Change #69b80c2ef8a0c83264e33c6a:

Target: Jinying
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:57:02.536000
Changes:
_id:
Removed: 67ef6fbf98867826cf796302
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Jinying
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 59
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e98690147f64b5a8327
Primary Race:
Removed: 67ef4cd789e17a6e9fa6bbdb
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 39
Rolling Karma:
Removed: 14
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Militia
Nomad Camp Type:
Removed: None
Money:
Removed: 4486
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Skirmish
Primary Religion:
Removed: 67ef661c690147f64b5a83ab
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 9
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 73
Event Roll:
Restricted content
Export Slots:
Removed: 18
Import Slots:
Removed: 14
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_vampire: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 14
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 10
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 757
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 10
Pop Count:
Removed: 24
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 18
Remaining Import Slots:
Removed: 14
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 37
wood: 14
stone: 6
mounts: 1
research: 0
magic: 1
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 0
wood: 12
stone: 4
mounts: 1
research: 9
magic: 5
bronze: 1
iron: 1
Resource Production:
Removed:
food: 37
wood: 26
stone: 10
mounts: 2
research: 9
magic: 6
bronze: 1
iron: 1
Road Capacity:
Removed: 42
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.34
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Shílín
type: metropolis
node: ""
wall: ""
Item 2:
name: Huīzīché
type: commerce
node: magic
wall: ""
Item 3:
name: Diànjiǎoshí
type: sanctum
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_artifactory
node: stone
Item 2:
type: classical_home
node: food
Item 3:
type: classical_market
node: mounts
Item 4:
type: classical_center
node: wood
Item 5:
type: classical_library
node: research
Item 6:
type: classical_fishery
node: research
Item 7:
type: classical_dock
node: ""
Item 8:
type: classical_school
node: ""
Jobs:
Removed:
apprentice: 0
farmer: 0
bureaucrat: 3
fisherman: 6
harvester: 4
hunter: 0
merchant: 0
metallurgist: 0
miner: 2
mystic: 0
researcher: 0
artificer: 0
vampire: 0
astronomer: 0
partial_vampire: 0
full_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
brewer: 0
partial_undead: 0
revolutionary: 0
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: vampirism_chance
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188894948574109837/1392569156846751865
Item 2:
field: stability_gain_chance
value: 0.05
duration: -1
source: Until end of Medieval or next law change https://discord.com/channels/1188889187018088488/1188909580378443816/1462708963962392784
Item 3:
field: export_slots
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
Item 4:
field: import_slots
value: -5.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
Item 5:
field: magic_storage_capacity
value: 7.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 6:
field: food_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 7:
field: wood_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 8:
field: stone_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 9:
field: mounts_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 10:
field: bronze_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 11:
field: iron_storage_capacity
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 12:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
Item 13:
field: Turns with Library
value: 13.0
duration: -1
source: Library District
Item 14:
field: stability_loss_chance
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1456776653018501286/1457612839979192322
Item 15:
field: research_production
value: 2.0
duration: -1
source: Library District
Item 16:
field: effective_territory
value: 15.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1474296677711220819/1478516087023865927
resource_nodes:
Removed:
food: 2
wood: 1
stone: 2
mounts: 0
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 20
wood: 5
stone: 12
mounts: 6
research: 0
magic: 9
bronze: 0
iron: 4
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 16
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.25590580505252636
stability_gain_chance_at_tick:
Removed: 0.3
stability_gain_roll:
Removed: 0.481728043524155
stability_loss_chance_at_tick:
Removed: 0.34
stability_loss_roll:
Removed: 0.4581840371625283
previous_karma:
Removed: 16
previous_rolling_karma:
Removed: 15
previous_temporary_karma:
Removed: 1
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_atronach: 0
classical_chariot: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Chariot: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Spearmen: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Auxiliary: 0
Classical Civilian: 0
Skirmisher: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 0
