Change #69366f870ac0fce715ad0ed8:

Target: Taika
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-08 06:26:15.642000
Changes:
_id:
Removed: 67ef774c98867826cf79631c
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Taika
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Mercenary Reliance
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 34
Vassal Type:
Removed: Tributary
Region:
Removed: 67ef6b6c98867826cf7962f3
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5a6c690147f64b5a82bf
Primary Race:
Removed: 67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -1
Military Funding:
Removed: Minimal
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
3813 → 4895
Compliance:
Removed: Neutral
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: 67f21ff9609d94b5146136f0
Conscription Type:
Removed: Low
Origin:
Removed: (A) Protected Scion
Temperament:
Restricted content
Stability:
United → Stable
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 4
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 9
Effective Territory:
Removed: 33
Event Roll:
Restricted content
Export Slots:
Removed: 9
Import Slots:
Removed: 9
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: -2
Land Defense Modifier:
Removed: -2
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1082
Naval Attack Modifier:
Removed: -2
Naval Defense Modifier:
Removed: -2
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 22
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 9
Remaining Import Slots:
Removed: 9
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 0
Resource Consumption:
Removed:
food: 24
wood: 5
stone: 4
mounts: 1
research: 8
magic: 4
bronze: 1
iron: 1
Resource Excess:
Removed:
food: -3
wood: 0
stone: 3
mounts: 10
research: -1
magic: 22
bronze: 4
iron: 2
Resource Production:
Removed:
food: 21
wood: 5
stone: 7
mounts: 11
research: 7
magic: 26
bronze: 5
iron: 3
Road Capacity:
Removed: 22
Stability Gain Chance:
Removed: 0.4
Stability Loss Chance:
Removed: 0.96
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 17
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Taik
type: metropolis
node: magic
wall: ""
Item 2:
name: Tash-Qatshi
type: commerce
node: ""
wall: ""
Item 3:
name: Taik-Grimaz
type: sanctum
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: mounts
Item 2:
type: ancient_farms
node: ""
Item 3:
type: ancient_home
node: food
Item 4:
type: classical_market
node: ""
Item 5:
type: ancient_center
node: wood
Item 6:
type: ancient_magic_site
node: magic
Item 7:
type: classical_mint
node: bronze
Item 8:
type: ancient_artifactory
node: stone
Item 9:
type: ancient_forge
node: ""
Jobs:
apprentice: 0 → None
fisherman: 0 → None
bureaucrat: 1 → 0
farmer: 3 → 0
harvester: 1 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 1 → 0
miner: 0 → None
mystic: 15 → 0
researcher: 1 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: stability_loss_chance
value: 0.01
duration: -1
source: Diplomatic Stance
Item 2:
field: research_production
value: 2.0
duration: -1
source: Sigmarianism
Item 3:
field: research_nodes
value: 1.0
duration: -1
source: Node under capitol
Item 4:
field: food_production
value: 3.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
Item 5:
field: district_slots
value: 1.0
duration: -1
source: Sandship
Item 6:
field: trade_distance
value: 3.0
duration: -1
source: Sandship docks
Item 7:
field: iron_nodes
value: 1.0
duration: -1
source: Under Mint
Item 8:
field: magic_storage_capacity
value: 15.0
duration: -1
source: Dirion Vault
Item 9:
field: magic_consumption
value: 3.0
duration: -1
source: Dirion Vault
Item 10:
field: magic_consumption
value: 1.0
duration: -1
source: Beacon
Item 11:
field: stability_loss_chance
value: 0.5
duration: -1
source: https://discord.com/channels/1188889187018088488/1445881127645609994/1446318085370937375
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 1
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 18 → 15
wood: 9 → None
stone: 8 → 11
mounts: 13 → 15
research: 1 → 0
magic: 0 → 22
bronze: 3 → 5
iron: 5 → None
Effective Pop Capacity:
Removed: 22
Nomadic:
Removed: 0
Trade Distance:
Removed: 22
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_war_dancer: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
concessions_chance_at_tick:
Removed: 0
concessions_roll:
0.585281692449831 → 0.7107378938921818
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
0.2895822619171948 → 0.07430228725425025
rebellion_chance_at_tick:
Removed: 0.05
rebellion_roll:
0.18391932935395927 → 0.6242871762302608
stability_gain_chance_at_tick:
0.5 → 0.4
stability_gain_roll:
0.8137186709166274 → 0.7662020454411019
stability_loss_chance_at_tick:
0.56 → 0.96
stability_loss_roll:
0.875554942903752 → 0.11822988236275522
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 6
mountain: 14
river: 0
desert: 13
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Item 1:
quest_name: (Complete) Mythical Caverns (A) → None
progress_per_tick: 0 → None
current_progress: 12 → None
required_progress: 12 → None
link: https://discord.com/channels/1188889187018088488/1270592485978017802/1369337972968657078 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 2:
quest_name: (Complete) Mythical (B) → None
progress_per_tick: 0 → None
current_progress: 11 → None
required_progress: 11 → None
link: https://discord.com/channels/1188889187018088488/1270592485978017802/1369345064517632151 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 3:
quest_name: (Complete) Searching for Umbrella (Seek) → None
progress_per_tick: 2 → None
current_progress: 8 → None
required_progress: 8 → None
link: https://discord.com/channels/1188889187018088488/1373127713874907226/1373883157967011880 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 4:
quest_name: (Complete) Research Node → None
progress_per_tick: 2 → None
current_progress: 18 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1370585600037490831/1371212958318723275 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 5:
quest_name: (Complete) Seek for Shiny Box → None
progress_per_tick: 1 → None
current_progress: 4 → None
