Change #69b80bf3f8a0c83264e33c47:

Target: Arkadia
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:56:03.616000
Changes:
_id:
Removed: 67ef6df198867826cf7962fc
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Conservative
Name:
Removed: Arkadia
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 32
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef589d690147f64b5a8299
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 10
Rolling Karma:
Removed: -3
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Safeguard
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef624f690147f64b5a8365
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: Unsettled
Administration:
Removed: 2
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 23
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -5
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 761
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 19
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 0
Resource Consumption:
Removed:
food: 25
wood: 2
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -19
wood: 3
stone: 4
mounts: 2
research: 0
magic: 0
bronze: 1
iron: 0
Resource Production:
Removed:
food: 6
wood: 5
stone: 5
mounts: 2
research: 0
magic: 0
bronze: 1
iron: 0
Road Capacity:
Removed: 14
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0.83
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Appollonya
type: metropolis
node: food
wall: ""
Item 2:
name: New Avalon
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_center
node: ""
Item 2:
type: ancient_forge
node: mounts
Item 3:
type: classical_workshop
node: stone
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_market
node: stone
Item 6:
type: ancient_church
node: wood
Item 7:
type: ancient_home
node: ""
Item 8:
type: classical_mint
node: ""
Jobs:
Removed:
apprentice: 0
fisherman: 0
bureaucrat: 0
farmer: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
artificer: 0
vampire: 0
astronomer: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
partial_undead: 0
brewer: 0
Ongoing Modifiers:
Removed:
Item 1:
field: stability_loss_chance
value: 0.01
duration: -1
source: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
resource_nodes:
Removed:
food: 1
wood: 1
stone: 2
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
Removed:
food: -214
wood: 15
stone: 4
mounts: 15
research: -12
magic: 2
bronze: -56
iron: 4
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 4
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 2
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_grey_wardens: 0
ancient_fire_shaman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 4
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_vanguard: 0
imperial_war_dancer: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
Naval Units:
Removed:
classical_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
Removed: 0.3926226312145026
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
Removed: 0.10031028605593761
stability_loss_chance_at_tick:
Removed: 0.78
stability_loss_roll:
Removed: 0.3126685726109153
previous_karma:
Removed: -5
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 7
forest: 15
dense_forest: 0
urban: 0
hill: 1
mountain: 4
river: 3
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 2
Progress Quests:
Removed:
Item 1:
quest_name: Moonstone Node
progress_per_tick: 1
current_progress: 13
required_progress: 18
link: https://discordapp.com/channels/1188889187018088488/1427940100461039678/1429284190146396191
bonus_progress_per_tick: 0
slot: 1_progress_slot
total_progress_per_tick: 1
Item 2:
quest_name: The Gryphon Knights
bonus_progress_per_tick: 0
current_progress: 21
required_progress: 21
link: https://discordapp.com/channels/1188889187018088488/1427926236239237142/1428952009528184873
slot: 3_progress_slot
total_progress_per_tick: 3
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
production_at_tick:
Removed:
food: -19
wood: 1
stone: 0
mounts: 2
research: 0
magic: 0
bronze: -5
iron: 0
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 6
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 23148072
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c10789f2
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ aaabe06c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 180b1dd5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f53709bd
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 022854a5
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 67cfa17f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4106a446
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f3a20cd5
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 58bb6b38
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ f0453a0c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 90c3f100
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ eda4267d
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 30b2daee
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 6f98c394
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a984c18b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c5f9108f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4cd80151
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8c16c565
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 50712f00
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 48b24dc6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a2517741
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ bd928870
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3ff65887
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ afd73740
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 5b548c59
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d65a8cc5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f58280bc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 47997e34
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 4a53e92e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ c4e32f99
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0487dd0f
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 1942de63
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cee9e79c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 366ab6da
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ccc79a50
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.37069652801186237
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.10000000000000002
pop_loss_roll:
Removed: 0.8044602914591859
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
resource_desires:
Removed:
Item 1:
resource: food
trade_type: Desire to Sell
price: 50
quantity: 5
Item 2:
resource: wood
trade_type: Desire to Sell
price: 70
quantity: 0
Item 3:
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 5
Item 4:
resource: magic
trade_type: Desire to Sell
price: 95
quantity: 4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
breakdowns:
stability_gain_chance:
Added:
+ 408b3c0c
+ 0618be53
+ a94e439b
+ 1272a57f
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Conservative
value: 10.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ 42d0dfb2
+ eeef9ee9
+ 65917db4
+ 1519d379
+ 8fdb230d
+ 50a1d59b
+ 1112ee92
Removed:
- item
label: Base
value: 0
- item
label: Modifier: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
value: 1.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Karma
value: 25.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Tax Stance: Moderate
value: 19.0
- item
label: Total
value: 83.0
resource_production:
food:
Added:
+ 21c39eb8
+ 0e43f28e
+ 071612d6
+ 6ef86487
+ b86a5adf
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: Terrain: Plains (7 tiles)
value: 1
- item
label: Terrain: River (3 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
wood:
Added:
+ 7138b04e
+ 5b57eb5c
+ 7acd91ad
Removed:
- item
label: Terrain: Forest (15 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 5
stone:
Added:
+ 2c6bf91d
+ d766f84f
+ 299929d2
Removed:
- item
label: Terrain: Mountain (4 tiles)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 5
mounts:
Added:
+ bc49b292
+ 877c9dab
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ 453a7549
+ 6a56b362
Removed:
- item
label: Production Locked
value: 0
- item
label: Total
value: 0
magic:
Added:
+ 917fc694
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 11939d1d
+ 13e8f669
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 05a72a93
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ 70f4d30f
+ 1fc8d627
Removed:
- item
label: Population
value: 25
- item
label: Total
value: 25
wood:
Added:
+ ae245939
+ 25f56eec
+ 01614c82
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 2
stone:
Added:
+ 5d1da91a
+ 73a0c697
Removed:
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 1
mounts:
Added:
+ 87563e17
Removed:
- item
label: Total
value: 0
research:
Added:
+ 9cdf3a51
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 0859a8f5
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 3102aea2
Removed:
- item
label: Total
value: 0
iron:
Added:
+ ef7af0d9
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ ab15aa6d
+ 8d91e53e
+ 50265551
+ db276d1b
+ 940ce813
+ 9f1eea10
+ fe205cef
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: District: Classical Market
value: 100
- item
label: Owned Market: The Market of Avalon (Tariff Stance: Low)
value: 33
- item
label: Tax Stance: Moderate
value: 228
- item
label: Stockpile
value: 400
- item
label: Total
value: 761
karma:
Added:
+ 603b4c63
+ 147c5726
+ 1620ba1f
+ ec12e029
+ 5a6c98cf
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Scientific Stance: Conservative
value: 2
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -5
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.37872026658447777
stability_loss_chance_civil_war_roll:
Removed: 0.4010922392699573
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ eec4253e
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2dcb9a0b
Removed:
- item
label: Military Funding: Substantial
value: 2
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ bedf2afd
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c4384f76
Removed:
- item
label: Military Funding: Substantial
value: 2
Reason: Recalculate Arkadia before event roll