Thorn Wardens: 0
Imperial Arbalest: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 2
forest: 28
dense_forest: 1
urban: 2
hill: 0
mountain: 0
river: 16
desert: 0
tundra: 0
marsh: 4
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 5
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Mundane Unit
bonus_progress_per_tick: 0
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1414420309234290850/1416088337105817784
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Bless Spell
bonus_progress_per_tick: 0
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1444014068804489326/1444422297380196402
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Move Mount Node
bonus_progress_per_tick: 2
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1459335702222340148/1460078716800598287
slot: no_slot
total_progress_per_tick: 0
Item 4:
quest_name: Recover Blade of Amel-Dyon
bonus_progress_per_tick: 1
current_progress: 6
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1476785529273061549/1478516908721442978
slot: 2_progress_slot
total_progress_per_tick: 3
Item 5:
quest_name: Magic Node Creation
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 26
link: https://discord.com/channels/1188889187018088488/1477100679100240134/1477775268780445726
slot: 2_progress_slot
total_progress_per_tick: 2
Item 6:
quest_name: Mundane Artifact Creation
bonus_progress_per_tick: 1
current_progress: 2
required_progress: 4
link: https://discord.com/channels/1188889187018088488/1479635522161868930/1480378047910908027
slot: 1_progress_slot
total_progress_per_tick: 2
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 12
research_production_at_tick:
Removed: 12
production_at_tick:
Removed:
food: 16
wood: 0
stone: 1
mounts: 0
research: 0
magic: 5
bronze: 0
iron: 0
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.7857630403190491
vampirism_chance_at_tick:
Removed: 0.45
vampirism_roll:
Removed: 0.07198855573097651
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d79006f9
+ e4c14c78
+ 5870ae47
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
defense:
Added:
+ a80ace57
+ ced31b4e
+ 31897ce3
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
- item
label: Land Doctrine: Militia
value: 1
hp:
Added:
+ da644663
+ 5bd89065
Removed:
- item
label: Consumption Stance: Comfort
value: 1
- item
label: Race: Laoshu Ren (Courageous)
value: 1
morale:
Added:
+ 825cc290
+ 38325d43
+ 2f3e5986
Removed:
- item
label: Stability: United
value: 1
- item
label: Land Doctrine: Militia
value: 1
- item
label: Consumption Stance: Comfort
value: 1
damage:
Added:
+ e2aa9a26
Removed:
- item
label: Race: Laoshu Ren (Courageous)
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 30} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ fcbdb24b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 05ca14f3
+ c2259774
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 95a1943f
+ 9ec44142
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0c9daad2
+ 332c1d1b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ c9968661
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d0ba1d2c
+ 6c090bea
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 90faab4e
+ b7e8d809
Removed:
- item
label: Consumption Stance: Comfort
value: 1
- item
label: Race: Laoshu Ren (Courageous)
value: 1
morale:
Added:
+ 47d9d7d2
+ d94b67bc
+ 45ff3342
Removed:
- item
label: Stability: United
value: 1
- item
label: Land Doctrine: Militia
value: 1
- item
label: Consumption Stance: Comfort
value: 1
damage:
Added:
+ 61d7c649
Removed:
- item
label: Race: Laoshu Ren (Courageous)
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c40224e7
+ 0efc2b20
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 47397806
+ 73280280
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 82c06a1e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 0abd8a6d
+ 513f2482
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c153c3c2
+ 17697476
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 07639c38
+ d91aef1d
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ e1ffbe5b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 055b2f0b
+ f8cd0ad2
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 28608e99
+ 8dda4ea0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0b67d13d
+ 588819c0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 3516b419
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 635c4189
+ f578740c
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 7649947f
+ 7fb81f15
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 2076e0ca
+ 8e2c6ce3
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 3e93c682
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 0a281924
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 580a4ce4
+ 0539fd86
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 5da01148
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 8cf949d8
+ 9f242268
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 8ce58cf7
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 588ca795
+ 8883c988
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a42b983e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f104d2a0
