Change #69b80c3ff8a0c83264e33c73:
| Target: | Lusariyya |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:57:19.629000 |
| Changes: |
_id:
Removed:
67ef7f0fe311e8b3699a1b1e
Region:
Removed:
67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed:
Cooperative
Consumption Stance:
Removed:
Indulgence
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Limitless
Road Usage:
Removed:
10
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Notable
Compliance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Fleet
Name:
Removed:
Lusariyya
Primary Race:
Removed:
67ef790098867826cf796326
Scientific Stance:
Removed:
Pragmatic
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef799198867826cf796331
Government Type:
Removed:
Representative Council
Infamy:
Removed:
0
Overlord:
Removed:
""
Land Doctrine:
Removed:
Volley
Money:
Removed:
5989
Tax Stance:
Removed:
High
Citizenship Stance:
Removed:
None
Prestige:
Removed:
0
Vassal Type:
Removed:
None
Stability:
Removed:
United
Primary Religion:
Removed:
67ef7a6398867826cf79633b
Succession Type:
Removed:
Elected
Conscription Type:
Removed:
Moderate
Mercenary Law:
Removed:
Some Mercenaries
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Shattered Dominion
Current Territory:
Removed:
35
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
-4
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name:
Durasiya
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Zarqayn
type:
commerce
node:
stone
wall:
""
Item 3:
name:
Luwanah
type:
generic
node:
mounts
wall:
""
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
classical_mint
node:
luxury
Item 4:
type:
classical_library
node:
research
Item 5:
type:
ancient_farms
node:
""
Item 6:
type:
ancient_dock
node:
""
Item 7:
type:
classical_workshop
node:
""
Item 8:
type:
classical_center
node:
wood
Jobs:
Removed:
farmer:
6
harvester:
4
miner:
1
fisherman:
0
hunter:
0
merchant:
0
metallurgist:
0
mystic:
5
researcher:
0
bureaucrat:
2
apprentice:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
0
firefather_priest:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
Turns with Library
value:
20.0
duration:
-1
source:
Library District
Item 2:
field:
research_production
value:
4.0
duration:
-1
source:
Library District
Item 3:
field:
wood_consumption
value:
3.0
duration:
-1
source:
Doubled Library District (would be 4, but is reduced by 1 due to Construction Economy)
Item 4:
field:
Turns with Library
value:
9.0
duration:
-1
source:
Doubled Library District
Item 5:
field:
research_production
value:
1.0
duration:
-1
source:
Doubled Library District
Item 6:
field:
effective_pop_capacity
value:
4.0
duration:
-1
source:
Doubled Classical Homes
Item 7:
field:
wood_consumption
value:
1.0
duration:
-1
source:
Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
resource_nodes:
Removed:
food:
1
wood:
0
stone:
2
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
22
wood:
15
stone:
14
mounts:
10
research:
0
magic:
5
bronze:
6
iron:
10
Administration:
Removed:
5
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
35
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
8
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1307
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
8
Pop Count:
Removed:
24
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
37
wood:
17
stone:
5
mounts:
1
research:
7
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
3
wood:
1
stone:
3
mounts:
4
research:
3
magic:
5
bronze:
4
iron:
1
Resource Production:
Removed:
food:
40
wood:
18
stone:
8
mounts:
5
research:
10
magic:
5
bronze:
4
iron:
1
Road Capacity:
Removed:
26
Stability Gain Chance:
Removed:
0.5
Stability Loss Chance:
Removed:
0.46
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
28
Nomadic:
Removed:
0
Trade Distance:
Removed:
13
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
ancient_reman_longbowbird:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Thorn Wardens:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Auxiliary:
0
Classical Civilian:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Pulsar:
0
Orchal Cavalry:
0
Classical Elite Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Classical Light Cavalry:
0
Phantom:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0.6
expansion_roll:
Removed:
0.8666641492259483
stability_gain_chance_at_tick:
Removed:
0.5
stability_gain_roll:
Removed:
0.9480333045705427
stability_loss_chance_at_tick:
Removed:
0.41
stability_loss_roll:
Removed:
0.48145706748275086
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
2
dense_forest:
0
urban:
3
hill:
3
mountain:
2
river:
2
desert:
0
tundra:
11
marsh:
0
hazardous_land:
0
shallow_water:
12
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Ancient Relic
bonus_progress_per_tick:
0
current_progress:
5
required_progress:
23
link:
https://discord.com/channels/1188889187018088488/1364488719121256498/1366812770322092052
slot:
1_progress_slot
total_progress_per_tick:
1
Item 2:
quest_name:
Bureaucratic Imbroglio
bonus_progress_per_tick:
0
current_progress:
1
required_progress:
4
link:
https://discordapp.com/channels/1188889187018088488/1400388359700086816/1401076270397259887
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
Unique mundane naval unit
bonus_progress_per_tick:
0
current_progress:
10
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1395976615774781461/1413171809939099700
slot:
no_slot
total_progress_per_tick:
0
Item 4:
quest_name:
Recovery of Lusari Archives
bonus_progress_per_tick:
0
current_progress:
5
required_progress:
7
link:
https://discord.com/channels/1188889187018088488/1449251867035959440/1450003786641707128
slot:
1_progress_slot
total_progress_per_tick:
1
Item 5:
quest_name:
Bronze to Iron Node
bonus_progress_per_tick:
2
current_progress:
9
required_progress:
14
link:
Conversion
slot:
1_progress_slot
total_progress_per_tick:
3
Item 6:
quest_name:
Research Node 3
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
38
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1463064900648833126
slot:
1_progress_slot
total_progress_per_tick:
1
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
5
research_production_at_tick:
Removed:
9
production_at_tick:
Removed:
food:
8
wood:
3
stone:
2
mounts:
4
research:
4
magic:
5
bronze:
4
iron:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 15} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -1, 'defense': 3, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e8c462da
+ 8b7d5be9
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 041f89e6
+ e12be2e6
+ 6d4f5dcd
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ c8f17381
