Archived Changes (20927 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6996f2cd3ae8c68bec4c216e nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Resource Storage:
food: 19 → 28
mounts: 9 → 0
Naval Units:
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
resource log: Discord Message (1474003408909238294) pflegi
6997927f3ae8c68bec4c2203 artifacts Philosopher's Stone Update Approved
Equipped:
0 → True
None bantgrouphug
699a82f15681fbed2392882f nations Khanya Update Approved
Resource Storage:
magic: 17 → 0
Discord Message (1474982901316845674) juggernacht
699a81bf5681fbed2392882e nations Khanya Update Approved
Progress Quests:
Item 2:
bonus_progress_per_tick: 0 → 1
Removed:
Item 8:
quest_name: Wrath of the Leylines
bonus_progress_per_tick: 1
current_progress: 22
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1426027196249542667/1426491651563585589
slot: no_slot
total_progress_per_tick: 0
Item 9:
quest_name: Wisdoms New and Old
bonus_progress_per_tick: 1
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1441608986892828722/1442767875147567187
slot: no_slot
total_progress_per_tick: 0
Discord Message (1474864755033510080) Discord Message (1474978543476674600) Discord Message (1474981011962990712) juggernacht
699a80295681fbed2392882d artifacts The Firefather Update Approved
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 13/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 16/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication
Discord Message (1474979919577616504) juggernacht
699a790d5681fbed239287ff artifacts 688d4a1a9c31e34b58bd3d13 Remove Approved
Name:
Eternal Armor → None
Rarity:
Mythical → None
Equipped:
0 → None
Effect Description:
[While the wielder of this artifact is not at war: The wielder may input nation magic into the artifact. In addition, the wielder may have war and instant spells casted stored into the artifact. This artifact loses mana based on what tier it is at per session. Tier 1: 1-3 Tier 2: 4-8 Tier 3: 9-15 The wielder of this artifact gains the ability to summon the unit of the same name at the start of any war session. This unit does not take up a unit slot. Mana 9/15] ============================ Eternal Armor Tier 1 Hp: 8 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1 Speed: 2 Armor: 2 ============================= Eternal Armor Tier 2 Hp: 9 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1 Speed: 2 Armor: 2 Aura of Magic: Provides magical trait to nearby units Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 25 that are war or instant casting time. ============================= Eternal Armor Tier 3 Hp: 10 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1-2 Speed: 2 Armor: 3 Aura of Magic: Provides magical trait to nearby units Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 50 that are war or instant casting time. → None
Owner:
Creator:
None → None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
owner_death_loss_chance:
0.05 → None
passive_loss_chance:
0 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
loss_chance_at_tick:
0 → None
loss_roll:
0.8129515935973226 → None
Artifact Slot Usage:
6 → None
Discord Message (1451406667244634234) juggernacht
699a36d55681fbed23928701 pops None Update Approved
Religion:
None docrm
699a36d05681fbed23928700 nations Taika Update Approved
Progress Quests:
Item 31:
bonus_progress_per_tick: 0 → 1
Added:
Item 38:
quest_name: New Spell component 1
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1474900854539681921
slot: no_slot
Item 39:
quest_name: New Spell component 2
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1474900854539681921
slot: no_slot
None docrm
699a35345681fbed239286ff nations Taika Update Approved
Money:
8077 → 5877
Ongoing Modifiers:
Added:
Item 18:
field: stability_loss_chance
value: -0.3
duration: 1
source: Furs
None docrm
6999ff615681fbed239286c8 characters Odirile Update Approved
Positive Titles:
Before: ["", the_exalted]
After: [the_divine, the_exalted]
Discord Message (1455260238541361223) juggernacht