Change #69b80c42f8a0c83264e33c76:
| Target: | Lyroa |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:57:22.504000 |
| Changes: |
_id:
Removed:
67ef71c898867826cf796308
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Lyroa
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Iron-Fisted Dictatorship
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
33
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
67ef5b42690147f64b5a82d5
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
15
Rolling Karma:
Removed:
8
Military Funding:
Removed:
Notable
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef624f690147f64b5a8365
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(T) Fragile Unification
Temperament:
Restricted content
Stability:
Removed:
Unsettled
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
revolutionary:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-12
Land Attack Modifier:
Removed:
-5
Land Defense Modifier:
Removed:
-5
Land Unit Capacity:
Removed:
10
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
964
Naval Attack Modifier:
Removed:
-5
Naval Defense Modifier:
Removed:
-5
Naval Unit Capacity:
Removed:
10
Pop Count:
Removed:
23
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
40
wood:
5
stone:
4
mounts:
1
research:
0
magic:
0
bronze:
3
iron:
0
Resource Excess:
Removed:
food:
-31
wood:
3
stone:
1
mounts:
2
research:
0
magic:
6
bronze:
1
iron:
1
Resource Production:
Removed:
food:
9
wood:
8
stone:
5
mounts:
3
research:
0
magic:
6
bronze:
4
iron:
1
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
1.27
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
7
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Lyroa
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Item 3:
name:
Mercorion
type:
commerce
node:
mounts
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Item 5:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
""
Item 2:
type:
classical_workshop
node:
stone
Item 3:
type:
ancient_forge
node:
bronze
Item 4:
type:
classical_dock
node:
food
Item 5:
type:
classical_mint
node:
wood
Item 6:
type:
classical_library
node:
food
Item 7:
type:
classical_fort
node:
research
Jobs:
Removed:
apprentice:
0
farmer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
unit_money_upkeep
value:
-5.0
duration:
-1
source:
Until war with Qad'ashin https://discord.com/channels/1188889187018088488/1188909580378443816/1412576394248060999
Item 2:
field:
Turns with Library
value:
18.0
duration:
-1
source:
Library District
Item 3:
field:
effective_pop_capacity
value:
-1.0
duration:
-1
source:
Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 4:
field:
research_production
value:
3.0
duration:
-1
source:
Library District
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
0
research:
0
magic:
2
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
-715
wood:
-25
stone:
-17
mounts:
20
research:
0
magic:
20
bronze:
-31
iron:
-6
Effective Pop Capacity:
Removed:
19
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
Imperial District:
Removed:
type:
arsenal
node:
luxury
Land Units:
Removed:
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
5
classical_light_infantry:
0
classical_spearmen:
3
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
3
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
1
classical_siege_weapon:
1
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_heavy_cavalry:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Pulsar:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Classical Light Cavalry:
0
Skirmisher:
0
Orchal Cavalry:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Phantom:
0
Auxiliary:
0
Classical Civilian:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Spearmen:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Missile Ship:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Missile Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.04361633182746527
stability_gain_chance_at_tick:
Removed:
0.25
stability_gain_roll:
Removed:
0.07527390729161199
stability_loss_chance_at_tick:
Removed:
1.27
stability_loss_roll:
Removed:
0.28804056813918644
previous_karma:
Removed:
-15
previous_rolling_karma:
Removed:
7
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
5
forest:
21
dense_forest:
0
urban:
0
hill:
0
mountain:
6
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Legendary
progress_per_tick:
2
current_progress:
28
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1402441287181013093/1402859252929921157
total_progress_per_tick:
3
bonus_progress_per_tick:
2
slot:
1_progress_slot
Item 2:
quest_name:
Simulate Spell
progress_per_tick:
2
current_progress:
15
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1195493916561129613/1420552138693673061 https://discord.com/channels/1188889187018088488/1408594558228631633/1409331204179886282
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 3:
quest_name:
Grand Exhibition
progress_per_tick:
2
current_progress:
11
required_progress:
25
link:
https://discord.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 4:
quest_name:
Blood Autumn Vassalization
progress_per_tick:
1
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1347357359919599617/1349051741525639168
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 5:
quest_name:
Find ivory bark
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
2
link:
https://discord.com/channels/1188889187018088488/1425997749744308265/1426960886228062329
slot:
no_slot
total_progress_per_tick:
0
Item 6:
quest_name:
Breath Reef
bonus_progress_per_tick:
0
current_progress:
22
required_progress:
22
link:
https://discord.com/channels/1188889187018088488/1426357285705220096/1427257510397739049
slot:
1_progress_slot
total_progress_per_tick:
1
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
Removed:
food:
-31
wood:
3
stone:
1
mounts:
2
research:
0
magic:
6
bronze:
0
iron:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
13
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 10.0} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bb1b535f
+ d6370b29
+ 10d6e7ab
+ 74d270ac
+ b5cac2a1
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 698a8307
