Change #69ae5720490d3d2dc02c9f3d:
| Target: | Vandador |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-09 05:14:08.599000 |
| Changes: |
_id:
Removed:
67ef77d898867826cf79631e
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vandador
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5ddd690147f64b5a8313
Primary Race:
Removed:
67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Encampment
Money:
4993 → 5484
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef5f0e690147f64b5a832d
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Artificer State
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
5
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
491
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
5
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
23
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
33
wood:
4
stone:
10
mounts:
4
research:
2
magic:
1
bronze:
1
iron:
3
Resource Excess:
Removed:
food:
4
wood:
2
stone:
0
mounts:
0
research:
3
magic:
2
bronze:
5
iron:
7
Resource Production:
Removed:
food:
37
wood:
6
stone:
10
mounts:
4
research:
5
magic:
3
bronze:
6
iron:
10
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.8
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Daer Amarth
type:
metropolis
node:
""
wall:
classical_walls
Item 2:
name:
Temple District
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Trade District
type:
commerce
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
""
Item 2:
type:
classical_library
node:
iron
Item 3:
type:
classical_home
node:
""
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
classical_hospital
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_school
node:
""
Jobs:
bureaucrat:
0 → None
fisherman:
0 → None
harvester:
2 → 0
hunter:
12 → 0
merchant:
0 → None
metallurgist:
5 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
0 → None
apprentice:
0 → None
farmer:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
stone_speaker:
0 → None
missionary:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
16.0 → 17.0
resource_nodes:
Removed:
food:
2
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
22 → 26
wood:
15 → None
stone:
15 → None
mounts:
14 → None
research:
0 → None
magic:
10 → None
bronze:
0 → 5
iron:
0 → 7
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
1
Trade Distance:
Removed:
16
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
3
Thorn Wardens:
0
Naval Units:
Removed:
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
expansion_chance_at_tick:
Removed:
0
expansion_roll:
0.9063269896567819 → 0.6682878885418272
stability_gain_chance_at_tick:
0.65 → 0.8
stability_gain_roll:
0.8987943993764039 → 0.05278479809409453
stability_loss_chance_at_tick:
Removed:
0.35
stability_loss_roll:
0.47896695348004903 → 0.32922856710957205
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Dragon Scale Armour
current_progress:
24 → 29
~
Great Artifact
current_progress:
12 → 16
Territory Types:
Removed:
plains:
3
forest:
3
dense_forest:
0
urban:
0
hill:
0
mountain:
7
river:
2
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': False} → None
military_wages:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
collection_teams:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor:
investing:
2 → 0
cost:
7 → None
researched:
0 → None
invested:
2 → 4
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
4 → 2
research_production_at_tick:
8 → 5
production_at_tick:
food:
1 → 4
wood:
2 → None
stone:
2 → 0
mounts:
0 → None
research:
4 → 3
magic:
2 → None
bronze:
-1 → 5
iron:
1 → 7
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
3
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ efce6770
+ 8f27741c
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 9f7c9a1d
+ b4a0cf9b
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ f23728df
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d76a64a1
+ 83b155b4
+ 2eaa6636
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ c1d1f2d8
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8e08fef2
+ 16d92983
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 88539e53
+ 427b3f04
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 5c996439
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 57483303
+ eba148db
+ d81b5875
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5471abe6
+ 2b43baa8
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 54cd7c71
+ f198abb0
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0dcffc20
+ e2d072d0
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ f3e6cc08
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fb01a523
+ a7979ae4
+ 547649d7
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ad6e65d0
+ cd27ffc4
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5cacbd57
+ dea354a8
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 91d4c221
+ ab6d9c1a
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ d9531ed7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1fb9fdbb
+ 71d716a7
+ f0ff6665
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 3f4aa14b
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5633da06
+ 76a6a976
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0be44afd
+ 47f317dc
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ ccf58e72
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4715eed8
+ a38c17b4
+ c705fa63
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 10d82ae6
+ 0311bd97
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Chariot:
display_name:
Chariot → None
base_name:
Chariot → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 55136a06
+ 939d8d9e
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 2664ef5c
+ 24ea4030
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 5bfc59a7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 76642446
+ 70e0870c
+ fef2209c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ eee6a964
+ 07084ac7
