Change #69ae5703490d3d2dc02c9f22:

Target: Taika
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:13:39.571000
Changes:
_id:
Removed: 67ef774c98867826cf79631c
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Taika
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 34
Vassal Type:
Removed: Tributary
Region:
Removed: 67ef6b6c98867826cf7962f3
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5a6c690147f64b5a82bf
Primary Race:
Removed: 67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
-3 → -2
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
4150 → 6138
Compliance:
Removed: Neutral
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: 67f21ff9609d94b5146136f0
Conscription Type:
Removed: Low
Origin:
Removed: (A) Protected Scion
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 4
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 10
Effective Territory:
Removed: 33
Event Roll:
Restricted content
Export Slots:
Removed: 10
Import Slots:
Removed: 10
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -4
Land Attack Modifier:
Removed: 4
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 8225
Money Income:
Removed: 1988
Naval Attack Modifier:
Removed: 4
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 10
Remaining Import Slots:
Removed: 10
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 0
Resource Consumption:
Removed:
food: 27
wood: 10
stone: 13
mounts: 1
research: 6
magic: 12
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 2
wood: 10
stone: 10
mounts: 10
research: 0
magic: 15
bronze: 14
iron: 8
Resource Production:
Removed:
food: 29
wood: 20
stone: 23
mounts: 11
research: 6
magic: 27
bronze: 14
iron: 8
Road Capacity:
Removed: 22
Stability Gain Chance:
Removed: 0.5
Stability Loss Chance:
Removed: 0.3
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 23
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Taik
type: metropolis
node: magic
wall: ""
Item 2:
name: Tash-Qatshi
type: commerce
node: ""
wall: ""
Item 3:
name: Taik-Grimaz
type: sanctum
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: mounts
Item 2:
type: ancient_farms
node: food
Item 3:
type: classical_home
node: food
Item 4:
type: classical_market
node: magic
Item 5:
type: classical_center
node: wood
Item 6:
type: ancient_magic_site
node: magic
Item 7:
type: classical_mint
node: bronze
Item 8:
type: classical_artifactory
node: stone
Item 9:
type: ancient_forge
node: ""
Item 10:
type: classical_spire
node: ""
Jobs:
apprentice: 0 → None
fisherman: 0 → None
bureaucrat: 1 → 0
farmer: 3 → 0
harvester: 6 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 5 → 0
miner: 4 → 0
mystic: 6 → 0
researcher: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
duration: 35 → 34
~ https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
duration: 36 → 35
~ https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
duration: 47 → 46
~ https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
duration: 48 → 47
~ https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
duration: 49 → 48
~ https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
duration: 50 → 49
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 1
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 7 → 9
wood: 4 → 14
stone: 1 → 11
mounts: 10 → 15
research: 0 → None
magic: 14 → 29
bronze: 0 → 14
iron: 1 → 9
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 25
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_war_dancer: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 5
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Orchal Cavalry: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Skirmisher: 0
Spearmen: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Missile Ship: 0
Scout Ship: 0
Thorn Wardens: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Naval Units:
Removed:
classical_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
concessions_chance_at_tick:
Removed: 0
concessions_roll:
0.7754979281580151 → 0.3989634907248105
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
0.28641538958607393 → 0.35324201429743884
rebellion_chance_at_tick:
Removed: 0.05
rebellion_roll:
0.8285154901804425 → 0.8462025222122868
stability_gain_chance_at_tick:
Removed: 0.5
stability_gain_roll:
0.07925907365447726 → 0.30314800349442705
stability_loss_chance_at_tick:
Removed: 0.3
stability_loss_roll:
0.7536051311595042 → 0.5721399771360778
previous_karma:
Removed: -4
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 6
mountain: 14
river: 0
desert: 13
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Salt Blizard Spell
current_progress: 16 → 18
~ Big Rock (Wonder stuff big effect)
current_progress: 18 → 23
~ Big Rock second slot dedicated
current_progress: 0 → 5
~ Great artifact artifice +1 from Divine
current_progress: 12 → 16
~ Green! Spell component 1
current_progress: 0 → 1
~ Seek on Void Parasite +1 from Divine
current_progress: 0 → 4
~ spell component creation quest: Big Brain Bauble
current_progress: 8 → 9
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
investing: 1 → 0
cost: 9 → None
researched: 0 → None
invested: None → 1
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
deep_cellars:
investing: 2 → 0
cost: 5 → None
researched: 0 → True
invested: 3 → 5
drastic_action: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mentor_smiths: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety:
