Change #69ae5720490d3d2dc02c9f3d:

Target: Vandador
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-09 05:14:08.599000
Changes:
_id:
Removed: 67ef77d898867826cf79631e
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Vandador
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Far Travelers
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 18
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5ddd690147f64b5a8313
Primary Race:
Removed: 67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -3
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Nomadic
Nomad Camp Type:
Removed: Encampment
Money:
4993 → 5484
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef5f0e690147f64b5a832d
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Artificer State
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 4
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 491
Naval Attack Modifier:
Removed: 4
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 23
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 33
wood: 4
stone: 10
mounts: 4
research: 2
magic: 1
bronze: 1
iron: 3
Resource Excess:
Removed:
food: 4
wood: 2
stone: 0
mounts: 0
research: 3
magic: 2
bronze: 5
iron: 7
Resource Production:
Removed:
food: 37
wood: 6
stone: 10
mounts: 4
research: 5
magic: 3
bronze: 6
iron: 10
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.8
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Daer Amarth
type: metropolis
node: ""
wall: classical_walls
Item 2:
name: Temple District
type: sanctum
node: ""
wall: ""
Item 3:
name: Trade District
type: commerce
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: ""
Item 2:
type: classical_library
node: iron
Item 3:
type: classical_home
node: ""
Item 4:
type: ancient_market
node: ""
Item 5:
type: classical_hospital
node: ""
Item 6:
type: classical_mint
node: ""
Item 7:
type: classical_school
node: ""
Jobs:
bureaucrat: 0 → None
fisherman: 0 → None
harvester: 2 → 0
hunter: 12 → 0
merchant: 0 → None
metallurgist: 5 → 0
miner: 2 → 0
mystic: 0 → None
researcher: 0 → None
apprentice: 0 → None
farmer: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
stone_speaker: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ Library District
value: 16.0 → 17.0
resource_nodes:
Removed:
food: 2
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 22 → 26
wood: 15 → None
stone: 15 → None
mounts: 14 → None
research: 0 → None
magic: 10 → None
bronze: 0 → 5
iron: 0 → 7
Effective Pop Capacity:
Removed: 23
Nomadic:
Removed: 1
Trade Distance:
Removed: 16
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Skirmisher: 0
Spearmen: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 3
Thorn Wardens: 0
Naval Units:
Removed:
classical_explosive_ship: 0
classical_siege_ship: 0
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
expansion_chance_at_tick:
Removed: 0
expansion_roll:
0.9063269896567819 → 0.6682878885418272
stability_gain_chance_at_tick:
0.65 → 0.8
stability_gain_roll:
0.8987943993764039 → 0.05278479809409453
stability_loss_chance_at_tick:
Removed: 0.35
stability_loss_roll:
0.47896695348004903 → 0.32922856710957205
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Modified:
~ Dragon Scale Armour
current_progress: 24 → 29
~ Great Artifact
current_progress: 12 → 16
Territory Types:
Removed:
plains: 3
forest: 3
dense_forest: 0
urban: 0
hill: 0
mountain: 7
river: 2
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
collection_teams: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True} → None
poultices: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor:
investing: 2 → 0
cost: 7 → None
researched: 0 → None
invested: 2 → 4
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
4 → 2
research_production_at_tick:
8 → 5
production_at_tick:
food: 1 → 4
wood: 2 → None
stone: 2 → 0
mounts: 0 → None
research: 4 → 3
magic: 2 → None
bronze: -1 → 5
iron: 1 → 7
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 3
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ efce6770
+ 8f27741c
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 9f7c9a1d
+ b4a0cf9b
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ f23728df
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d76a64a1
+ 83b155b4
+ 2eaa6636
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ c1d1f2d8
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8e08fef2
+ 16d92983
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 88539e53
+ 427b3f04
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 5c996439
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 57483303
+ eba148db
+ d81b5875
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5471abe6
+ 2b43baa8
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 54cd7c71
+ f198abb0
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0dcffc20
+ e2d072d0
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ f3e6cc08
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ fb01a523
+ a7979ae4
+ 547649d7
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ ad6e65d0
+ cd27ffc4
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5cacbd57
+ dea354a8
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 91d4c221
+ ab6d9c1a
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ d9531ed7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1fb9fdbb
+ 71d716a7
+ f0ff6665
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 3f4aa14b
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5633da06
+ 76a6a976
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0be44afd
+ 47f317dc
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ ccf58e72
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4715eed8
+ a38c17b4
+ c705fa63
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 10d82ae6
+ 0311bd97
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Chariot:
display_name: Chariot → None
base_name: Chariot → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 55136a06
+ 939d8d9e
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2664ef5c
+ 24ea4030
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 5bfc59a7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 76642446
+ 70e0870c
+ fef2209c
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ eee6a964
+ 07084ac7
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 04b17043
+ 2e01af64