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 9514cf39
+ 98935b56
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ ddee3a96
+ 52826b26
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': -1, 'defense': 3, 'hp': 8, 'morale': 6, 'damage': 4, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7e7a7b97
+ 34ec5a2d
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 91367547
+ 6dce17a0
+ b97b8198
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ e3cba59e
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 7424ce0a
+ 8abb58e8
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 44120a3f
+ b4193fc0
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 15} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 7e8a39b2
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ e94f93b9
+ 0ca6ec30
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 70afda26
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ afb0de69
+ 7ca50da1
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ a423debb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 02c3806f
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ bcef2ee2
+ 16ed8352
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ b0679c65
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 73a77a8b
+ 1ce31e0e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ ac256341
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ e1fe3b71
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 02d24419
+ 06d77bab
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 8a0046c2
+ e430c216
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 15} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7bd01131
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ eb7fa6c5
+ 727e0e65
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 29ebf8c8
+ ede5d44a
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -1, 'defense': 3, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 62e5ed50
+ bec7b6cc
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 01c86e7a
+ daaff455
+ cd711490
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 2b7cc2a0
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ c60ccfe6
+ 4e59d905
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 5a59a28d
+ dbb16222
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 15} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 4b2f7c6a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 13664dc7
+ 1a1f8387
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 4aea83e5
+ b0c595b1
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': -1, 'defense': 3, 'hp': 11, 'morale': 5, 'damage': 2, 'retaliation_damage': 5, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d0c8c75a
+ 64865524
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 17162557
+ 6111507b
+ 8c17f28b
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 967380b5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ ac250fb7
+ c5bee91b
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 7c1f6dcd
+ 05dfa1e4
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 09c6dbac
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ b3adb247
+ 7381babd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 67f5774c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 15} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': -1, 'defense': 3, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 792e61b6
+ 475b7c21
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 9d324cb0
+ 13b23225
+ ed7f8140
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ c7286a7b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 4afa710f
+ 540e99fc
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 55c34590
+ ce187fbe
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 15} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 60b33381
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ e8b14931
+ 8c3a4c6d
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 22877794
+ 1fd2cd39
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 24cdcd7f
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 2a6be3aa
+ c0afa183
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ d7f9d3b3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 80528de2
+ 066c9502
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 04923270
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a41db46f
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 251f8a71
+ 17648044
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 179ee226
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 6aa08136
+ 59779c5e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ ab3da212
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ccb728ca
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 812abb0c
+ 7df288dd
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 6760b559
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 27f32b76
+ 6371995a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 6b647bbb
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 32852721
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ e2463ac1
+ 358ca533
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 1313bdae
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ bf386141
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 2bf00b7a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ fdfdc8fa
+ c533701a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ e427130e
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ dd63cd8c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 025d15dd
+ 0f4f10b3
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ d1850616
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 27902b6b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 118e2a6c
+ b838d643
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ d026cff1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 07b45f19
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 147524b3
+ 9ddeab1a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 413d7333
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Passive Expansion Chance:
Removed:
0.6
Prestige Gain:
Removed:
-27
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-4
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
18
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.05
pop_loss_roll:
Removed:
0.9026879041074369
Resource Capacity:
Removed:
food:
25
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
https://discord.com/channels/1188889187018088488/1455846619986792459/1457623367296356352
Lusari Libraries have a research cap of 5, until the end of Medieval era.