investing: 3 → 0
cost: 3 → None
researched: 0 → True
invested: None → 3
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 4, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
Removed: 6
research_production_at_tick:
Removed: 6
production_at_tick:
food: 2 → None
wood: 2 → 10
stone: 11 → 10
mounts: 5 → 10
research: 0 → None
magic: 27 → 15
bronze: 5 → 14
iron: 6 → 8
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 5
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6885cb41
+ 7f1216ef
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 05f7359e
+ cfea4634
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 1019aee7
Removed:
- item
label: Stability: United
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ef2f42d5
+ ed135ca8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ d9276621
+ 60aae931
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 7606a0bf
Removed:
- item
label: Stability: United
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 3, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 057b2345
+ 41f14025
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ cbbb6ead
+ 7cd54eed
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 5ffb3ca5
Removed:
- item
label: Stability: United
value: 1
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ b57ed153
+ 0b13d48a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f212b912
+ a21f29ed
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 362eb928
Removed:
- item
label: Stability: United
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f8f1b689
+ 397f13e9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 568270e5
+ 102721f4
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ c86b02f5
Removed:
- item
label: Stability: United
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c7d4e74f
+ 7811caa2
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ d7ce255f
+ 6ecd2958
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ ac1bafd0
Removed:
- item
label: Stability: United
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 95e725b4
+ f6cd462d
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 1072ba24
+ 58a9eabc
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 626a8b90
Removed:
- item
label: Stability: United
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0fbd0ae5
+ deb68141
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 3f1d27a8
+ d3ef0702
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 29e55ed2
Removed:
- item
label: Stability: United
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 53483d2e
+ c0f16114
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ a820ed42
+ 7aeb8a85
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 765856c9
Removed:
- item
label: Stability: United
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ fb6e7912
+ 286abacf
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 81de1532
+ 4d708b8c
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ c05c7988
Removed:
- item
label: Stability: United
value: 1
Chariot:
display_name: Chariot → None
base_name: Chariot → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f9ffd5d9
+ 46b3ad49
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ b361c616
+ a5830838
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ b49f8bf1
Removed:
- item
label: Stability: United
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 098ec4fb
+ 51166b6e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c48ba57c
+ d37414f6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 7055268c
Removed:
- item
label: Stability: United
value: 1
Classical Heavy Cavalry:
display_name: Classical Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 450} → None
upkeep: {'mounts': 2, 'iron': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a30f6079
+ d03d1c75
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 33391583
+ 51873e5f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 426b103e
Removed:
- item
label: Stability: United
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mounts': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ec3a46a4
+ 6445848b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f849452c
+ e853ae5a
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 51c35f9c
Removed:
- item
label: Stability: United
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 3dadab77
+ 54896b90
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2ba35663
+ 13b8d3d3
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 019f470e
Removed:
- item
label: Stability: United
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['forge', 'workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 32f5b12d
+ 0974b0c6
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c1ac8d97
+ d62e21a9
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 83286ef0
Removed:
- item
label: Stability: United
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -34
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 25
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 30
bronze: 15
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: Mythical Deck (6) upkept by wonder Shimmering Elixier (6) Held by OITC Taikan Healing Leaf (4) Held by OITC Taikan Orb of Orbiness (6) Held by Faction Dagger of Undeath (6) Held by Green Gentlemen
Ruler Artifact Slots:
Removed: 22
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 86f813e1