+ bb241366
+ 1072d577
+ 7cd748e0
+ 5dc9fd06
+ 3bf96226
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 3cbca2dc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4bb637c8
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 45dede99
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 742e2ab9
+ 27ecd31b
+ 60f75fa6
+ 6f42c468
+ ee3c82cd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ df92e9a9
+ 22a66490
+ f8994df6
+ 86eb7c21
+ 6c3bf2e1
+ fe2b0271
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ b7da105e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f5c75b09
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ c080d6f2
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5cf8b633
+ 04317630
+ 429e70a8
+ c14e845a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ de43aa04
+ d0524aec
+ 0fcdae98
+ b93e779b
+ 230fdf5e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 4928e059
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9995ebf3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Heavy Infantry:
display_name:
Ancient Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3f3a601c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c324dd17
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 35ab9c69
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f119d07d
+ d9af9c4b
+ 9678912d
+ 6aa6ef47
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ ea9f27e6
+ a6e0d772
+ 132fbd2b
+ bc86d617
+ 01016948
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 2470a785
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 159e3aef
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ fb20c942
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 32a9f490
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 9d0f088c
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 10.0} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ca5c6a83
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9964dbc6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ c121d4e2
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ecd0725b
+ 63377af6
+ ff7d624f
+ 61ef13f3
+ 0400e47f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 70cb77b6
+ 5cb36955
+ 3525ce7f
+ 2ee1df2f
+ 41169bb5
+ d5914c36
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 13f51b3d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 63b29fc8
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 5d97b9eb
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 10.0} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f4d19048
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 61ec9a00
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 9bd4aa3a
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 1ad27f56
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ e15bb85f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ aaf219cd
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 785c65f1
+ 1d14b920
+ 4d4ccc4e
+ ae703d67
+ 7c5e2a74
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ e70574af
+ f8adcf67
+ b897774b
+ c425ee0f
+ 09d6c38a
+ 2b416535
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 6db34bbd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dfd9be2c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 7654fb7b
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 46a382b0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 412332e2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0638e83e
+ 354d9989
+ c1a2275b
+ e5946d1c
+ 116a6eb3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 90b337e6
+ 6d117708
+ 54ad0f22
+ 0adfcf4c
+ e6afab1b
+ 4837817c
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ f8357a91
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 55aa285e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ e9948dab
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ d3dff5a4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a1f7f7ae
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ de385dfc
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Imperial Legionnaire:
display_name:
Imperial Legionnaire → None
base_name:
Imperial Legionnaire → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 0, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6aa6796d
+ 498e11c7
+ c9ec8400
+ 70375d3e
+ e73baf93
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 96d89012
+ dc889c20
+ b2f0acaf
+ ccacf00c
+ 66d43faa
+ 03803920
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ f029d810
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 408ec132
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ f9caec31
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Imperial Marksman:
display_name:
Imperial Marksman → None
base_name:
Imperial Marksman → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1eac2a62
+ 11649ea2
+ 2c9b014e
+ 245806f3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ e2d60c02
+ 7df01aeb
+ 8d21a8f6
+ b19546d0
+ 60d52d02
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 42012635
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c26f3147
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Imperial Arbalest:
display_name:
Imperial Arbalest → None
base_name:
Imperial Arbalest → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'name': ['Lyroa']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ 925ee4bd
+ ae36ac40
+ ec0462c4
+ 8dd3ef65
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 04c03b13
+ a92fa6e8
+ 149a9179
+ 125aecc3
+ 7104915e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 6de4ed5e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4f9c9071
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 8085cfad
+ 4a1b572d
+ b4ba5d24
+ 16f9ec20
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 2d4fc26d
+ ca129372
+ 6b1e872e
+ fb1afdbf
+ c7a611a1
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 57b0c473
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cd8e4b5b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5d177a56
+ 706f5591
+ 75f032f1
+ a495016e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 1ac2cfa9
+ 8889975d
