Change #69ae56c7490d3d2dc02c9ef1:

Target: Jinying
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:12:39.479000
Changes:
_id:
Removed: 67ef6fbf98867826cf796302
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Jinying
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 58
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e98690147f64b5a8327
Primary Race:
Removed: 67ef4cd789e17a6e9fa6bbdb
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 39
Rolling Karma:
15 → 14
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Militia
Nomad Camp Type:
Removed: None
Money:
3679 → 4486
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Skirmish
Primary Religion:
Removed: 67ef661c690147f64b5a83ab
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 9
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 73
Event Roll:
Restricted content
Export Slots:
Removed: 20
Import Slots:
Removed: 16
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 15
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 10
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 807
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 10
Pop Count:
Removed: 24
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 20
Remaining Import Slots:
Removed: 16
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 37
wood: 13
stone: 5
mounts: 2
research: 12
magic: 4
bronze: 3
iron: 3
Resource Excess:
Removed:
food: 16
wood: 0
stone: 1
mounts: 0
research: 0
magic: 5
bronze: 0
iron: 0
Resource Production:
Removed:
food: 53
wood: 13
stone: 6
mounts: 2
research: 12
magic: 9
bronze: 3
iron: 3
Road Capacity:
Removed: 42
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.34
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Shílín
type: metropolis
node: ""
wall: ""
Item 2:
name: Huīzīché
type: commerce
node: magic
wall: ""
Item 3:
name: Diànjiǎoshí
type: sanctum
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_artifactory
node: stone
Item 2:
type: classical_home
node: food
Item 3:
type: classical_market
node: mounts
Item 4:
type: classical_center
node: wood
Item 5:
type: classical_library
node: research
Item 6:
type: classical_fishery
node: research
Item 7:
type: classical_dock
node: ""
Item 8:
type: classical_school
node: ""
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 3 → 0
fisherman: 10 → 0
harvester: 1 → 0
hunter: 0 → None
merchant: 1 → 0
metallurgist: 2 → 0
miner: 1 → 0
mystic: 3 → 0
researcher: 3 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
brewer: 0 → None
partial_undead: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ Library District
value: 12.0 → 13.0
resource_nodes:
Removed:
food: 2
wood: 1
stone: 2
mounts: 0
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 4 → 20
wood: 5 → None
stone: 11 → 12
mounts: 6 → None
research: 0 → None
magic: 2 → 7
bronze: 0 → None
iron: 4 → None
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 20
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.5882487666701277 → 0.25590580505252636
stability_gain_chance_at_tick:
Removed: 0.3
stability_gain_roll:
0.9073974565855105 → 0.481728043524155
stability_loss_chance_at_tick:
Removed: 0.34
stability_loss_roll:
0.22517483186490705 → 0.4581840371625283
previous_karma:
Removed: 16
previous_rolling_karma:
Removed: 15
previous_temporary_karma:
Removed: 1
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 10
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_atronach: 0
classical_chariot: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 0
Thorn Wardens: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 2
forest: 27
dense_forest: 1
urban: 2
hill: 0
mountain: 0
river: 16
desert: 0
tundra: 0
marsh: 4
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 5
disconnected: 0
Progress Quests:
Modified:
~ Recover Blade of Amel-Dyon
current_progress: 3 → 6
~ Magic Node Creation
current_progress: 2 → 4
~ Mundane Artifact Creation
current_progress: 1 → 2
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True} → None
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 4} → None
deep_hulls: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 3, 'researched': False, 'invested': 1} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
official_courts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
philosophy: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 7} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': True, 'invested': 10} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
investing: 12 → 0
cost: 12 → None
researched: 0 → True
invested: None → 12
research_consumption_at_tick:
10 → 12
research_production_at_tick:
10 → 12
production_at_tick:
food: 4 → 16
wood: 3 → 0
stone: 3 → 1
mounts: -2 → 0
research: 0 → None
magic: 5 → None
bronze: 8 → 0
iron: 8 → 0
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.7857630403190491
vampirism_chance_at_tick:
Removed: 0.45
vampirism_roll:
Removed: 0.07198855573097651
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 10
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 32ec382e
+ b9b06875
+ e59e9dcf
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
defense:
Added:
+ f03207d7
+ 47f7fe77
+ a3aad341
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
hp:
Added:
+ 3f287780
+ e15cd941
Removed:
- item
label: Consumption Stance: Comfort
value: 1
- item
label: Race: Laoshu Ren (Courageous)