+ 1fa3595b
+ 74b1c7f5
Removed:
- item
label: Base
value: 0
- item
label: Foreign Acceptance: Harmony
value: 115.0
- item
label: Total
value: 50.0
stability_loss_chance:
Added:
+ 07939058
+ c15cb5d8
+ 1c3acda1
+ b1172347
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Total
value: 30.0
resource_production:
food:
Added:
+ 93ebe620
+ 2cae57ce
+ 96114267
+ 3143d527
+ 83117ba6
+ b5f02501
+ e71fb16c
+ 74a06c16
+ d5177942
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: District: Ancient Farms
value: 2
- item
label: District: Ancient Farms (Synergy)
value: 1
- item
label: Technology: Tenant Farming
value: 2
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
value: 3.0
- item
label: Farmer
value: 15
- item
label: Nodes
value: 4
- item
label: Total
value: 29
wood:
Added:
+ ade91e80
+ 82fce92d
+ 218b3864
Removed:
- item
label: Harvester
value: 18
- item
label: Nodes
value: 2
- item
label: Total
value: 20
stone:
Added:
+ 0c0a8c8a
+ 744b76d9
+ ce82a50a
+ 849b1257
+ 2c3644f8
Removed:
- item
label: Miner
value: 16
- item
label: Terrain: Hill (6 tiles)
value: 1
- item
label: Terrain: Mountain (14 tiles)
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 23
mounts:
Added:
+ fe9fd3b5
+ 83e4f23e
+ f3d73a05
+ b2b3ee61
+ 98d31568
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Terrain: Desert (13 tiles)
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 11
research:
Added:
+ 1d998356
+ 11cd15f8
+ bf738fd2
+ d4bbdcfd
+ 3438a23a
+ a1903f3e
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Sigmarianism
value: 2.0
- item
label: Religion: Sigmarianism
value: 1.0
- item
label: Nodes
value: 2.0
- item
label: Religious Homogeneity
value: 2.0
- item
label: Total
value: 6
magic:
Added:
+ 056fa341
+ 07f25c5d
+ 8b07aaa1
+ 856c808c
+ 63bbc473
+ b07e6305
Removed:
- item
label: District: Ancient Magic Site
value: 1
- item
label: District: Ancient Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 12
- item
label: Nodes
value: 10.0
- item
label: Total
value: 27
bronze:
Added:
+ 57c222fa
+ 875bee91
+ 5e06ef32
+ 0ee07167
+ f0bbbd59
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 10
- item
label: Nodes
value: 2
- item
label: Total
value: 14
iron:
Added:
+ d3cd8500
+ ac3fde41
+ 3fa79511
+ 8a75b8ea
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Nodes
value: 2.0
- item
label: Total
value: 8
resource_consumption:
food:
Added:
+ f71dcec5
+ 3c8ed730
+ f35b3727
+ a2270e2e
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Population
value: 25
- item
label: Total
value: 27
wood:
Added:
+ 25a4a724
+ 3012ec00
+ acab90a0
+ 6f8adbe6
+ c300d076
+ 62877622
Removed:
- item
label: District: Classical Center
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 1
- item
label: Farmer
value: 3
- item
label: Miner
value: 4
- item
label: Total
value: 10
stone:
Added:
+ 80b2309c
+ a60a7c2b
+ 467e5a05
+ 6a7d39d1
+ 1be36781
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 6
- item
label: Metallurgist
value: 5
- item
label: Total
value: 13
mounts:
Added:
+ 0aea368a
+ a8d324e2
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 56f8a23b
+ 84f5ca71
Removed:
- item
label: Tech Investment
value: 6
- item
label: Total
value: 6
magic:
Added:
+ c43b9967
+ b5b66fc7
+ f83e36c2
+ 538ca7af
+ a652066d
+ e38a92c1
+ 5dc988a0
+ 1031b535
Removed:
- item
label: Modifier: Dirion Vault
value: 3.0
- item
label: Modifier: Beacon
value: 1.0
- item
label: Modifier: Mana Shield
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
value: 3.0
- item
label: Modifier: Sanctify
value: 6.0
- item
label: Modifier: Vault for bronze
value: 1.0
- item
label: Modifier: Vault for money
value: -3.0
- item
label: Total
value: 12
bronze:
Added:
+ 2b87c2e1
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 158b1eb9
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 258d52d8
+ 3c972492
+ 160d5056
+ 887f8721
+ 61dac910
+ 9e59993f
+ 9b48cff5
+ 847a0d3b
+ 9c298bb4
+ 192b8f59
+ a0df14b9
+ 97357ce4
+ 83e10ceb
+ 1d55613e
+ cecd3377
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: District: Classical Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
value: -112.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
value: 200.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
value: 175.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
value: 300.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
value: 300.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
value: 200.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
value: 200.0
- item
label: Vassal: Sartak Alo (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 150
- item
label: Stockpile
value: 400
- item
label: Total
value: 1988
karma:
Added:
+ e3d616f6
+ d8271376
+ b655f399
+ 5cb0f707
+ 326f3da7
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -4
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 198731ab
+ 6aac29dc
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 31b041c8
+ 0a0820cf
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 9a536d45
+ c0c085fa
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 31779890
+ 86e78599
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 99c4b992
+ d5ddb7cb
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 1c0a5bc4
+ 54431c82
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Support Units:
Removed:
Tactician: 0
Beacon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Reason: Tick Update for Taika