Change #69b80c65f8a0c83264e33c8a:
| Target: | Radhan |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:57:57.617000 |
| Changes: |
_id:
Removed:
68d1c64ef543357b045e931e
Name:
Removed:
Radhan
Region:
Removed:
67ef6b5c98867826cf7962ef
Prestige:
Removed:
0
Stability:
Removed:
Stable
Infamy:
Removed:
10
Temporary Karma:
Removed:
-22
Money:
Removed:
2801
Primary Race:
Removed:
693f8e0f59205d635367acc7
Primary Culture:
Removed:
67ef795998867826cf79632c
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Road Usage:
Removed:
10
Overlord:
Removed:
67ef77d898867826cf79631e
Vassal Type:
Removed:
Tributary
Compliance:
Removed:
Loyal
Concessions:
Removed:
Districts:
Removed:
Item 1:
type:
ancient_artifactory
node:
""
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
classical_mine
node:
iron
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
classical_ranch
node:
mounts
Item 7:
type:
classical_dock
node:
food
Item 8:
type:
ancient_barrow
node:
""
Item 9:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Cities:
Removed:
Item 1:
name:
Melasurej
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tajar
type:
commerce
node:
magic
wall:
""
Item 3:
name:
Sesom's Shame
type:
generic
node:
food
wall:
""
Item 4:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Origin:
Removed:
(C) Fleeing Victims
Ongoing Modifiers:
Removed:
Item 1:
field:
food_nodes
value:
1.0
duration:
-1
source:
Secondary node on district
Item 2:
field:
stability_gain_chance
value:
0.5
duration:
-1
source:
Era long from Pact https://discord.com/channels/1188889187018088488/1188909580378443816/1461098928941568030
Item 3:
field:
stability_loss_chance
value:
-1.0
duration:
-1
source:
Era duration from global https://discord.com/channels/1188889187018088488/1188909580378443816/1456808454575358110
Item 4:
field:
magic_consumption
value:
3.0
duration:
-1
source:
Enrich Leyline upkeep https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
Item 5:
field:
magic_consumption
value:
1.0
duration:
-1
source:
Beacon of Compliance https://discord.com/channels/1188889187018088488/1458204969470791934/1458206239069569168
Item 6:
field:
bronze_consumption
value:
4.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 7:
field:
iron_consumption
value:
4.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 8:
field:
export_slots
value:
-8.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 9:
field:
money_income
value:
1743.0
duration:
-1
source:
Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 10:
field:
import_slots
value:
-3.0
duration:
-1
source:
Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 11:
field:
iron_consumption
value:
4.0
duration:
-1
source:
Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 12:
field:
food_production
value:
7.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 13:
field:
money_income
value:
1275.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 14:
field:
export_slots
value:
-4.0
duration:
-1
source:
Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 15:
field:
import_slots
value:
-8.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 16:
field:
trade_slots
value:
6.0
duration:
-1
source:
Ruler Charisma
Item 17:
field:
magic_nodes
value:
1.0
duration:
-1
source:
secondary node on Melasurej city (capital)
Item 18:
field:
magic_storage_capacity
value:
10.0
duration:
-1
source:
Dirion's Magic Vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480393754467897375
Item 19:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Dirion's Magic Vault upkeep
Item 20:
field:
magic_consumption
value:
-2.0
duration:
1
source:
temp upkeep reduction on magic vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480394244794351778
Item 21:
field:
money_income
value:
405.0
duration:
-1
source:
Valari Way effect -- see Notes section for details
Temperament:
Restricted content
Progress Quests:
Removed:
Item 1:
quest_name:
Enrich Leyline
bonus_progress_per_tick:
0
current_progress:
16
required_progress:
30
link:
https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
slot:
tier_3_spell_slot
total_progress_per_tick:
3
Item 2:
quest_name:
Iron Node
bonus_progress_per_tick:
0
current_progress:
8
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1446675022839156989/1447274453833879692
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
Stone Node
bonus_progress_per_tick:
0
current_progress:
14
required_progress:
14
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1457284149185478706
slot:
no_slot
total_progress_per_tick:
0
Item 4:
quest_name:
(Seek) Quest of Ice and Fire (Legendary Artifact)
bonus_progress_per_tick:
0
current_progress:
17
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1451315622997921843/1452004991224254576
slot:
tier_2_spell_slot
total_progress_per_tick:
2
Item 5:
quest_name:
Upgrade Rezeille's Royal Mantle to Legendary
bonus_progress_per_tick:
1
current_progress:
17
required_progress:
17
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1460439145251078467
slot:
tier_2_spell_slot
total_progress_per_tick:
3
Item 6:
quest_name:
Create Breathreef node
bonus_progress_per_tick:
2
current_progress:
13
required_progress:
36
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1461223196538830858
slot:
1_progress_slot
total_progress_per_tick:
3
Item 7:
quest_name:
Recover Rezeille's Royal Mantle
bonus_progress_per_tick:
0
current_progress:
1
required_progress:
7
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1478226662884905020
slot:
3_progress_slot
total_progress_per_tick:
3
Item 8:
quest_name:
Recover Branch of Sesom