+ 82cfd553
+ 42e660fa
+ 0b71d855
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 70df33fb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 56419f7a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 803b9d59
+ cf487a0d
+ 48d0fa8b
+ 0b4d848d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ bad31ab7
+ d088611d
+ 41a9d368
+ 034268d9
+ ed13254f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 662f6aa6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 70f2d8fd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 37e1c592
+ 2a02ad49
+ 8566d9fb
+ b81b02e8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 87d04523
+ cd6b6d39
+ 7151db2c
+ 23acb775
+ 8c939b94
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ f2c03595
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 6db5496d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f1319f32
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 0e438fea
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fd2ab810
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ dadf87c2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ de77ad5b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9bb7b53a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ae14ad85
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.11422783342330034
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.9
pop_loss_roll:
Removed:
0.2827094939888739
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
3
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
0
Item 2:
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
3
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.6369273000053003
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
stability_loss_chance_on_leader_death_civil_war_roll:
Removed:
0.5197465293114097
stability_loss_chance_on_leader_deathcivil_war_chance_at_tick:
Removed:
0.5
stability_loss_chance_civil_war_roll:
Removed:
0.0766326281240558
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
Removed:
0.9945116299004921
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.985685102117027
breakdowns:
stability_gain_chance:
Added:
+ a5918145
+ 295ae7c6
+ 7d332156
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
25.0
stability_loss_chance:
Added:
+ 7607ea44
+ e770961e
+ e733086b
+ 0fd300e5
+ 36d6811c
Removed:
- item
label:
Base
value:
0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
21.0
- item
label:
Tax Stance: High
value:
46.0
- item
label:
Total
value:
127.0
resource_production:
food:
Added:
+ fdf798aa
+ 655b05f4
+ ab248667
+ 600299c8
+ 2f54c9c6
+ 3b985644
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Terrain: Plains (5 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
9
wood:
Added:
+ bb7fd0a0
+ 6aebf022
+ 5916139d
+ d5f15975
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Terrain: Forest (21 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
stone:
Added:
+ 624c73b5
+ ce7dc575
+ 06eb7eac
+ 37d9e971
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Terrain: Mountain (6 tiles)
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
mounts:
Added:
+ d0ec6523
+ 34bb5380
+ 3eb282b0
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
3
research:
Added:
+ 225290a3
+ 8e3fbded
+ e4a79ea6
+ 9d4bf6f7
+ 9e1305e5
+ 7907ba1b
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Nodes
value:
2
- item
label:
Production Locked
value:
-7.0
- item
label:
Total
value:
0
magic:
Added:
+ 2cafa866
+ d619e4a6
+ 40f1c4d1
+ 121ab53a
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
bronze:
Added:
+ cf6ed4cd
+ 63a3fa4e
+ 47484669
+ 0ad11347
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Ancient Forge
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
iron:
Added:
+ 2b085624
+ 9ab0db48
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ 8ef11578
+ 4f3a8630
+ c3d45116
+ 3192b7f5
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
30
- item
label:
Total
value:
40
wood:
Added:
+ 009f45dc
+ ddf82d3d
+ 9ee2b7aa
+ 26a5c38f
Removed:
- item
label:
District: Ancient Home
value:
1
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
5
stone:
Added:
+ a7948a4c
+ fa7d893e
+ 28b680cf
+ ae88180e
+ 63f0850e
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
District: Classical Dock
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Total
value:
4
mounts:
Added:
+ 5b7b6881
+ 8592ebbd
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 0e758ee8
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ a1fbcd3e
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ afd5acef
+ 92c115f8
+ 327cae52
+ 68c38a8b
Removed:
- item
label:
District: Classical Workshop
value:
1
- item
label:
District: Classical Mint
value:
1
- item
label:
District: Classical Fort
value:
1
- item
label:
Total
value:
3
iron:
Added:
+ e92abcdb
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 12916ea0
+ 3eee6beb
+ 0454b286
+ 4c71a8f1
+ e5d0bd03
+ 6ab65917
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Notable
value:
-75
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: High
value:
414
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
964
karma:
Added:
+ d218bdf1
+ 60935bca
+ dc7985bc
+ 8c3b3a6e
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Rolling Karma
value:
8
- item
label:
Total
value:
-12
Support Unit Capacity:
Removed:
5
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 042bad8c
+ 31dfb461
+ 610ea20f
+ 70a1d28f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 6382b28c
+ c2ccf4d7
+ 3eb0fb4d
+ 63ed8eaf
+ 4aa5f0af
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 3e953897
+ 46e81030
+ 519b47f9
+ 3adc017a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ c68e0dc5
+ 8c796370
+ 51e0d52e
+ bf54295c
+ 1a82c556
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Classical Siege Weapon:
{'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 10.0}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician:
{'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 10.0}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Beacon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
Tactician:
0
|
| Reason: | Recalculate Lyroa before event roll |