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 7e5f2f90
+ 80d5c59f
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ ec1584d0
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 90110878
+ d3fc174d
+ ff178f5c
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 2838205c
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Classical Heavy Cavalry:
display_name: Classical Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 450} → None
upkeep: {'mounts': 1, 'iron': 1, 'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 11, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 64f2d6a2
+ dd0939e3
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 07ca1eab
+ c4334040
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 4e0e7e84
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a263db0e
+ dbcb98a7
+ 51324f90
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ db7b6b53
+ 111fb3f7
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'money': 45} → None
requirements: {'district': ['classical_ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 748ab7fc
+ fe009da0
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 18ee0ce3
+ f5815fa8
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ f9a77b11
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 537ea05c
+ 5a9e1bc6
+ 601cf307
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e91d0287
+ ffd20a59
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ a6f93fc2
+ 98731259
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2f218d9a
+ 5eb80bd2
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ d0c1e380
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ eddf1de8
+ 1e7822bb
+ f31735d9
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 1ac9f8f8
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Orchal Cavalry:
display_name: Orchal Cavalry → None
base_name: Orchal Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 600} → None
upkeep: {'mounts': 1, 'iron': 1, 'money': 45} → None
requirements: {'race': ['Orchal']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 41bf3af7
+ 05708fbe
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f8c7933b
+ e4a28e56
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 6d43566b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 46c63e1b
+ f3d448cc
+ d18e2434
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ d7d87a0f
+ 8e115913
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0
Prestige Gain:
Removed: -27
Technology Cost Minimum:
Removed: 2
Technology Cost Modifier:
Removed: -1
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.45
pop_loss_roll:
Removed: 0.986321944577171
Resource Capacity:
Removed:
food: 28
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 1
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 1
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 4fa22ff9
+ 9ab39e06
+ af83b80a
+ 99578756
+ 69de7f11
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value: 15.0
- item
label: Foreign Acceptance: Harmony
value: 60.0
- item
label: Total
value: 80.0
stability_loss_chance:
Added:
+ 9c50d3bd
+ 452eea9f
+ 1953da14
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Total
value: 35.0
resource_production:
food:
Added:
+ b1a8ca12
+ 288c41e8
+ 4f6fbb89
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: Hunter
value: 36
- item
label: Total
value: 37
wood:
Added:
+ 7c96b88d
+ 24cfd405
Removed:
- item
label: Harvester
value: 6
- item
label: Total
value: 6
stone:
Added:
+ 31834d5c
+ e9f13877
+ 884216fb
Removed:
- item
label: Miner
value: 8
- item
label: Terrain: Mountain (7 tiles)
value: 2
- item
label: Total
value: 10
mounts:
Added:
+ b4cd5019
+ 55296881
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: Total
value: 4
research:
Added:
+ 6b36646a
+ 1a8772d0
+ 66a2ac15
+ 4f3bb6f9
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Total
value: 5
magic:
Added:
+ 40899023
+ 61350252
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Total
value: 3
bronze:
Added:
+ edcbebfb
+ 2369e65f
+ 7d328d98
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Total
value: 6
iron:
Added:
+ 72f42c23
+ 0f48b710
+ b7341365
+ 1bffaf30
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ 17f9b728
+ 44a42f62
+ 57bf4f20
+ 757a7d42
+ 39c88913
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Race: Orchal (Insatiable)
value: 3
- item
label: Population
value: 28
- item
label: Total
value: 33
wood:
Added:
+ 3f7f56da
+ 7f325625
+ 7c45d056
+ b0248ce6
Removed:
- item
label: District: Classical Library
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Miner
value: 2
- item
label: Total
value: 4
stone:
Added:
+ a6a11681
+ c1263b8e
+ 553bceeb
+ 79d31315
+ 03173675
+ c762eecf
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 2
- item
label: Metallurgist
value: 5
- item
label: Total
value: 10
mounts:
Added:
+ 8c7754be
+ efa4010b
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 4
research:
Added:
+ c474e6e3
+ d42b9a0a
Removed:
- item
label: Tech Investment
value: 2
- item
label: Total
value: 2
magic:
Added:
+ e9594f7b
+ afb3fb24
Removed:
- item
label: Wonder: Daer Amarth the Floating City
value: 1.0
- item
label: Total
value: 1
bronze:
Added:
+ c6d7b92e
+ 7cf8ec54
Removed:
- item
label: City: Classical Walls
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 551dc107
Removed:
- item
label: Total
value: 3
money_income:
Added:
+ e10f0e21
+ ee033d69
+ cdad700b
+ baf3558a
+ 032cb52c
+ 244941e7
+ 6a133335
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: District: Ancient Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: Low
value: 126
- item
label: Stockpile
value: 400
- item
label: Total
value: 491
karma:
Added:
+ fd3a7b5b
+ ca13b34d
+ 2c0c9499
+ adfe8af4
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Tactician:
display_name: Tactician → None
base_name: Tactician → None
unit_type: Land → None
unit_class: Classical Support Unit → None
era: Classical → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'money': 45} → None
requirements: {'district': ['classical_library', 'classical_school']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 2b04b281
+ 7ced3544
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ e6f78504
+ 1e26dd91
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Tactician: 0
Reason: Tick Update for Vandador