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
7
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1478226662884905020
slot:
no_slot
total_progress_per_tick:
0
Item 9:
quest_name:
Upgrade Salcifer's Candle
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
17
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1479342278022791208
slot:
no_slot
total_progress_per_tick:
0
Government Type:
Removed:
Trade Federation
Succession Type:
Removed:
Inherited
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Low
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Military
Centralization Law:
Removed:
Focused
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Oppression
Subject Stance:
Removed:
Benevolence
Land Doctrine:
Removed:
Shock
Naval Doctrine:
Removed:
Skirmish
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Puritanical
Economy Type:
Removed:
Construction
Expansion Control Stance:
Removed:
Controlled
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
No Taxes
Justice Stance:
Removed:
Reformation
Resource Storage:
Removed:
food:
17
wood:
15
stone:
2
mounts:
15
research:
0
magic:
0
bronze:
7
iron:
8
Territory Types:
Removed:
plains:
6
forest:
6
dense_forest:
0
urban:
0
hill:
2
mountain:
3
river:
2
desert:
0
tundra:
2
marsh:
0
hazardous_land:
0
shallow_water:
4
deep_water:
2
hazardous_water:
0
disconnected:
0
Jobs:
Removed:
stone_speaker:
0
entertainer:
0
apprentice:
5
farmer:
0
bureaucrat:
0
fisherman:
5
harvester:
1
hunter:
0
merchant:
3
metallurgist:
2
miner:
1
mystic:
0
researcher:
0
partial_vampire:
0
missionary:
0
artificer:
2
full_vampire:
11
brewer:
0
partial_undead:
0
revolutionary:
0
firefather_priest:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
Land Units:
Removed:
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_ameru_marines:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
1
Ancient Heavy Cavalry:
1
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
1
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
1
Thorn Wardens:
0
Ameru Marines:
0
Reman Longbowbird:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Phantom:
0
Atronach:
0
Drake:
0
Pulsar:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
3
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
Administration:
Removed:
3
Effective Territory:
Removed:
28
Current Territory:
Removed:
27
Road Capacity:
Removed:
18
Effective Pop Capacity:
Removed:
31
Pop Count:
Removed:
30
Prestige Gain:
Removed:
-44
Passive Expansion Chance:
Removed:
0.2
Stability Loss Chance On Leader Death:
Removed:
0.75
Vampirism Chance:
Removed:
-100
Pop Loss Chance:
Removed:
0
Money Capacity:
Removed:
6000
Money Income:
Removed:
3858
Total Karma:
Removed:
8
Migration Distance:
Removed:
8
Stationary Delay:
Removed:
2
Chance to Disobey:
Removed:
0
Chance to Rebel:
Removed:
0
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Working Pops Count:
Removed:
30
Minority Count:
Removed:
13
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0
Civil War Chance:
Removed:
0
District Slots:
Removed:
9
Nomadic:
Removed:
0
City Slots:
Removed:
4
City Count:
Removed:
0
Defensive Pact Slots:
Removed:
1
Military Alliance Slots:
Removed:
1
Vassal Slots:
Removed:
5
Non-Aggression Pact Slots:
Removed:
5
Land Unit Count:
Removed:
4
Land Unit Capacity:
Removed:
6
Naval Unit Count:
Removed:
3
Naval Unit Capacity:
Removed:
6
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Resource Production:
Removed:
food:
37
wood:
6
stone:
7
mounts:
7
research:
0
magic:
33
bronze:
7
iron:
8
Resource Consumption:
Removed:
food:
53
wood:
19
stone:
6
mounts:
7
research:
0
magic:
4
bronze:
10
iron:
9
Resource Excess:
Removed:
food:
-16
wood:
-13
stone:
1
mounts:
0
research:
0
magic:
29
bronze:
-3
iron:
-1
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
25
bronze:
5
iron:
5
Technology Cost Modifier:
Removed:
0
Technology Cost Minimum:
Removed:
0
Export Slots:
Removed:
7
Import Slots:
Removed:
8
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
8
Trade Distance:
Removed:
13
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
full_vampire:
(nested dict)
partial_undead:
(nested dict)
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9ba0e269
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 53a96721
+ 3342d175
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ f72e9845
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3a32a569
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a194c0c9
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e304f2a4
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 20484020
+ fcfaf672
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 2d16bfb9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3412bfab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fc248822
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ba1fda95
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ eec4316d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 37f9284b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b2124898
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ e5517fa1
+ 744558c0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ eb2376e8
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 887bea76
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a925d3d1
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 45ce2858
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c4e8b533
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 758cc999
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ab4778dc