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ a5f4d17a
+ 8a268a95
+ 3ffd7afc
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Indulgence
value:
40.0
- item
label:
Total
value:
50.0
stability_loss_chance:
Added:
+ 2569878b
+ 585997d9
+ 5ea82554
+ a731b185
+ 11807955
+ 340cb784
+ 22581f9c
+ a4791479
+ c5c2b3d8
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Ruler: Ruqayya Nawḥārīn Ab-Ashar (Titles)
value:
-10.0
- item
label:
Karma
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
3.0
- item
label:
Tax Stance: High
value:
48.0
- item
label:
Stability Level
value:
35.0
- item
label:
Total
value:
46.0
resource_production:
food:
Added:
+ 7dd63b5e
+ ee2e2667
+ b9e1a7c8
+ feda4b4e
+ 1d8d9acd
+ 95b06f2e
+ 83aa0cb7
Removed:
- item
label:
District: Ancient Farms
value:
2
- item
label:
District: Ancient Dock
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Farmer
value:
30
- item
label:
Terrain: Shallow Water (12 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
40
wood:
Added:
+ f3dfe488
+ aa5f7d3f
+ 45b66977
Removed:
- item
label:
Harvester
value:
16
- item
label:
Nodes
value:
2
- item
label:
Total
value:
18
stone:
Added:
+ 257fb99c
+ b65a38f9
+ 3a508ac6
Removed:
- item
label:
Miner
value:
4
- item
label:
Nodes
value:
4
- item
label:
Total
value:
8
mounts:
Added:
+ 9b145da8
+ d9d1a6fc
+ 54905cd3
Removed:
- item
label:
Terrain: Tundra (11 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
research:
Added:
+ 22859feb
+ 37d7d7f9
+ 47d34cf7
+ 5ec3873e
+ 0b8b666a
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
4.0
- item
label:
Modifier: Doubled Library District
value:
1.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
10
magic:
Added:
+ c5037091
+ 1ef996a7
Removed:
- item
label:
Mystic
value:
5
- item
label:
Total
value:
5
bronze:
Added:
+ f7db08cf
+ 0885f101
+ a05e02e2
+ d1e42aa4
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
iron:
Added:
+ e071f32a
+ 3443871b
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ f56ecbe1
+ fb3b4661
+ 69d70ad7
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
36
- item
label:
Total
value:
37
wood:
Added:
+ c6c274d5
+ 54b495ce
+ 60f689d3
+ f51b7051
+ 4b47da19
+ 805f0f26
+ 3950fc20
+ b6c71edd
+ 9cd0e333
+ 78f03b1e
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
District: Classical Center
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Modifier: Doubled Library District (would be 4, but is reduced by 1 due to Construction Economy)
value:
3.0
- item
label:
Modifier: Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
value:
1.0
- item
label:
Farmer
value:
6
- item
label:
Miner
value:
1
- item
label:
Bureaucrat
value:
2
- item
label:
Total
value:
17
stone:
Added:
+ 57014488
+ cb398910
+ 6bff3bca
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Harvester
value:
4
- item
label:
Total
value:
5
mounts:
Added:
+ a81b949a
+ d8277d9f
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 0062d29d
+ 3a993ec5
Removed:
- item
label:
Tech Investment
value:
7
- item
label:
Total
value:
7
magic:
Added:
+ bcfdf784
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ fd4e7696
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ ab84f853
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 7aa22043
+ fc8fec36
+ 768dd0ff
+ 8b4cfb1c
+ fa2b2239
+ 37e403d3
+ fc12eac1
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Notable
value:
-75
- item
label:
City: Commerce
value:
75
- item
label:
Market: Road to Elishiano (Market Safety Stance: Protect)
value:
-75
- item
label:
Tax Stance: High
value:
432
- item
label:
Stockpile
value:
800
- item
label:
Total
value:
1307
karma:
Added:
+ bcf93eae
+ 6f272c48
+ 0ad9c1f4
+ 2d6fa570
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
-4
- item
label:
Total
value:
-2
Support Unit Capacity:
Removed:
4
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 03513d1b
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 917b033e
+ 30f7f2ce
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ c6e0b8f0
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 27058372
+ 8a7d1a66
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Classical Siege Weapon:
{'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 15}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician:
{'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 15}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Recalculate Lusariyya before event roll |