Archived Changes (20484 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69a3ff011801a594c3bf1664 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (90/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (94/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
69a3fefa1801a594c3bf1663 nations Taika Update Approved
Resource Storage:
magic: 1 → 5
None docrm
69a3fd141801a594c3bf1662 nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
bureaucrat: 7 → 5
farmer: 4 → 5
harvester: 4 → 5
Job Assignment pflegi
69a3fce21801a594c3bf1661 nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
bureaucrat: 3 → 7
harvester: 3 → 4
mystic: 5 → 0
Job Assignment pflegi
69a3ee051801a594c3bf163c nations The Crimson Accolade Update Approved
Jobs:
apprentice: 0 → 3
fisherman: 12 → 9
None yoda1546
69a3bd9a3ead7ae8f8066eb0 nations Khanya Update Approved
Progress Quests:
Item 9:
current_progress: 3 → 6
Discord Message (1477519725985660939) juggernacht
69a3bd203ead7ae8f8066eaf nations Forevante Update Approved
Jobs:
bureaucrat: 0 → 1
metallurgist: 3 → 2
Job Assignment bluzantine
69a30da43ead7ae8f8066df4 nations Khanya Update Approved
Technologies:
draught_armor:
investing: 1 → 3
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Discord Message (1477330883609362577) juggernacht
69a2263da540d4f90d85bd50 artifacts The Scriptured Blade Update Approved
Effect Description:
The wielder may train this artifact using the same rules as a character once per session. For every stat training, the heir of the wielder gains a cumulative +15% chance to gain a stat point at the end of character creation. This chance may go over 100%, resulting in multiple stat points. These stat points can be spent 1-1 to increase a stat up to the character creation cap of 4, or spend 3 stat points per increase above the character creation cap. Each time a wielder trains this artifact, the DC increases by 5 for them to do so again. If the heir is venerable, they gain twice as many stat points. Rulership: 3 Cunning: 5 Charisma: 0 Prowess: 3 Magic: 1 Strategy: 2 Current: 210% → This artifact contains attributes exactly like a character with an attribute cap of 8 for all attributes. Once per session, the wielder of this artifact may train this artifact's attributes utilizing the same rules as characters. For every stat gained via these trainings, the heir of the wielder gains a cumulative +15% chance to gain an attribute point at the end of their character creation. This chance may go over 100%, resulting in multiple attribute points the player may spend as they wish. These attribute points may be spent at a 1:1 ratio to increase a stat up to cap of 4. They also may spend 3 points to increase an attribute above that cap. If the heir is fleeting, they gain twice as many attribute points. Each time a wielder trains this artifact, the DC increases by 5 for them to do so again. The Scriptured Blade was empowered by the legendary Honing Oil artifact. The Scriptured Blade may not be empowered by any other mechanic, including a wish. Any successful attempt to alter this artifact at all by a character will remove this empowerment and set the attribute cap of this artifact to 6. Rulership: 3 Cunning: 5 Charisma: 0 Prowess: 3 Magic: 1 Strategy: 2 Current: 210%
Honing Oil used, Discord Message (1477075316370313458) bantgrouphug
69a224daa540d4f90d85bd4f characters Gravis Arcanum Update Approved
Ongoing Modifiers:
Item 21:
field: magic_point_income → charisma
value: -1.0 → 1.0
source: Unvoid Puppy Familiar https://discord.com/channels/1188889187018088488/1265744219964965049/1432100053287436402 → Stat gain tick
Item 22:
field: charisma → magic_point_income
value: 1 → -2.0
source: Stat gain tick → Simulate, https://discord.com/channels/1188889187018088488/1464300322804597002/1464306199036952699
Item 23:
value: -2.0 → 0
source: Simulate, https://discord.com/channels/1188889187018088488/1464300322804597002/1464306199036952699 → immortal upkeep for rando
Removed:
Item 24:
field: magic_point_income
value: 0
duration: -1
source: immortal upkeep for rando
Familiar+Minor Pact over bantgrouphug