Archived Changes (50372 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6895e530b2c77ee384f7de10 nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
farmer: 8 → 7
harvester: 4 → 6
metallurgist: 2 → 1
Job Assignment pflegi
6895e518b2c77ee384f7de0f nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
harvester: 3 → 4
miner: 2 → 1
Job Assignment pflegi
6895e502b2c77ee384f7de0e nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
metallurgist: 0 → 2
miner: 0 → 2
researcher: 0 → 3
Job Assignment pflegi
6895e4bcb2c77ee384f7de0d nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
full_vampire: None → 0
farmer: 0 → 8
harvester: 0 → 3
Job Assignment pflegi
6895d144b2c77ee384f7de0c nations The Crimson Accolade Update Approved
Jobs:
full_vampire: 10 → 5
Job Assignment yoda1546
68959616b2c77ee384f7de06 diplo_relations None Add Approved
Nation 1:
None → Qad’ashin
Nation 2:
None → Queenseekers
Relation:
None → Allied
Pact Type:
None → Defensive Pact
mykonos_
689595c8b2c77ee384f7de05 diplo_relations None Update Approved
Pact Type:
Defensive Pact → Military Alliance
None mykonos_
68959326b2c77ee384f7de04 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (23/80) Magic points can never be withdrawn from the Obelisk. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (35/80) Magic points can never be withdrawn from the Obelisk.
None mykonos_
689554ae64ff549dbdabfbd4 mercenaries The Revenants Update Approved
Patron:
Vyssafia Coven → None
Treasury:
Restricted content
Units not adding HMMMMMMM khorneflakes3162
68957b8cb2c77ee384f7ddf9 nations Taika Update Approved
Progress Quests:
Item 10:
bonus_progress_per_tick: 1 → 0
slot: no_slot → tier_1_spell_slot
None docrm