Lyroa

Region: Shatterlands Pop Count: 28 / 26 Empire Prestige: 85 Prestige Gain: -8 Rulers: Orravan Cardaorix

General Information

General
Stability: United
Stability Gain Chance: 45%
Stability Loss Chance: 136%
Stability Loss Chance On Leader Death: 15%
Infamy: 0
Total Karma: 0
Rolling Karma: -4
Temporary Karma: 0
Income
Money: 5808 / 6000
Money Income: 974
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: (T) Fragile Unification

Notes

None

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 30 / 60
Roads: 15 / 10
Territory Holdings
Plains 4
Forest 19
Dense Forest 0
Urban 0
Hill 0
Mountain 6
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: High
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: High
Justice Stance: Standard

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Rye Spirits Neutral 15% 0% 30% Hidden
Wes'kin Loyal 0% 0% 10% Hidden
Tarngaka Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Fnyanyé Tolté Friendly None Unknown
2 Rye Spirits Friendly None Unknown
3 Tarngaka Friendly None Unknown
4 C'tiss Riders Unfriendly None Unknown
5 Blood Autumn Neutral None Unknown
6 Wes'kin Neutral Non-Aggression Pact Unknown
7 Mountain Alliance Hostile None Unknown
8 Arkadia Neutral Military Alliance Hidden
9 Forevante Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 4
Land Defense Modifier: 4
Naval Attack Modifier: 4
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 8/12

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 10.0
Ancient Civilian 0 money: 10.0
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 10.0
Ancient Heavy Archers 0 bronze: 1
money: 10.0
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 10.0
Ancient Light Archers 0 wood: 1
money: 10.0
Ancient Light Infantry 0 wood: 1
stone: 1
money: 10.0
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 10.0
Classical Auxiliary 0 wood: 1
money: 10.0
Classical Civilian 0 money: 10.0
Classical Light Archers 4 wood: 1
money: 10.0
Classical Light Infantry 0 wood: 1
bronze: 1
money: 10.0
Classical Siege Weapon 1 iron: 1
wood: 1
money: 10.0
Classical Spearmen 2 stone: 1
bronze: 1
money: 10.0
Classical Tactician 1 iron: 1
money: 10.0
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 10.0
Imperial Cavalier 0 prestige: 2
money: 10.0
Imperial Celestial 0 prestige: 2
money: 10.0
Imperial Legionnaire 0 prestige: 2
money: 10.0
Imperial Marksman 0 prestige: 2
money: 10.0
Imperial Tyranus 0 prestige: 2
money: 10.0
Imperial Arbalest 0 prestige: 2
money: 10.0

Naval Units

Naval Units: 0/12

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 10.0
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 10.0
Ancient Missile Ship 0 wood: 1
money: 10.0
Ancient Transport Ship 0 wood: 1
money: 10.0
Classical Terrapin 0 magic: 1
bronze: 1
stone: 1
money: 10.0
Classical Boarding Ship 0 wood: 1
money: 10.0
Classical Missile Ship 0 wood: 1
stone: 1
money: 10.0
Classical Scout Ship 0 wood: 1
money: 10.0

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 15 45 -30 1 / 25
Wood 7 10 -3 15 / 20
Stone 5 6 -1 15 / 20
Mounts 1 1 0 8 / 20
Research 0 0 0 0 / 0
Magic 6 0 6 6 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 5 -1 15 / 15
Iron 1 2 -1 3 / 15

Jobs

Working Pops: 0/28

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Fisherman 0 food: 1
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 1
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: stone

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: food

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: wood

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: food

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 1

Node: research

Empty Slot


Vineyard

Type: vineyard

Cost: prestige: 5

Modifiers: prestige_gain: -1
food_production: 6
stability_loss_chance: -0.1

Node: None

Cities

City Slots: 5

Metropolis

Name: Lyroa

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Velinûru

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: magic

Commerce

Name: Mercorion

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Empty Slot

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Lyroan Sugar Guilds None Classical False
Grand Archive of Sapieni-Nabu None Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 3
Quest Name Slot Total Progress Per Tick Current Progress Link
Mount Node 1 Progress Slot 1 10 / 10 Discord Message (1338708264585789480)
Legendary 1 Progress Slot 3 17 / 28 Discord Message (1402859252929921157)
Find ivory bark 1 Progress Slot 1 2 / 2 Discord Message (1426960886228062329)
Simulate Spell Tier 3 Spell Slot 3 12 / 15 Discord Message (1420552138693673061) Discord Message (1409331204179886282)
Grand Exhibition No Slot 0 11 / 25 Discord Message (1378583312091582505)
Blood Autumn Vassalization No Slot 0 18 / 18 Discord Message (1349051741525639168)

Modifiers

Field Value Duration Source
unit_money_upkeep -5.0 -1 Until war with Qad'ashin https://discord.com/channels/1188889187018088488/1188909580378443816/1412576394248060999
magic_consumption -3.0 -1 Simulate
fisherman_food_production -2.0 -1 Famine
hunter_food_production -1.0 -1 Famine
Turns with Library 3.0 -1 Library District
effective_pop_capacity -1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703