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 3bcc2d8d
+ 531218d6
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ acd9de55
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 48af806a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 02bf2e28
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0dd80e59
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ caf62f17
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 135b331e
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 54526a9d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 48582cab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0c217a41
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2bf71654
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 723170d3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 58829fb8
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ cfe093ab
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 089022d2
+ 30a541c5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 47cf75fa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c2ae1683
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 8c31d44f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 2, 'iron': 1} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 12, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ cd57da7e
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 19ea06c1
+ 3ec6f6a2
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 33fcc9ef
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9e2b6ddb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ dbd970f3
Removed:
- item
label:
Land Doctrine: Shock
value:
1
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6474529e
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 86e91751
+ 346c8c23
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 6e18aa59
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f9b289bf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ daac38e4
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 49dff857
+ 80d90aa8
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 2714773a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dd1365af
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 50f81905
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 39a191c7
+ 58b0136d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 910b7030
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ b1d76b5f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 09d41de6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 3f3d5697
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 224d5dd7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 6723748f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cbeec4ad
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 33427149
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9d5cf104
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed:
23
previous_rolling_karma:
Removed:
6
previous_temporary_karma:
Removed:
2
Raw Roll:
Restricted content
Rolling Karma:
Removed:
23
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.503893715440107
production_at_tick:
Removed:
food:
-6
wood:
-6
stone:
4
mounts:
0
research:
0
magic:
17
bronze:
0
iron:
1
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
Removed:
0.8963273376731615
stability_loss_chance_at_tick:
Removed:
0.35
stability_loss_roll:
Removed:
0.5784493309003259
Notes:
Removed:
[The Valari Way gains the Cultural Effect: One Nation, Many People's, All Free.] (Nat 20 on Wondrous Event reward: https://discord.com/channels/1188889187018088488/1479302457312940094/1480689867233951896)
The Valari Way is bound to Radhan as a majority culture until it is lost in some way, meaning even if no pops directly following the culture exist it remains the majority culture.
Radhan may never take any law that allows slavery in any form, willingly or not. If they do, they will gain a Abysmal event and lose this cultural effect.
For every pop within Radhan that is a unique culture, religion, or race, Radhan gains 5 coins (per era). Current count: 27. Income provided (27 * 5 * 3) = 405.
If Radhan has the Harmony foreign acceptance stance, the stability gain chance maximum is doubled, and the stab gain chance effect includes unique races.
If Radhan has Oppression stance the stab loss chance gained from minorities is tripled.
In any region where Radhan holds a city, and regions adjacent to this region, Radhan doubles pop flee chance and is guaranteed to gain the fleeing pop. This is only counteracted if there are nations within 10 tiles of the fleeing pops location with the Free Citizenship stance, then reducing Radhans guaranteed chance to 75%. This is not beholden to trade distance, only the region borders. The pops gained from this may be provided to vassals as Radhan sees fit.
Radhan, when declaring an annexation war, may roll a dc 20 charisma check to have the enemy side capitulate completely before any fighting has occurred IF they promise to revive the nation at it's current pop count as a Tributary vassal or completely free nation afterwards. This can only be done on nations without vassals. If you do not keep your promise after succeeding, take 100 infamy. If you keep your promise, reduce your infamy by 20.
Any diplomatic action Radhan takes gains a +2 per race, religion, or culture that is within Radhan that is a majority with the nation being interacted with.
This Cultural Effect may gain new effects in conjunction with unique mechanics in future era's through the completion of a 10 progress quest.
