25 → 1.45
stability_loss_roll:
0.4618748555021849 → 0.05165872449557429
production_at_tick:
food:
-40 → -39
magic:
0 → 1
resource_desires:
Item 1:
resource:
wood → food
trade_type:
Desire to Sell → Need to Buy
price:
75 → 60
quantity:
1 → 4
Item 2:
resource:
stone → wood
price:
75 → 80
quantity:
5 → 3
Item 3:
resource:
magic → stone
trade_type:
Need to Buy → Desire to Sell
price:
125 → 80
quantity:
2 → 5
Added:
Item 4:
resource:
mounts
trade_type:
Desire to Buy
price:
70
quantity:
4
Item 5:
resource:
medicinal_herbs
trade_type:
Need to Buy
price:
375
quantity:
1
Item 6:
resource:
dyes
trade_type:
Need to Buy
price:
370
quantity:
1
Item 7:
resource:
magical_crystals
trade_type:
Need to Buy
price:
345
quantity:
1
vampirism_chance_at_tick:
0.5 → 0.6
vampirism_roll:
0.33184030758330796 → 0.6502312281619878
Sessions Since Temperament Change:
Restricted content
passive_civil_war_roll:
0.02739112271845534 → 0.40533262304834494
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
stability_loss_chance_civil_war_roll:
None → 0.12370880610904622
stability_loss_chancecivil_war_chance_at_tick:
None → 0.5
|
Tick Update for Xiánhuá Machinists | ||
| 68ff1282e419bf7c94b7b7a2 | nations | Wes'kin | Update | Approved |
Stability:
Unsettled → Fragile
Money:
2250 → 2400
Rolling Karma:
1 → 2
Resource Storage:
food:
-147 → -158
expansion_roll:
0.2657706082660789 → 0.8059374074888328
stability_gain_roll:
0.8521096484291188 → 0.7467446667515625
stability_loss_chance_at_tick:
0.28 → 0.31
stability_loss_roll:
0.4198283340687231 → 0.0651635955545683
concessions_roll:
0.4461695374682316 → 0.2844942267660435
rebellion_roll:
0.01843873103599658 → 0.901054412514203
resource_desires:
Item 1:
resource:
stone → mounts
price:
70 → 75
quantity:
5 → 1
Item 2:
resource:
mounts → magic
trade_type:
Desire to Sell → Desire to Buy
price:
80 → 100
quantity:
2 → 3
Item 3:
resource:
magic → iron
trade_type:
Desire to Buy → Desire to Sell
price:
105 → 145
quantity:
2 → 1
Item 4:
resource:
bronze → gold
trade_type:
Desire to Sell → Need to Buy
price:
125 → 350
quantity:
5 → 1
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
|
Tick Update for Wes'kin | ||
| 68ff1281e419bf7c94b7b7a1 | nations | Vyssafia Coven | Update | Approved |
Infamy:
25 → 10
Rolling Karma:
-1 → 0
Money:
260 → 305
Stability:
Stable → United
Jobs:
bureaucrat:
1 → 0
fisherman:
3 → 0
harvester:
3 → 0
metallurgist:
11 → 0
miner:
3 → 0
researcher:
4 → 0
Ongoing Modifiers:
Item 7:
field:
stability_loss_chance → magic_consumption
value:
-0.2 → 2.0
duration:
1 → -1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1426570229949141114 → https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147
Item 8:
field:
magic_consumption → Turns with Library
value:
2.0 → 1
source:
https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147 → Library District
Removed:
Item 9:
field:
research_production
value:
5.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1427328020783300720
Resource Storage:
food:
21 → 15
wood:
11 → 7
stone:
12 → 13
mounts:
13 → 18
magic:
15 → 17
bronze:
3 → 10
iron:
8 → 10
expansion_roll:
0.018496369314220495 → 0.2634433209412582
stability_gain_chance_at_tick:
0.37 → 0.27
stability_gain_roll:
0.7908939972596166 → 0.011213919846611242
stability_loss_roll:
0.37787429951810847 → 0.6443013990272646
Progress Quests:
Item 1:
current_progress:
25 → 28
Item 2:
current_progress:
19 → 22
Item 3:
current_progress:
16 → 19
Item 4:
current_progress:
3 → 6
Technologies:
dedicated_magery:
investing:
6 → 0
researched:
0 → True
invested:
None → 6
mentor_smiths:
investing:
6 → 0
researched:
0 → True
invested:
None → 6
research_consumption_at_tick:
9 → 12
research_production_at_tick:
9 → 12
production_at_tick:
food:
3 → -6
wood:
2 → -4
stone:
6 → 1
magic:
4 → 2
bronze:
-1 → 7
iron:
0 → 6
|
Tick Update for Vyssafia Coven |