value: 1
morale:
Added:
+ caadb3a8
+ 2e804e57
+ 19e3745d
Removed:
- item
label: Stability: United
value: 1
- item
label: Land Doctrine: Militia
value: 1
- item
label: Consumption Stance: Comfort
value: 1
damage:
Added:
+ b80c6a81
Removed:
- item
label: Race: Laoshu Ren (Courageous)
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7ecd3d18
+ 45b0a586
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ d1b686d2
+ 1978b4e5
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 21b48fe2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 03716515
+ ed4ef87b
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5eb069dd
+ 20fc7f8d
+ 5354538b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
defense:
Added:
+ f85d3b6f
+ f9b096ff
+ 1635b3a0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
hp:
Added:
+ 9ee08665
+ e679f3b8
Removed:
- item
label: Consumption Stance: Comfort
value: 1
- item
label: Race: Laoshu Ren (Courageous)
value: 1
morale:
Added:
+ 061c725f
+ e1a622da
+ 426ba246
Removed:
- item
label: Stability: United
value: 1
- item
label: Land Doctrine: Militia
value: 1
- item
label: Consumption Stance: Comfort
value: 1
damage:
Added:
+ 5d87b272
Removed:
- item
label: Race: Laoshu Ren (Courageous)
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 578da466
+ 3cf30961
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 1e11c6ae
+ 21a60f31
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c8efdf8f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 0d0270ff
+ 83b6494c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7f7b7f2d
+ b6a18f14
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9973ada3
+ 45016ad2
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ b09b28d5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 36f964fc
+ 2b8bf5f2
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b96cfeee
+ d6c9bb8f
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 56b4e2b5
+ d33bd047
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 90b832c4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3e6b9c0d
+ 674580ff
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d7743a1b
+ 5125b4f2
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 3b06ba3b
+ a055789e
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ bf64c9dc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ be3716e7
+ d01aa06e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ bfd4fe0b
+ e30964ab
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 77fc1b7c
+ 1137f6c6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 4d0caed2
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 92e7ba05
+ 97a3cbae
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bb02e4c7
+ 7d74a010
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 99886f29
+ 09510dcd
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ fe4f5a03
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ a03b76f4
+ fe91a50b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ b7a80c38
+ 399b15ac
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c642e764
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7fe0ca5a
+ 0d674a4e
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e04fae6f
+ b88b25a5
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 8af8e567
+ c9613185
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ aa3df67f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ c1b9a864
+ 00415bf2
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Explosive Ship:
display_name: Explosive Ship → None
base_name: Explosive Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 4, 'morale': 5, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 92fbd3aa
+ 31e1058e
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ d3674164
+ 45900fe7
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 93e26cbd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2e23a939
+ de2ae65d
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 4bf88892
+ eebb1c79
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ac3474f3
+ 3142facc
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 2acc423e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 154b98ac
+ 5b12ac27
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Siege Ship:
display_name: Siege Ship → None
base_name: Siege Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 2, 'iron': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': '2-3', 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 595cd9e3
+ 7b9b2f0f
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 9bd18e55
+ 4c2015b2
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 385a05af
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 36d8bc57
+ 53edeaee
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Transport Ship:
display_name: Classical Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Classical Transport Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 175} → None
upkeep: {'wood': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b6c35bdd
+ 072656fa
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ ba7dd6fc
+ e9dce502
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 126fe988
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: -0.5
Working Pops Count:
Removed: 24
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.05000000000000001