+ 76a3cfa1
Removed:
- item
label: Stability: United
value: 1
- item
label: Consumption Stance: Comfort
value: 1
Classical Transport Ship:
display_name: Classical Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Classical Transport Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 175} → None
upkeep: {'wood': 1, 'food': 1, 'money': 30} → None
requirements: {'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ dd61a927
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -27
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: -0.5
Working Pops Count:
Removed: 15
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.05000000000000001
pop_loss_roll:
Removed: 0.14700584267677586
Resource Capacity:
Removed:
food: 27
wood: 17
stone: 17
mounts: 17
research: 0
magic: 22
bronze: 12
iron: 12
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 2
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Standard
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.759318596626875
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 22
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 7f4af611
+ 4318975e
+ 8bcc09cb
+ 59402903
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: Until end of Medieval or next law change https://discord.com/channels/1188889187018088488/1188909580378443816/1462708963962392784
value: 5.0
- item
label: Total
value: 30.0
stability_loss_chance:
Added:
+ 18d91ae1
+ 0affaa18
+ 87d171f2
+ ad21da64
+ 6e6e0f8e
+ 8f00fc9e
+ 0e760997
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1456776653018501286/1457612839979192322
value: -100.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Scientific Stance: Progressive
value: 48.0
- item
label: Tax Stance: High
value: 48.0
- item
label: Total
value: 34.0
resource_production:
food:
Added:
+ 2cdfdf4a
+ b5b554b2
+ e2c3787d
+ 98540f2d
+ 4b3bc644
+ 486d42c6
+ bb1196df
Removed:
- item
label: District: Classical Fishery
value: 2
- item
label: District: Classical Dock
value: 2
- item
label: Technology: Tenant Farming
value: 2
- item
label: Fisherman
value: 24
- item
label: Terrain: River (16 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 37
wood:
Added:
+ 8e47b6c4
+ 98428caa
+ ea01bbdc
+ fd130f3d
+ 85da8a86
Removed:
- item
label: Harvester
value: 16
- item
label: Terrain: Forest (28 tiles)
value: 7
- item
label: Terrain: Marsh (4 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 26
stone:
Added:
+ 03b05f50
+ 430cd1f9
+ 5fa41450
Removed:
- item
label: Miner
value: 8
- item
label: Nodes
value: 2
- item
label: Total
value: 10
mounts:
Added:
+ d221fc86
+ 34929340
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ bcba0c9e
+ c8f0bfde
+ 68b105a8
+ 07581700
+ 9dc2e197
Removed:
- item
label: Scientific Stance: Progressive
value: 2
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 2.0
- item
label: Nodes
value: 4
- item
label: Total
value: 9
magic:
Added:
+ 45919aea
+ 30e28d41
+ 7e149644
+ 1e3381b2
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Terrain: Hazardous Water (5 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
bronze:
Added:
+ 88407aed
+ 4d82d9e4
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 1
iron:
Added:
+ f12400e5
+ 5496f34e
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 1
resource_consumption:
food:
Added:
+ fce013bf
+ 97e9cf8f
+ d307aa3f
+ 89e012f4
+ 26f1fa90
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Wonder: The Zu Xun House of Healing
value: 3.0
- item
label: Population
value: 32
- item
label: Total
value: 37
wood:
Added:
+ a6ef07f5
+ b9a5a424
+ 5507779e
+ 59280d04
+ 451550f9
+ b78394ed
Removed:
- item
label: District: Classical Center
value: 1
- item
label: District: Classical Library
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 9
- item
label: Miner
value: 2
- item
label: Total
value: 14
stone:
Added:
+ 6f275c76
+ 372da878
+ 6c4925be
+ 19795012
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 4
- item
label: Total
value: 6
mounts:
Added:
+ 067c1f03
+ bb7a8b9f
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 37c60ab8
Removed:
- item
label: Total
value: 0
magic:
Added:
+ c3230626
+ 75925068
Removed:
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
value: 1.0
- item
label: Total
value: 1
bronze:
Added:
+ 26a715c3
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 7957125e
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ f08e153e
+ 60bba36f
+ 0b8f8a19
+ 9307874e
+ b6d1e427
+ 5e356ad6
+ 9f74cc6c
+ 8d8f8954
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: District: Classical Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Vassal: Xī nèi lù (Vassal Type: Mercantile)
value: 75
- item
label: Vassal: Zhǎo Nèi Lù (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: High
value: 432
- item
label: Total
value: 757
karma:
Added:
+ e2eab217
+ 71a4f34a
+ 8923b69a
+ 2ba1695a
+ 73352446
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Scientific Stance: Progressive
value: -2
- item
label: Rolling Karma
value: 14
- item
label: Total
value: 14
Support Unit Capacity:
Removed: 5
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Beacon: 0
Tactician: 0
Reason: Recalculate Jinying before event roll