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 04b17043
+ 2e01af64
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 7e5f2f90
+ 80d5c59f
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ ec1584d0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 90110878
+ d3fc174d
+ ff178f5c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 2838205c
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Heavy Cavalry:
display_name:
Classical Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 450} → None
upkeep:
{'mounts': 1, 'iron': 1, 'money': 45} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 64f2d6a2
+ dd0939e3
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 07ca1eab
+ c4334040
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 4e0e7e84
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a263db0e
+ dbcb98a7
+ 51324f90
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ db7b6b53
+ 111fb3f7
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'money': 45} → None
requirements:
{'district': ['classical_ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 748ab7fc
+ fe009da0
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 18ee0ce3
+ f5815fa8
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ f9a77b11
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 537ea05c
+ 5a9e1bc6
+ 601cf307
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e91d0287
+ ffd20a59
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a6f93fc2
+ 98731259
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 2f218d9a
+ 5eb80bd2
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ d0c1e380
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ eddf1de8
+ 1e7822bb
+ f31735d9
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 1ac9f8f8
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 1, 'iron': 1, 'money': 45} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 41bf3af7
+ 05708fbe
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f8c7933b
+ e4a28e56
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 6d43566b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 46c63e1b
+ f3d448cc
+ d18e2434
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ d7d87a0f
+ 8e115913
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-27
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.45
pop_loss_roll:
Removed:
0.986321944577171
Resource Capacity:
Removed:
food:
28
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
1
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
1
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 4fa22ff9
+ 9ab39e06
+ af83b80a
+ 99578756
+ 69de7f11
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value:
15.0
- item
label:
Foreign Acceptance: Harmony
value:
60.0
- item
label:
Total
value:
80.0
stability_loss_chance:
Added:
+ 9c50d3bd
+ 452eea9f
+ 1953da14
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Total
value:
35.0
resource_production:
food:
Added:
+ b1a8ca12
+ 288c41e8
+ 4f6fbb89
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
Hunter
value:
36
- item
label:
Total
value:
37
wood:
Added:
+ 7c96b88d
+ 24cfd405
Removed:
- item
label:
Harvester
value:
6
- item
label:
Total
value:
6
stone:
Added:
+ 31834d5c
+ e9f13877
+ 884216fb
Removed:
- item
label:
Miner
value:
8
- item
label:
Terrain: Mountain (7 tiles)
value:
2
- item
label:
Total
value:
10
mounts:
Added:
+ b4cd5019
+ 55296881
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
Total
value:
4
research:
Added:
+ 6b36646a
+ 1a8772d0
+ 66a2ac15
+ 4f3bb6f9
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Total
value:
5
magic:
Added:
+ 40899023
+ 61350252
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Total
value:
3
bronze:
Added:
+ edcbebfb
+ 2369e65f
+ 7d328d98
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
6
iron:
Added:
+ 72f42c23
+ 0f48b710
+ b7341365
+ 1bffaf30
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ 17f9b728
+ 44a42f62
+ 57bf4f20
+ 757a7d42
+ 39c88913
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Race: Orchal (Insatiable)
value:
3
- item
label:
Population
value:
28
- item
label:
Total
value:
33
wood:
Added:
+ 3f7f56da
+ 7f325625
+ 7c45d056
+ b0248ce6
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Miner
value:
2
- item
label:
Total
value:
4
stone:
Added:
+ a6a11681
+ c1263b8e
+ 553bceeb
+ 79d31315
+ 03173675
+ c762eecf
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
2
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
10
mounts:
Added:
+ 8c7754be
+ efa4010b
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
4
research:
Added:
+ c474e6e3
+ d42b9a0a
Removed:
- item
label:
Tech Investment
value:
2
- item
label:
Total
value:
2
magic:
Added:
+ e9594f7b
+ afb3fb24
Removed:
- item
label:
Wonder: Daer Amarth the Floating City
value:
1.0
- item
label:
Total
value:
1
bronze:
Added:
+ c6d7b92e
+ 7cf8ec54
Removed:
- item
label:
City: Classical Walls
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 551dc107
Removed:
- item
label:
Total
value:
3
money_income:
Added:
+ e10f0e21
+ ee033d69
+ cdad700b
+ baf3558a
+ 032cb52c
+ 244941e7
+ 6a133335
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Ancient Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
491
karma:
Added:
+ fd3a7b5b
+ ca13b34d
+ 2c0c9499
+ adfe8af4
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
-3
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Tactician:
display_name:
Tactician → None
base_name:
Tactician → None
unit_type:
Land → None
unit_class:
Classical Support Unit → None
era:
Classical → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'money': 45} → None
requirements:
{'district': ['classical_library', 'classical_school']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 2b04b281
+ 7ced3544
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ e6f78504
+ 1e26dd91
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Tactician:
0
|
| Reason: | Tick Update for Vandador |