pop_loss_roll:
Removed: 0.14700584267677586
Resource Capacity:
Removed:
food: 27
wood: 17
stone: 17
mounts: 17
research: 0
magic: 22
bronze: 12
iron: 12
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 2
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Standard
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.759318596626875
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 22
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 0f1e6a58
+ 94369109
+ bb44a99d
+ 5fa43747
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: Until end of Medieval or next law change https://discord.com/channels/1188889187018088488/1188909580378443816/1462708963962392784
value: 5.0
- item
label: Total
value: 30.0
stability_loss_chance:
Added:
+ aea03b1a
+ 1527ddb9
+ af5d02c3
+ d69d0900
+ 14eb2356
+ c5a1aa06
+ 607a04c7
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1456776653018501286/1457612839979192322
value: -100.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Scientific Stance: Progressive
value: 48.0
- item
label: Tax Stance: High
value: 48.0
- item
label: Total
value: 34.0
resource_production:
food:
Added:
+ 459aac4d
+ f681f8c2
+ 9213cecf
+ 8b62270b
+ 7ccd0949
+ 399105eb
+ 9a92266a
Removed:
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Dock
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 40
- item
label: Terrain: River (16 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 53
wood:
Added:
+ be2bec22
+ 5adca5ac
+ 0a6b5738
+ 7b36704b
+ 56e327d4
Removed:
- item
label: Harvester
value: 4
- item
label: Terrain: Forest (27 tiles)
value: 6
- item
label: Terrain: Marsh (4 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 13
stone:
Added:
+ a037e128
+ 00d8d17a
+ f8bf1371
Removed:
- item
label: Miner
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 6
mounts:
Added:
+ c7d5f92d
+ 08439c0d
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ e878df17
+ 60255919
+ 6c5eab01
+ b79c2e13
+ fd1d4960
+ 40e08997
Removed:
- item
label: Scientific Stance: Progressive
value: 2
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 2.0
- item
label: Researcher
value: 3
- item
label: Nodes
value: 4
- item
label: Total
value: 12
magic:
Added:
+ 55405572
+ 8b721149
+ 9fa04c7d
+ a676e049
+ c3d13067
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 3
- item
label: Terrain: Hazardous Water (5 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 9
bronze:
Added:
+ e5a78777
+ 49404c2a
+ a4b12200
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 2
- item
label: Total
value: 3
iron:
Added:
+ 3b555af1
+ dc7ba7ac
+ 9176afd1
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 2
- item
label: Total
value: 3
resource_consumption:
food:
Added:
+ e63e6806
+ 0af5dbe6
+ 63612800
+ 023f994a
+ eef775de
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Wonder: The Zu Xun House of Healing
value: 3.0
- item
label: Population
value: 32
- item
label: Total
value: 37
wood:
Added:
+ f0500fac
+ 0a551044
+ f0204c8e
+ cb9088bf
+ 3013c7ef
+ f0690fa7
Removed:
- item
label: District: Classical Center
value: 1
- item
label: District: Classical Library
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 9
- item
label: Miner
value: 1
- item
label: Total
value: 13
stone:
Added:
+ 1276fd75
+ 392f84e0
+ d8e0d8de
+ 1bacf52c
+ af070726
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 1
- item
label: Metallurgist
value: 2
- item
label: Total
value: 5
mounts:
Added:
+ f5dd0f58
+ 9ab06463
+ c6c7bba7
Removed:
- item
label: City: Commerce
value: 1
- item
label: Merchant
value: 1
- item
label: Total
value: 2
research:
Added:
+ 4ceff9b1
+ e5741767
Removed:
- item
label: Tech Investment
value: 12
- item
label: Total
value: 12
magic:
Added:
+ cf38b9f4
+ 4b80d438
+ 40b72218
Removed:
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
value: 1.0
- item
label: Modifier: Blessing on the Machinists
value: 3.0
- item
label: Total
value: 4
bronze:
Added:
+ eef78ead
+ a2b1555d
Removed:
- item
label: Researcher
value: 3
- item
label: Total
value: 3
iron:
Added:
+ 862c5ffc
+ 48d815d9
Removed:
- item
label: Researcher
value: 3
- item
label: Total
value: 3
money_income:
Added:
+ ea7e4932
+ 5deb6a96
+ 85ead72f
+ 15df6302
+ 90621a89
+ 6447a87b
+ 39ff60d6
+ b58ccae7
+ 3ad853b2
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: District: Classical Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Vassal: Xī nèi lù (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Zhǎo Nèi Lù (Vassal Type: Mercantile)
value: 75
- item
label: Jobs
value: 50
- item
label: Tax Stance: High
value: 432
- item
label: Total
value: 807
karma:
Added:
+ 580d4435
+ 3327b964
+ 6a99c3a5
+ ee7be3e4
+ 25fa74fa
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Scientific Stance: Progressive
value: -2
- item
label: Rolling Karma
value: 15
- item
label: Total
value: 15
Support Unit Capacity:
Removed: 5
Support Unit Count:
Removed: 0
support_unit_details:
Tactician:
display_name: Tactician → None
base_name: Tactician → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'money': 30} → None
requirements: {'district': ['classical_library', 'classical_school']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 9ad79b8a
+ b0057af0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 1c6fb6c7
+ 72819038
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Reason: Tick Update for Jinying