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1399276928338366516 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 6:
quest_name: (Complete) Mercenary - Slot 1 (+1) → None
progress_per_tick: 1 → None
current_progress: 5 → None
required_progress: 5 → None
link: https://discord.com/channels/1188889187018088488/1402814962937761843/1404200593517445210 → None
bonus_progress_per_tick: 1 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 7:
quest_name: (Complete) Mythical Step 2 → None
progress_per_tick: 0 → None
current_progress: 20 → None
required_progress: 20 → None
link: https://discord.com/channels/1188889187018088488/1195835928447549582/1394142759585317060 → None
bonus_progress_per_tick: 2 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 8:
quest_name: (Complete) Artifice for new legendary (Artifice) → None
progress_per_tick: 3 → None
current_progress: 28 → None
required_progress: 28 → None
link: https://discord.com/channels/1188889187018088488/1375262824158462125/1375263111589920859 → None
bonus_progress_per_tick: 1 → None
slot: tier_2_spell_slot → None
total_progress_per_tick: 3 → None
Item 9:
quest_name: (Complete) Goblin Project Iron Node → None
progress_per_tick: 2 → None
current_progress: 16 → None
required_progress: 16 → None
link: https://discord.com/channels/1188889187018088488/1387550987723603989/1388987866885128434 → None
bonus_progress_per_tick: 1 → None
slot: tier_1_spell_slot → None
total_progress_per_tick: 2 → None
Item 10:
quest_name: (Complete) Plague moment → None
progress_per_tick: 2 → None
current_progress: 4 → None
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1428622125459177513/1429454696644345997 → None
bonus_progress_per_tick: 1 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 11:
quest_name: (Complete) Enrich leyline → None
bonus_progress_per_tick: 0 → None
current_progress: 22 → None
required_progress: 22 → None
link: https://discord.com/channels/1188889187018088488/1404409262364692520/1404410154413326388 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 12:
quest_name: Artifice on Good → None
bonus_progress_per_tick: 1 → None
current_progress: 12 → None
required_progress: 12 → None
link: https://discord.com/channels/1188889187018088488/1427391357349134378/1427393795338670163 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 13:
quest_name: Mythical Step 3 → None
bonus_progress_per_tick: 4 → None
current_progress: 25 → None
required_progress: 25 → None
link: https://discord.com/channels/1188889187018088488/1195835928447549582/1394142759585317060 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 14:
quest_name: Fated Title - Slot 3 (+1) → None
bonus_progress_per_tick: 1 → None
current_progress: 17 → 19
required_progress: 23 → None
link: https://discord.com/channels/1188889187018088488/1403340874859155609/1403889733423071382 → None
slot: 1_progress_slot → None
total_progress_per_tick: 2 → None
Item 15:
quest_name: Food Node - Slot 1 → None
bonus_progress_per_tick: 0 → None
current_progress: 15 → 16
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1295478923433480252/1370044724051968140 → None
slot: 1_progress_slot → None
total_progress_per_tick: 1 → None
Item 16:
quest_name: Magic Node - Slot 2 → None
bonus_progress_per_tick: 4 → None
current_progress: 8 → 13
required_progress: 22 → None
link: https://discord.com/channels/1188889187018088488/1408613875057954836/1409237682793611274 → None
slot: 1_progress_slot → None
total_progress_per_tick: 5 → None
Item 17:
quest_name: Ikepili Religious Effect → None
bonus_progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 15 → None
link: https://discord.com/channels/1188889187018088488/1412981558410743818/1414450261287632956 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 18:
quest_name: Salt Blizard Spell → None
bonus_progress_per_tick: 0 → None
current_progress: 3 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1419888115857887292/1421957360783589386 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 19:
quest_name: Iron Node → None
bonus_progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1424955002098814977 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 20:
quest_name: Good Healing artifact → None
bonus_progress_per_tick: 1 → None
current_progress: 0 → None
required_progress: 10 → None
link: https://discord.com/channels/1188889187018088488/1319470456478240839/1319473619096829983 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 21:
quest_name: Research node → None
bonus_progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 28 → None
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1437274511509815407 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
investing: 1 → 0
cost: 3 → None
researched: 0 → True
invested: 2 → 3
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
investing: 2 → 0
cost: 5 → None
researched: 0 → None
invested: None → 2
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
Removed: 8
research_production_at_tick:
8 → 7
production_at_tick:
food: -3 → None
wood: 5 → 0
stone: 6 → 3
mounts: 10 → None
research: 0 → -1
magic: 22 → None
bronze: 3 → 4
iron: 2 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_beacon: (nested dict)
ancient_oakling: (nested dict)
ancient_ravager: (nested dict)
ancient_vortex: (nested dict)
ancient_wyrm: (nested dict)
ancient_battering_ram: (nested dict)
ancient_civilian: (nested dict)
ancient_elite_infantry: (nested dict)
ancient_heavy_cavalry: (nested dict)
ancient_light_cavalry: (nested dict)
ancient_siege_weapon: (nested dict)
classical_auxiliary: (nested dict)
classical_cavalry_archer: (nested dict)
classical_civilian: (nested dict)
classical_light_cavalry: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_cavalier: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -22
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 22
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 30
bronze: 5
iron: 5
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 3
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 10
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
Reason: Tick Update for Taika