Archived Changes (21008 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69b8b8efe0e0ba27c7f4dcfd market_links None Add Approved
Member:
None → Qad'shu ren
Market:
Market Safety Stance:
None → None
docrm
69b8b8e5e0e0ba27c7f4dcfb market_links None Add Approved
Member:
None → Qad'eshel
Market:
Market Safety Stance:
None → None
docrm
69b8b8dbe0e0ba27c7f4dcf9 market_links None Add Approved
Member:
None → Qad'acari
Market:
Market Safety Stance:
None → None
docrm
69b8b8d0e0e0ba27c7f4dcf8 market_links 6977e9024e5448334defeff7 Remove Approved
Member:
The Great Pride → None
Market:
Market Safety Stance:
None → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
land_unit_capacity:
0 → None
support_unit_details:
{} → None
dead docrm
69b8b83ae0e0ba27c7f4dcf7 nations Taika Update Approved
Notes:
Mythical Deck (6) upkept by wonder Shimmering Elixier (6) Held by OITC Taikan Healing Leaf (4) Held by OITC Taikan Orb of Orbiness (6) Held by Faction Dagger of Undeath (6) Held by Green Gentlemen → Mythical Deck (6) upkept by wonder Shimmering Elixier (6) Held by OITC Taikan Orb of Orbiness (6) Held by OITC Dagger of Undeath (6) Held by Green Gentlemen
None docrm
69b8b7f1e0e0ba27c7f4dcf6 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (60/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (80/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
10 passive, 10 from last session docrm
69b8b4d0e0e0ba27c7f4dcf2 nations The Crimson Accolade Update Approved
Ongoing Modifiers:
Added:
+ https://discord.com/channels/1188889187018088488/1188909580378443816/1483282397121220819
field: stability_loss_chance
value: -0.6
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1483282397121220819
Discord Message (1483282397121220819) yoda1546
69b8b198e0e0ba27c7f4dcf1 nations The Crimson Accolade Update Approved
Jobs:
fisherman: 0 → 14
full_vampire: 0 → 9
Job Assignment yoda1546
69b8b197e0e0ba27c7f4dcf0 nations The Crimson Accolade Update Approved
Jobs:
fisherman: 0 → 14
full_vampire: 0 → 9
Job Assignment yoda1546
69b8aefde0e0ba27c7f4dcef characters The Shah Update Approved
Ongoing Modifiers:
Added:
+ Wonderr
field: immortal
value: 1.0
duration: -1
source: Wonderr
Removed:
- Stat gain tick
field: strategy
value: 1
duration: -1
source: Stat gain tick
None juggernacht