Ruler Artifact Slots:
Removed:
18
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
Removed:
0.8365931184385351
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.09871985519484683
vampirism_chance_at_tick:
Removed:
0.5
vampirism_roll:
Removed:
0.5268386110131
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.9208943657495368
breakdowns:
stability_gain_chance:
Added:
+ 3cc5cc61
+ 11ce8b5c
+ 8aea2c6b
+ 069d222d
+ 37e1c0a9
+ df433ba0
+ 716c0585
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
25.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: Era long from Pact https://discord.com/channels/1188889187018088488/1188909580378443816/1461098928941568030
value:
50.0
- item
label:
Karma
value:
24.0
- item
label:
Tax Stance: No Taxes
value:
30.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ 57bbaae2
+ 8609f8e8
+ 5eb1ad36
+ 745ddec5
+ 08505a52
+ e4dc7d68
+ 7f6776f2
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
15.0
- item
label:
Expansion Control Stance: Controlled
value:
20.0
- item
label:
Modifier: Era duration from global https://discord.com/channels/1188889187018088488/1188909580378443816/1456808454575358110
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Foreign Acceptance: Oppression
value:
65.0
- item
label:
Total
value:
0
resource_production:
food:
Added:
+ 82008d9b
+ f8f10fc5
+ 614cadfc
+ 58fd77ba
+ ce6d6f02
+ f23c1dcf
+ 8131288d
+ 6c6fb5c1
+ 7e303820
+ 2477dadc
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
7.0
- item
label:
Fisherman
value:
15
- item
label:
Terrain: Plains (6 tiles)
value:
1
- item
label:
Terrain: Shallow Water (4 tiles)
value:
1
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
37
wood:
Added:
+ 131cb9d1
+ 5d69a8a7
+ 497f1054
+ 5741814e
Removed:
- item
label:
Harvester
value:
3
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
stone:
Added:
+ 305a6012
+ b6bf9703
+ c8362aba
+ 16fab9c3
Removed:
- item
label:
Miner
value:
4
- item
label:
Terrain: Mountain (3 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
mounts:
Added:
+ bdc1f29c
+ dc6c67ec
+ 3efc78d5
+ 3f1aa01f
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
research:
Added:
+ f4a2ad00
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ f5da728e
+ de49da6c
+ 862f83cb
+ 7fc2c1b2
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Vampire
value:
22
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
33
bronze:
Added:
+ c4afde2d
+ 2821623f
+ 694100d3
+ 6b1dc4cb
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Metallurgist
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
iron:
Added:
+ 3d5b79a2
+ f396756a
+ 23a7d817
+ 569a60d5
+ 68f7ed6c
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Metallurgist
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
resource_consumption:
food:
Added:
+ 3faa723e
+ e3b37314
+ c28f6076
+ e944fff8
+ 29dbed88
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Vampire
value:
11
- item
label:
Population
value:
40
- item
label:
Total
value:
53
wood:
Added:
+ b80fdcb4
+ 7345e910
+ 570ca9c8
+ acf21c5f
+ 19578bec
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Wonder: Radhanseatic Trade League
value:
11.0
- item
label:
Miner
value:
1
- item
label:
Total
value:
19
stone:
Added:
+ a33d9d4c
+ ff66fdec
+ eb6ff1c4
+ 9a203097
+ 9ad550ac
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Total
value:
6
mounts:
Added:
+ 6b7d3b26
+ e8db4635
+ 8d1940c0
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Merchant
value:
3
- item
label:
Total
value:
7
research:
Added:
+ f2c3791c
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ ad542c04
+ f5989d01
+ 9bdd56f7
+ f6d7d49e
+ 426c563d
Removed:
- item
label:
Modifier: Enrich Leyline upkeep https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
value:
3.0
- item
label:
Modifier: Beacon of Compliance https://discord.com/channels/1188889187018088488/1458204969470791934/1458206239069569168
value:
1.0
- item
label:
Modifier: Dirion's Magic Vault upkeep
value:
2.0
- item
label:
Modifier: temp upkeep reduction on magic vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480394244794351778
value:
-2.0
- item
label:
Total
value:
4
bronze:
Added:
+ b1ddb16e
+ e87e300e
+ 7a70815e
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Artificer
value:
2
- item
label:
Total
value:
10
iron:
Added:
+ 6eedf2a4
+ 5989264a
+ dc91f463
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Modifier: Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
4.0
- item
label:
Total
value:
9
money_income:
Added:
+ 3b8e5448
+ 2e437f04
+ 48fbc0ba
+ 79fdb170
+ ceb3b4f7
+ fe55af29
+ 4085ae73
+ 421128fd
+ eea7aa9a
+ 03f9ab87
+ e3e5e3e6
Removed:
- item
label:
Base
value:
150
- item
label:
City: Commerce
value:
75
- item
label:
Modifier: Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
1743.0
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
1275.0
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Vassal: Euskarra Temple (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Mountain Alliance (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Roa Coasts (Vassal Type: Mercantile)
value:
75
- item
label:
Owned Market: Avernal Market (Tariff Stance: Extreme)
value:
690
- item
label:
Tax Stance: No Taxes
value:
-270
- item
label:
Total
value:
3858
karma:
Added:
+ 3dead162
+ 06ebfde4
+ 8621ab45
+ c19f6f99
+ fbc0c403
+ cc015386
+ 4307e1b5
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Puritanical
value:
4
- item
label:
Rolling Karma
value:
23
- item
label:
Temporary Karma
value:
-22
- item
label:
Total
value:
8
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
2
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 24e1e03c
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 7fa20c1f
+ c4a91433
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 05ea5d91
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 79a0674f
+ dcf841d1
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
1
Ancient Siege Weapon:
1
Tactician:
0
Beacon:
0
|
| Reason: | Recalculate Radhan before event roll |