General Information

General
Stability: United
Stability Gain Chance: 40%
Stability Loss Chance: 46%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 0
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 2088 / 6000
Money Income: 876
Remaining Import Slots: 15
Remaining Export Slots: 15
Trade Distance: 34
Miscellaneous
Origin: (A) Protected Scion

Notes

None

Administration & Holdings

Administration
Administration: 4
Passive Expansion Chance: 40%
Territory: 34 / 33
Roads: 0 / 22
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 6
Mountain 14
River 0
Desert 13
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Bureaucracy
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Mercenary Reliance
Consumption Stance: None
Tax Stance: Low
Justice Stance: None

Vassalship

Vassalship
Overlord: Qad’ashin
Vassal Type: Protectorate
Compliance: Neutral
Chance to Disobey: 15%
Chance to Rebel: 5%
Chance to Demand Concessions: 0%
Concessions Amount: 4
Concessions:

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Mountain Alliance Friendly None Unknown
2 Qad'acari Unfriendly None Unknown
3 The Betrayed Friendly None Unknown
4 Queenseekers Friendly None Unknown
5 Qad’ashin Allied None Unknown
6 Prismos Hostile None Unknown
7 The Great Pride Neutral Non-Aggression Pact Unknown
8 Sartak Alo Friendly None Unknown
9 Sunflower Council Friendly None Unknown
10 Sundralund Neutral None Unknown

War

War Modifiers

Land Attack Modifier: -1
Land Defense Modifier: -1
Naval Attack Modifier: -1
Naval Defense Modifier: -1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Cavalry Archer 0 mounts: 1
Classical Civilian 0
Classical Light Cavalry 0 mounts: 1
Classical Spearmen 0 stone: 1
bronze: 1
Classical Orchal Cavalry 0 mounts: 2
iron: 1
Imperial Cavalier 0 prestige: 2

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 25 23 2 7 / 25
Wood 11 10 1 5 / 20
Stone 11 5 6 5 / 20
Mounts 11 5 6 10 / 20
Research 6 6 0 0 / 0
Magic 17 4 13 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 1 4 2 / 10
Iron 5 0 5 2 / 10

Jobs

Working Pops: 20/21

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 1
ruler_artifact_slots: 4
Bureaucrat 1 wood: 1
administration: 1
Farmer 4 wood: 1
food: 4
Harvester 3 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 3 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 1 stone: 1
bronze: 1
iron: 2
Miner 0 wood: 0
stone: 4
Mystic 8 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 1
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: mounts

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 1
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: bronze

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 1
ruler_artifact_slots: 10
artificer_bronze_upkeep: -1

Node: stone

Classical Forge

Type: forge

Cost: stone: 8
wood: 3
bronze: 3
iron: 2

Modifiers: stone_consumption: 1
bronze_production: 2
iron_production: 1
metallurgist_iron_production: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Taik

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Commerce

Name: Tash-Qatshi

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Sanctum

Name: Taik-Grimaz

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Xuros Obelisk None Ancient False
Sandship Docks None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 3
Quest Name Slot Total Progress Per Tick Current Progress Link
(Complete) Mythical Caverns (A) No Slot 0 12 / 12 Discord Message (1369337972968657078)
(Complete) Mythical (B) No Slot 0 11 / 11 Discord Message (1369345064517632151)
(Complete) Searching for Umbrella (Seek) No Slot 0 8 / 8 Discord Message (1373883157967011880)
(Complete) Research Node No Slot 0 18 / 18 Discord Message (1371212958318723275)
(Complete) Seek for Shiny Box No Slot 0 4 / 4 Discord Message (1399276928338366516)
(Complete) Mercenary - Slot 1 (+1) No Slot 0 5 / 5 Discord Message (1404200593517445210)
(Complete) Mythical Step 2 No Slot 0 20 / 20 Discord Message (1394142759585317060)
(Complete) Artifice for new legendary (Artifice) Tier 2 Spell Slot 3 28 / 28 Discord Message (1375263111589920859)
(Complete) Goblin Project Iron Node Tier 1 Spell Slot 2 16 / 16 Discord Message (1388987866885128434)
Mythical Step 3 - Slot 2 1 Progress Slot 5 15 / 25 Discord Message (1394142759585317060)
Fated Title - Slot 3 (+1) No Slot 0 13 / 23 Discord Message (1403889733423071382)
Food Node - Slot 1 1 Progress Slot 1 12 / 18 Discord Message (1370044724051968140)
Enrich leyline Tier 3 Spell Slot 3 21 / 22 Discord Message (1404410154413326388)
Artifice on Good Tier 3 Spell Slot 4 4 / 12 Discord Message (1427393795338670163)
Magic Node (+1) No Slot 0 0 / 22 Discord Message (1409237682793611274)
Ikepili Religious Effect No Slot 0 0 / 15 Discord Message (1414450261287632956)
Salt Blizard Spell No Slot 0 3 / 18 Discord Message (1421957360783589386)
Iron Node No Slot 0 0 / 18 Discord Message (1424955002098814977)
Good Healing artifact No Slot 0 0 / 10 Discord Message (1319473619096829983)
Plague moment 1 Progress Slot 2 2 / 4 Discord Message (1429454696644345997)

Modifiers

Field Value Duration Source
stability_loss_chance 0.01 -1 Diplomatic Stance
money_income -200.0 -1 GOBLIN
research_production 2.0 -1 Sigmarianism
research_nodes 1.0 -1 Node under capitol
food_production 3.0 -1 https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
magic_consumption 3.0 -1 Upkeep for leyline
district_slots 1.0 -1 Sandship
stone_production 4.0 1 https://discord.com/channels/1188889187018088488/1421293155109834784/1421785780610666596
trade_distance 3.0 -1 Sandship docks
iron_nodes 1.0 -1 Under Mint